Please add QoL items purchase options to the game

Name says it all

Add QoL Items to the game as normal purchase?

YES, please add them to be purchased with TOKENS
11
48%
YES, please add them to be purchased with ED
4
17%
YES, please add them to be purchased with GOLD
5
22%
NO, i do not think it is a good idea
3
13%
NO, i already bought one of those at auction and had to wait several years. Everyone else should struggle as well
0
No votes
I don't care
0
No votes
 
Total votes: 23

arandros
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Re: Please add QoL items purchase options to the game

Post by arandros »

So the vast majority is for adding those items as permanent purchases. And basically there is no real downside. Even people that bought those items previously agreed that it is a nice thing and there is no real downside as it does not really break the game. it is QoL.
So please +C add this! The player base wants it.
Majority voted for Tokens purchase.
So this is my suggestion:
  • Add Infinite Instrument for 10m Tokens (normally price is around 20m gold)
  • Add Infinite Bandage for 25m Tokens (more challenged, goes for more gold at auctions normally)
  • Add Infinite Pet Leash for 5m Tokens (i think it would help for getting more Pets to be seen in PvM. Some people dont use pets as they dont want to bother with carrying too many of those or buying them constantly)
Reasoning:
  • I think Token prices will rise quite sure as it now has a real purpose
  • It is affordable by newer players sooner or later. 10m Tokens is alot but achievable.
Kind Regards

Arandros
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Melkor
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Re: Please add QoL items purchase options to the game

Post by Melkor »

The vast majority of the shard is roughly 11 people? (Since you allowed 2 votes per person)

And such generous pricing you’ve selected for us lol
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Johnny Warren
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Re: Please add QoL items purchase options to the game

Post by Johnny Warren »

This will obviously need to wait til the hue fiasco has been fixed before +C can look into it. There are priorities around here. The hue thread dates back to 2019, so join the line. :lool: :verymad: :dance

I think the prices are way too cheap there. The 1k use pet leash already sells for loads, nearly as much as you want infinite to sell for. We are in a new paradigm with auction items, for some reason this year they have jumped by like 3x. Last infinite instrument was nearly 50m. So you need to at least match that, and then add a bit since it's always available on stone. If I were the boss I would go:

Instrument - 50m tokens
Bandage - 80m tokens
Bless main pack - 80m tokens
Pet leash - 50m tokens

Even after typing that I think it is still too cheap....
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MagicUser
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Re: Please add QoL items purchase options to the game

Post by MagicUser »

#FreeTheHues!
FreeTheHues!.jpg
FreeTheHues!.jpg (72.88 KiB) Viewed 5044 times
I have no idea about the prices, I feel like if you're going to allow there to be as many of these items as people want, probably shouldn't be cheap. I'm not an economist, seems like 50m tokens (100+m gold if this was implemented) would be out of reach for non-farmers. But then we are sorely lacking end game token sinks. I'm not sure how long this would keep token prices up, probably a few years.
Respectfully,
Paroxysmus ILV Master Spellcaster

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Deorum
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Re: Please add QoL items purchase options to the game

Post by Deorum »

I can't help but laugh when I see these ridiculous prices. I've played here off and on for 12 years and never even come close to amassing the incredible amount of gold for a one time purchase some of this stuff sells for. I'd absolutely love an infinite use instrument or infinite bandage, but paying $50M gold for that?!? Not likely.
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Re: Please add QoL items purchase options to the game

Post by arandros »

Ok, John warren you clearly missed it. 50m is waaaaaay overpriced. These go for like 20m for years and then there are 2 auctions where couple people outbid each other and all of a sudden it is worth x3? No!
I can see that people should pay x3 of what you paid when gold was easier to obtain as balloons dropped better, but no, if you follow that logic than it means it should be sold for half the price as balloons yield less gold.
I really tried to come up with reasonable prices.
And 1000 uses leash sells for 50m? In which parallel universe?
And we all know why prices at auctions skyrocketed. Once this phase is over they won’t be like that anymore. Just because a seller found a stupid buyer for his item that paid x1000 for it does not mean it is worth x1000 all of a sudden.

And protectorism is bad for the shard just saying. It is just QoL and will make it more likely that people will stay longer here and not only vets playing. Idk but 50m tokens will need thousands over thousands of playing hours because people will not hang around in endgame areas when they new and want to use this. I am not quite even sure if the average 2-3 years vet collected 50m tokens total yet. That endgame farmers farm that in couple of month im aware. So it is again for vets only then and totally misses the purpose. AAAND it is far more than most of the people paid for theirs.

Kind regards

Arandros
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Re: Please add QoL items purchase options to the game

Post by Alibaster »

So I'll play devil's advocate on this one. (Personally I don't have a strong opinion either way). Isn't one of the aspects of UO the grind to get the mundane day to day items you have to do to play? Mining ore, harvesting wood, making bandages, accumulation instruments, etc. That's part of the game mechanics that rounds out UO. Shortcuts that eliminate some of these daily activities minimizes the game down to hack & slash then gold accumulation. There needs to be more diversity in how we play the game, not less. If you want infinite use items then tie them to some of the mundane actions. You want unlimited bandages then tie it to a massive amount of cloth making as an end reward for grinding out all that cloth. Putting it on a token stone just encourages more gold farming and nothing else.
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Re: Please add QoL items purchase options to the game

Post by Deorum »

Alibaster wrote:
Wed Nov 06, 2024 9:59 am
So I'll play devil's advocate on this one. (Personally I don't have a strong opinion either way). Isn't one of the aspects of UO the grind to get the mundane day to day items you have to do to play? Mining ore, harvesting wood, making bandages, accumulation instruments, etc. That's part of the game mechanics that rounds out UO. Shortcuts that eliminate some of these daily activities minimizes the game down to hack & slash then gold accumulation. There needs to be more diversity in how we play the game, not less. If you want infinite use items then tie them to some of the mundane actions. You want unlimited bandages then tie it to a massive amount of cloth making as an end reward for grinding out all that cloth. Putting it on a token stone just encourages more gold farming and nothing else.
That's been my stance on things like this since inception. Loved Gleam Aura Leggings quest for similar reasons.
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Johnny Warren
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Re: Please add QoL items purchase options to the game

Post by Johnny Warren »

Protectionism? Only one of the things i listed I own is the instrument (which took 13 years to acquire). The other ones I would be buying myself. I would pay the prices I listed there to avoid the hassle of waiting for them at auction and actually winning at auction. Wasn't meant to be mind-blowingly high so that my stuff stays valuable. I need this stuff too, I would buy it at the prices I listed there for convenience as that is still much easier than trying to obtain it at auction. Auctions should be cheaper than the convenience stone. Significantly so, in my opinion.

Still doesn't change the fact we need to free the hues first either ;)
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Deorum
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Re: Please add QoL items purchase options to the game

Post by Deorum »

#FreeTheHues

Then Infinite Instrument and Infinite Bandies as vet rewards? Maybe 5 years for arrows, 7 for bandies, 9 for instrument? Vet rewards seem kind of mundane for how many years they take to achieve ...
arandros
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Re: Please add QoL items purchase options to the game

Post by arandros »

Deorum wrote:
Wed Nov 06, 2024 8:17 pm
#FreeTheHues

Then Infinite Instrument and Infinite Bandies as vet rewards? Maybe 5 years for arrows, 7 for bandies, 9 for instrument? Vet rewards seem kind of mundane for how many years they take to achieve ...
Yeah another idea of protectorism.
Johnny Warren wrote:
Wed Nov 06, 2024 2:55 pm
Protectionism? Only one of the things i listed I own is the instrument (which took 13 years to acquire). The other ones I would be buying myself. I would pay the prices I listed there to avoid the hassle of waiting for them at auction and actually winning at auction. Wasn't meant to be mind-blowingly high so that my stuff stays valuable. I need this stuff too, I would buy it at the prices I listed there for convenience as that is still much easier than trying to obtain it at auction. Auctions should be cheaper than the convenience stone. Significantly so, in my opinion.

Still doesn't change the fact we need to free the hues first either ;)
Well. And yeah maybe you would buy them at that price warren. But still it will take YEARS for people to obtain 50m tokens.
Totally kills the purpose. It is not like relayers that it changes the game. And make them like solely available to long year vets is not increasing the willingness of new players to stay. It is a unfreindly environment for newer players anyways as alot of stuff is designed to favour long time vets.
But seemingly the community ideas and needs are not really heard. Not for hues, not for anything else. Priority is something else obviously.
And taking away the hues from others by freeing them is a different thing than making something more available. Noone loses anything when you make the instruments available. NOONE.

Kind Regards

Arandros.
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Johnny Warren
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Re: Please add QoL items purchase options to the game

Post by Johnny Warren »

I am 100% behind adding these QoL items to a stone, don't get my bickering over price confuse the issue.

I don't like the idea of items that affect gameplay being vet rewards. The cosmetics are fine, but I wouldn't add these as vet rewards.

As to the pricing, yeah, I can see arguments for them to be lower making sense. It really isn't an insane amount of tokens/gold, just so you know. You buy tokens on [exex pretty cheap (although that would likely change if they were made useful, which would be nice), so converting gold into 50m tokens wouldn't take you too long if you forcefully saved for it.

The problem, as you found, is this:
arandros wrote:
Wed Nov 06, 2024 9:52 pm

But seemingly the community ideas and needs are not really heard. Not for hues, not for anything else. Priority is something else obviously.
Search the forums for "Roadmap" and you will find +C's priority list. They are now pretty old and the community is starting to get pretty desperate for part 2 of the roadmap.

arandros wrote:
Wed Nov 06, 2024 9:52 pm
It is a unfreindly environment for newer players anyways as alot of stuff is designed to favour long time vets.
We have a pretty decent community, used to be significantly less toxic than it is now, who will always help new players get started. Mistvale quests were implemented to help new players get some good gear to start. I've never even seen mistvale, I hear it was a good place to level weps too. I think if new players can access relayer quality gear in the first few weeks, they have nothing to complain about. UO is a slow game, you can't clock it in a week.

Anyways, good luck, but I feel this thread will end up where all the other "suggestion" threads do.
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Deorum
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Re: Please add QoL items purchase options to the game

Post by Deorum »

Johnny Warren wrote:
Thu Nov 07, 2024 1:30 am
Mistvale quests were implemented to help new players get some good gear to start. I've never even seen mistvale, I hear it was a good place to level weps too. I think if new players can access relayer quality gear in the first few weeks, they have nothing to complain about. UO is a slow game, you can't clock it in a week.
Yeah... that's a perfect example of "reverse protectorism" haha. I'm in the same boat. Never saw Mistvale because I was too old, but I remember all kinds of very interesting gear/weps/capabilities coming out of there. Way more than I had the first few years I played UO.

"Can't clock UO in a week" was my whole point with vet rewards (account bound) being one of the options (not necessarily the only) for this type of stuff. It does nothing to "help the economy" when people can come in, play for a few months, and keep pumping donations into the shard for instagold.
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Re: Please add QoL items purchase options to the game

Post by Deorum »

double post
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