Levelling weapon. Next steps

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memowolf
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Levelling weapon. Next steps

Post by memowolf »

Hi, I have leveled my original 4x46 weapon to 6x46 and I have 22 levels to spend points on.

This is my first non Blaze of death levelling so I need advice on where to spend my last points.
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Geriatric
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Re: Levelling weapon. Next steps

Post by Geriatric »

well a double axe whirlwind weapon, some hit area, may be a good choice, help to aggro mobs further away or even dish out the final bit of damage to monsters fleeing when low on health

but don't necesarily take my advice
get a few more opinions before you spend the points
memowolf
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Re: Levelling weapon. Next steps

Post by memowolf »

Thanks, I will get all of the advice that I can. I wasn't sure about the area attacks but I can probably increase another hit effect up to 40 something. Thx.
ackmedoddle
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Re: Levelling weapon. Next steps

Post by ackmedoddle »

Spell damage increase. Gives you increase damage when those hits promt
CaptainSmollett
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Re: Levelling weapon. Next steps

Post by CaptainSmollett »

add +20sdi, +8str, +4% to fireball, lightning, magic arrow.
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Matrix
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Re: Levelling weapon. Next steps

Post by Matrix »

Hey man, i dont check forums posts, cos it has loooong time turned into a place where players tease and harass each other instead of sharing information, but yeah since i saw it, i have time today to write it here too :P, i think there is not much left unsaid about weapon leveling and point distribution, if you use the forum search you will find +100s of posts about it, but i want to write something here that imo maybe usefull for someone idk.

Priority in point distribution is determined by player needs and weapons specials but i do not recommend that use field-based (hit area) weapons, i mean whirlwind ok but hit area nah :P,

Firstly, importancy of "1mana leech varies" depending based on the weapon primary/secondary ability and the players mana regeneration rate, so i think you should first determine what your total mana leech rate you need, basically in simple terms, target a personal trainer and spam your weapons primary/secondary abilities, if your mana never ends means thats mana leech enough,

Secondly, try to complete the 4 direct-hit-spell of the apocalypse :P you know man, but "spell damage increase 20%" comes before magicarrow in my list, 2lithing>3fireball>4harm>5spell damage increase 20%>6magicarow, normally the highest value is recommended 60-59-58... but i think it would be good to distribute it in a way that is pleasing to the eye, i mean 60lt 60fb 60harm 46ml 46 46 maybe more damage but i liked synchronized stats 50 50 50 50 50 50 20% 8str bla bla bla

Ok man boring, i gave up explain something while writing :lool:
in short in my opinion for you,
add "spell damage increase 20%" first,
than synchronizing stats lt50% fb50% ma50% ll50% ml50% sl50% sdi20% (total 492point)
or damage output lt60% fb53% ma46% ll46% ml46% sl46% sdi20% (total 492point)
or whatever you want :lool:

edit: hey use Stigs Excel Planner search in forums :dance
Please reply to me:
in-game: [pm Matrix
discord id: Matrixre
(Only checking the forums monthly)
(All prices can be change, ED to Gold to ED)
memowolf
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Re: Levelling weapon. Next steps

Post by memowolf »

Thanks Matrix, thanks Smollet. I know there are a ton of forum posts about this. Believe me I have read several but several just become a rant in which people determine their opinion is the best one.
I have "inherited" several partially levelled weapons from IDOCs (don't tell anyone) and most if not all are faulty meaning they have added spell channeling or self repair or leeches for 1 to 5%.

This is my first weapons which I looted and applied the levelling deed from 0 as a weapon, not a relayer. Just being extra careful on its development.

Also, this post will make several veteran players want to join in with their opinion and advice. Or at least I would think that.

and bummer I did add the magic arrow instead of the harm. My mistake.
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