Weapon Advice
Weapon Advice
Looking for some advice on my weapon. I have been using it since I started and I am wondering if I should finish leveling it out or start over with something else. What would you do? If I keep it then how would you improve it with remaining points? I have used all of them up so far.
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- Wil
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Re: Weapon Advice
The Reaper is a decent mid-game weapon but it's account-bound so once you move up to an end-game weapon you can't sell it to anyone. On the base attributes for an end-game weapon you don't want the points to start in life leech (which is covered by insta-heal) or similar areas.
You more or less want all the base attributes to be from the weapon hits category and only specific ones of them. Dispel is worthless, for example, hit life leech is obviated by insta-heal and hit lower attack reduces the effect of reflect physical damage from your relayers.
I wouldn't make any -effort- to finish leveling that weapon but I wouldn't worry about "replacing" it either. If that's your only major weapon, I'd start thinking about adding a champ weapon, something that starts with a good area hit in addition to whirlwind and the single spell hits.
After that, the rough rules are: if you can apply it with a spell scroll (e.g. self repair) or other in-game item (sharpening blade -> damage increase) then don't spend points on it. And don't mix relayer and non-relayer attributes on a weapon -- one of them will end up being a waste. Weapon Hits are non-relayer. Everything else is relayer.
You more or less want all the base attributes to be from the weapon hits category and only specific ones of them. Dispel is worthless, for example, hit life leech is obviated by insta-heal and hit lower attack reduces the effect of reflect physical damage from your relayers.
I wouldn't make any -effort- to finish leveling that weapon but I wouldn't worry about "replacing" it either. If that's your only major weapon, I'd start thinking about adding a champ weapon, something that starts with a good area hit in addition to whirlwind and the single spell hits.
After that, the rough rules are: if you can apply it with a spell scroll (e.g. self repair) or other in-game item (sharpening blade -> damage increase) then don't spend points on it. And don't mix relayer and non-relayer attributes on a weapon -- one of them will end up being a waste. Weapon Hits are non-relayer. Everything else is relayer.
Re: Weapon Advice
Can you explain this more? I'm still fuzzy on the whole relayer thing. Thanks. I really want to get a nice solid base weapon and start to level it up. I just don't want to start off with something that is less then ideal and waste more time leveling it.
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- Johnny Warren
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Re: Weapon Advice
Wil hit a few good points there. Hit lower attack is bad in the mid to late game for the reason Wil stated, but it can be useful in the early game to help one live.
On relayers. A relayer is the process of making an item from one slot appear on another slot. They cost 500ed. There are many slots that are mostly useless and you can't have armor on them, for example the kilt (outer legs). So you could get a jackal's collar or SoT and use a relayer deed to turn that item into a kilt, giving you an item that has stats on the otherwise blank slot. The best thing to relayer is a weapon that you have levled. The reason is you can spend all of the points when leveling on stats such as str/dex/int, hp/mana/stam, regens, LRC, LMC, SDI, RPD etc etc. Then use a relayer deed to turn that weapon into your kilt (or other slot). What Wil was saying is DO NOT put things like hit lightning or hit fire area on a weapon you intend to relayer as they do nothing in the new slot. Similarly, when making a weapon that will be used for fighting avoid putting relayer stats, things like LRC, regens etc on it, focus on stuff that deals damage. Generally with relayers you plan them out so that you max all of the caps, found here:
https://www.uoex.net/wiki/Stat_Caps
One thing to note - NEVER, EVER (for any reason) add swing speed increase to any weapon for any reason ever. SSI decreases the effectiveness of your leeches on your weapons. Never relayer a weapon with SSI on it because you will always do worse leeches evermore. You can get maximum swing speed with all weapon types here naturally with relayers by having a high stamina pool, you don't need a single point of SSI on this server. Unfortunately your weapon has some huge issues in that you've got all those lovely leeches, but then you've completely broken the effectiveness of those leeches by cranking SSI all the way up to 60
! When I was a noob I added SSI to relayers, or used weapons with SSI naturally on them as relayer bases
I had to spend many ED replacing those old relayers to get rid of all my SSI in time, so don't make my mistake.
You can see the formula for leeches here:
https://www.uoguide.com/Hit_Life_Leech
Note that it divides the amount of life/mana/stam leeches by 100 + SSI, so the higher the SSI, the less you leech. The formula is the same for all leeches.
On that I think a good ED deed item would be a "Remove SSI malus" deed, like the remove mage weapon malus deed. I have looted many good weapons (3x58 and 4x46 etc) only to find they have SSI on them, and frankly, that ruins them.
I am sure the weapon works fine for you, but I would be looking at getting something better in the near future. A simple blaze of death is a good and cheap place to start.
On relayers. A relayer is the process of making an item from one slot appear on another slot. They cost 500ed. There are many slots that are mostly useless and you can't have armor on them, for example the kilt (outer legs). So you could get a jackal's collar or SoT and use a relayer deed to turn that item into a kilt, giving you an item that has stats on the otherwise blank slot. The best thing to relayer is a weapon that you have levled. The reason is you can spend all of the points when leveling on stats such as str/dex/int, hp/mana/stam, regens, LRC, LMC, SDI, RPD etc etc. Then use a relayer deed to turn that weapon into your kilt (or other slot). What Wil was saying is DO NOT put things like hit lightning or hit fire area on a weapon you intend to relayer as they do nothing in the new slot. Similarly, when making a weapon that will be used for fighting avoid putting relayer stats, things like LRC, regens etc on it, focus on stuff that deals damage. Generally with relayers you plan them out so that you max all of the caps, found here:
https://www.uoex.net/wiki/Stat_Caps
One thing to note - NEVER, EVER (for any reason) add swing speed increase to any weapon for any reason ever. SSI decreases the effectiveness of your leeches on your weapons. Never relayer a weapon with SSI on it because you will always do worse leeches evermore. You can get maximum swing speed with all weapon types here naturally with relayers by having a high stamina pool, you don't need a single point of SSI on this server. Unfortunately your weapon has some huge issues in that you've got all those lovely leeches, but then you've completely broken the effectiveness of those leeches by cranking SSI all the way up to 60


You can see the formula for leeches here:
https://www.uoguide.com/Hit_Life_Leech
Note that it divides the amount of life/mana/stam leeches by 100 + SSI, so the higher the SSI, the less you leech. The formula is the same for all leeches.
On that I think a good ED deed item would be a "Remove SSI malus" deed, like the remove mage weapon malus deed. I have looted many good weapons (3x58 and 4x46 etc) only to find they have SSI on them, and frankly, that ruins them.
I am sure the weapon works fine for you, but I would be looking at getting something better in the near future. A simple blaze of death is a good and cheap place to start.
Re: Weapon Advice
Thank you QBF. That clears up a lot. I'll check into the blaze of death and see what I can get my hands on. Now that I have my Dex up to 220, I want to tackle more powerful creatures. Right now I can't kill a Balron but I can barely hang in there without dying. Unfortunately I can't kill him either. Stalemate.
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- Wil
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Re: Weapon Advice
A relayer is a weapon you level up to 100 and then convert into armor or jewelry using a "relayer deed." When you convert it to armor, the attributes in the weapon leveling "weapon hits" menu become inactive, so they're "wasted" in the sense that they no longer impact the game. The attributes in the other menus mostly remain active and useful.
In some cases the attributes even "stack" so that having them on multiple relayers gains extra advantage. In particular Spell Damage Increase and Reflect Physical Damage stack up so that you can do tremendous damage with the spell hits on your weapon and when something lands a hit on you, you can reflect that damage back at them for even more damage than they did to you.
The flip side of this is that you want to pack as many non-relayer attributes (weapon hits) onto your weapon as you can, since they wont be active anywhere else. So you want to avoid spending points on relayer attributes on the weapon you intend to keep as a weapon.
Re: Weapon Advice
Thank you Wil. I already started over with a Blaze of death. At level 9 the weapon already seems almost on par with my old weapon. The SSI really had a negative impact. I'm focusing on stamina and mana leach right now. Stamina seems to be the weak spot of this weapon so far so I need to get my pool of stamina up and have better leaching as well. Thanks again for all the help
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Re: Weapon Advice
A few days ago I was just wondering why I never spent points on ssi and was feeling dumb for neglecting it. Thanks for bringing this up ! I keep forgetting the small but important details -.-'
Lurking the forums since dec 2012
Re: Weapon Advice
Leave Blaze of Death for fighting mobs of low level creatures (Doom dungeon) ... first stages of champs ...scroft391 wrote: ↑Thu Sep 01, 2022 4:19 pmThank you QBF. That clears up a lot. I'll check into the blaze of death and see what I can get my hands on. Now that I have my Dex up to 220, I want to tackle more powerful creatures. Right now I can't kill a Balron but I can barely hang in there without dying. Unfortunately I can't kill him either. Stalemate.
For small number of tough creatures try to level a Yumi bow ...
the most important part is that you (or me) can stay away from that mob tender caresses ...
mana leech and hits ...
Re: Weapon Advice
I have a Yumi but it's crafted. I feel conflicted on leveling up a crafted Yumi when I know I will have to do it all over again later with a dropped one. Know anyplace a guy can get a starter Yumi for a reasonable price?sarmatian wrote: ↑Fri Sep 02, 2022 7:22 amLeave Blaze of Death for fighting mobs of low level creatures (Doom dungeon) ... first stages of champs ...scroft391 wrote: ↑Thu Sep 01, 2022 4:19 pmThank you QBF. That clears up a lot. I'll check into the blaze of death and see what I can get my hands on. Now that I have my Dex up to 220, I want to tackle more powerful creatures. Right now I can't kill a Balron but I can barely hang in there without dying. Unfortunately I can't kill him either. Stalemate.
For small number of tough creatures try to level a Yumi bow ...
the most important part is that you (or me) can stay away from that mob tender caresses ...
mana leech and hits ...

Alibaster in game!!
Re: Weapon Advice
To solve your conflict. There is no "dropped yumi" on this server.
There are only very high priced auction items.
look for good crafted yumi with at least two hits (lightning, fireball ... not harm) and mana leech.
Re: Weapon Advice
While there's no looted yumis outside of a few Tokuno arties, you can use a weapon type change deed on any weapon and turn it into a yumi.

Re: Weapon Advice
Actually that is what I meant. It seems that finding a solid base weapon that can be converted to a Yumi is expensive to buy. None of the places I am hunting have dropped anything worth converting either. Where do good weapons like that tend to drop? Are they really that hard to find?
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Re: Weapon Advice
I got a Blaze of Death and started leveling it and noticed it has 25% SSI. I'm starting to wonder if I made the right choice. Thoughts?qbf wrote: ↑Thu Sep 01, 2022 4:00 pmOn that I think a good ED deed item would be a "Remove SSI malus" deed, like the remove mage weapon malus deed. I have looted many good weapons (3x58 and 4x46 etc) only to find they have SSI on them, and frankly, that ruins them.
I am sure the weapon works fine for you, but I would be looking at getting something better in the near future. A simple blaze of death is a good and cheap place to start.
Alibaster in game!!