can we get a 50 tile no recall/travel spell around every bally?

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Wil
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Re: Auction report

Post by Wil »

davethemage wrote:I am all in favor of this as it would help eliminate or at the very least slow down the amount of people i see weapon leveling in deciet.
How dare they kill the spawn before you get to them.

You know, there is an instance of Deceit on this shard where recalling is not allowed. It even gives double weapon experience. If that's what you really want, go level your weapon there.
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Re: can we get a 50 tile no recall/travel spell around every bal

Post by acolyte »

Nick wrote:Hey acolyte,

Agreed ppl could still run in there but it would very much slow down the gold printing press, likely by a factor of 10, which is the intended purpose. I can script a lot of things but if they are efficient is another answer completely, you cant recall into blood you have to run, and while a lot of players do chill there and farm, there really isn't a huge scripting problem.

Plus it might give me a new pass time of setting up roadblocks with Elvin chest to block scripting pathing...lul

see you in game
Nick
Good point about Blood Dungeon, Nick. Perhaps you are right then, a non-recall zone near Balrons would be best to slow down this type of automated farming, even though it wouldn't stop it completely. I haven't farmed many Balrons, so I'm not that familiar with how profitable they can be.
Wil wrote:
How dare they kill the spawn before you get to them.

You know, there is an instance of Deceit on this shard where recalling is not allowed. It even gives double weapon experience. If that's what you really want, go level your weapon there.
Scripts are pretty powerful and if you see people getting rich by (from your perspective) doing no work, you might feel cheated since you feel that it takes you a lot more effort to manually make the same profit. This is one of the subjects that gets brought up time and time again without a real resolution. It's not a new conversation but there hasn't been an easy solution yet.

On one end, you could manually do everything with the mouse and have 0 macros, even macros through the built-in client.. then on the other hand, you could have a fully automated script that does everything you want and generates you resources 24/7/365 whether leveling weapons or mining ore. Where exactly do you draw the line and say "It's OK to do X type of actions with scripts, but not Y others"?

I'm fully onboard with recall limits as well, but if that is the only change being made I am well aware it won't stop farming by script. Recall scripts are relatively easier to make/share than scripts that involve complex movement, but some people can write scripts to run through a dungeon and achieve the same result as recalling through it, so they will be minimally affected by a recall limit. Paroxysmus made a good point earlier, perhaps the wealth gap will widen even more between people who are good at scripting and people who are mediocre.
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Re: can we get a 50 tile no recall/travel spell around every bal

Post by Nick »

[quote="davethemage"] I am all in favor of this as it would help eliminate or at the very least slow down the amount of people i see weapon leveling in deciet. I go in and see going on every day (but have only bothered to report a couple of times, and its basically useless to report anything on this shard due to it not being looked at for a week, then a response of "we will look into it" which you know doesn't happen). If there was a cool down timer, or an total elimination of being able to recall/travel in places (similar to fel) or other common farming places would be nice.

I get most replies or fixes to player requests within a day, most of the time the reason your reports have no effect is because the very few ppl are actually AFK farming at all they are just working on school/work at the same time and don't respond to anyone in-game. If and when ppl report them and a GM checks they see it on their second/third screen and respond. I oftentimes run on my treadmill and watch Netflix and if +C or +K stop by and ask me what day it is Ill hop off and say something snarky but, ill ignore PMs and onscreen chats until I'm done.

I am not alleging our Bally, Lurg, & Yamadon recall farmers are breaking any rules, in fact, it is very impressive the script they have developed to comply with all kill stealing/sharing rules. I am just saying being able to farm 15 spawn locations that all payout 1.5k-3.5k per spot hurts the shard as a whole and should be changed.

I used to sell the Acid rope for 1kk a pop to goc questers and they made it account bound because it wasn't good for the economy, I used to be the only one on the shard that could do 5x apolions solo that was not good for the economy so they nerfed appolion a lot so others could do too.
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Re: can we get a 50 tile no recall/travel spell around every bal

Post by Melkor »

I’d rather see staff focus their time on making new content.
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Re: Auction report

Post by davethemage »

Wil wrote:
davethemage wrote:I am all in favor of this as it would help eliminate or at the very least slow down the amount of people i see weapon leveling in deciet.
How dare they kill the spawn before you get to them.

You know, there is an instance of Deceit on this shard where recalling is not allowed. It even gives double weapon experience. If that's what you really want, go level your weapon there.
i didn't know, but now I have an idea where to look for it.
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Re: can we get a 50 tile no recall/travel spell around every bal

Post by davethemage »

Nick wrote:
davethemage wrote: I am all in favor of this as it would help eliminate or at the very least slow down the amount of people i see weapon leveling in deciet. I go in and see going on every day (but have only bothered to report a couple of times, and its basically useless to report anything on this shard due to it not being looked at for a week, then a response of "we will look into it" which you know doesn't happen). If there was a cool down timer, or an total elimination of being able to recall/travel in places (similar to fel) or other common farming places would be nice.

I get most replies or fixes to player requests within a day, most of the time the reason your reports have no effect is because the very few ppl are actually AFK farming at all they are just working on school/work at the same time and don't respond to anyone in-game. If and when ppl report them and a GM checks they see it on their second/third screen and respond. I oftentimes run on my treadmill and watch Netflix and if +C or +K stop by and ask me what day it is Ill hop off and say something snarky but, ill ignore PMs and onscreen chats until I'm done.

I am not alleging our Bally, Lurg, & Yamadon recall farmers are breaking any rules, in fact, it is very impressive the script they have developed to comply with all kill stealing/sharing rules. I am just saying being able to farm 15 spawn locations that all payout 1.5k-3.5k per spot hurts the shard as a whole and should be changed.

I used to sell the Acid rope for 1kk a pop to goc questers and they made it account bound because it wasn't good for the economy, I used to be the only one on the shard that could do 5x apolions solo that was not good for the economy so they nerfed appolion a lot so others could do too.
Well not to seem like a whiny bitch.. but what you described was exactly the description of AFK. I understand people have other things going on in their life.. and should attend to it. but the description of afk is being away from keyboard, not paying attention to the client. so, running on your treadmill, eating dinner in another room, doing homework on another screen(showing just enough screen for manual afk checks)...unless you are able to observe what is happening in your client then that would be afk. from your description that is exactly what you are doing and cool you do that, but not everyone does, and it has been exploited.

I have been over this over and over with admins and ++ and apparently I just need to get better at scripting, the old if you can't beat them, join them group.... I have seen people over the last 2 days leveling weapons (first time i seen them weapon was 21.. second time i seen them a few hours later was 45. they then turn around and sell them at 550ed's. so how is this helping the over all economy? (relating back to the original post) i think implementing some sort of porting depreciation time would help with the weapon leveling scripting going on. as far as other stuff well i honestly have no opinion on as i have yet to get to the goc questing. d
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Re: Auction report

Post by davethemage »

Wil wrote: How dare they kill the spawn before you get to them.

has nothing to do with that as spawn rates are pretty high there. It's the constant port/kill/port people who you know are just leveling weapons. I have looked at other avenues of weapon leveling, and will look further. I don't script except for minor attack scripts/macros on uos. i play the game, not have the game play me.
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Wil
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Re: Auction report

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davethemage wrote:has nothing to do with that as spawn rates are pretty high there. It's the constant port/kill/port people who you know are just leveling weapons. I have looked at other avenues of weapon leveling, and will look further. I don't script except for minor attack scripts/macros on uos. i play the game, not have the game play me.
So basically your problem is that some folks are better at scripting than you are and it offends you that they play the game differently than you do and, in your view, more successfully.
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Re: Auction report

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Wil wrote:
davethemage wrote:has nothing to do with that as spawn rates are pretty high there. It's the constant port/kill/port people who you know are just leveling weapons. I have looked at other avenues of weapon leveling, and will look further. I don't script except for minor attack scripts/macros on uos. i play the game, not have the game play me.
So basically your problem is that some folks are better at scripting than you are and it offends you that they play the game differently than you do and, in your view, more successfully.
I have no problem with scripting. I have been slowly learning the scripting myself just to see what it can do. But you know i like to "play the game" not have a script play the game for me. I have seen others using pretty much the same script in other places. My problem is that people scripting are using it for profit.(against shard rules) as in. get a weapon for free (loot) or purchase for 1kk gold. script to level it, and turn around and sell it for 500ed's. it is this kind of profiteering i am against. When if first played here this we looked at as a serious offense. Now it seems very commonplace, and has become a pet peeve of mine. I know i will never beat it, nor will i ever be able to compete against those who do it. but i will work towards ways to prevent it and make it harder for people to do such things.
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Wil
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Re: Auction report

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davethemage wrote:My problem is that people scripting are using it for profit.(against shard rules)
You are mistaken. Scripting for profit is not and has never been against the shard rules. AFK scripting is against the rules. Kill stealing is against the rules. But fully scripting the weapon leveling process is 100% within the rules.

*You* can't prove AFK. The admins have to catch them. If you see someone gate in and steal kills, just record the session and you'll get them jailed. No muss, no fuss.
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Re: can we get a 50 tile no recall/travel spell around every bal

Post by Nick »

I'm not alleging that anyone is breaking the rules, I'm saying these 15 spawn locations need nurfed because they are causing 100s of millions of gold to be added to the shard a week and it has a negative effect overall. My recommendation is to limit travel spells in and out around these spawns (and these spawns only). Changing the whole shard overall because someone doesn't like anyone being able to recall around and buy, gather, or fight would be a draconian change that would probably not be for the better. I currently do abuse these spawns location too because yeah, if it's legal free money I plan on picking it up until it gets changed.

You are not AFK on this shard untill you fail to respond to a GM in-person AFK check-in 1 min (or is it 2? I do not recall #puns) or an automatic one in 10 min (time might be different but, it's a long time) there is no requirement EVER to answer a player PM or AFK inquiry. A player reporting another player for being "AFK" is almost pointless and a waste of your own time because very few ppl are ever actually AFK. Reporting someone for Kill stealing can be productive but most ppl have it built in their scrip to avoid kill steals completely.

See you all in game
Nick
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