ill answer this quickly and easily, bods can be sold. so you are gaining profit. so yes you cant do it afk.
edit: lol, just read that last sentance i wrote, confused myself...but yes it is against the rules...
Is AFK BOD gathering against the rules?
- Alamiester
- Legendary Scribe
- Posts: 279
- Joined: Wed Jan 04, 2017 8:49 pm
Re: Is AFK BOD gathering against the rules?
Vedestril says
I didn't think anything of Alchemy but it is stated that you can no AFK macro alchemy for gains because it can be a resource. ------
i will ask you, do you really want to actively monitor your game for 30 minutes while u making 6 kegs for bees? I prefer to watch some movie for that time, or go and do something useful. If we want to add afk checks for alchemy, than developement time should be greatly reduced.
I didn't think anything of Alchemy but it is stated that you can no AFK macro alchemy for gains because it can be a resource. ------
i will ask you, do you really want to actively monitor your game for 30 minutes while u making 6 kegs for bees? I prefer to watch some movie for that time, or go and do something useful. If we want to add afk checks for alchemy, than developement time should be greatly reduced.
Re: Is AFK BOD gathering against the rules?
Or atleast be allowed to do certain actions (except fighting and moving) in that time without interruption of crafting. Have mutch macros on buttons used for writing, so if i want to shorten my time by chatting while im crafting kegs, than i cannot do that.
Re: Is AFK BOD gathering against the rules?
I can see both sides of this, with beekeeping being a big money maker so are kegs. while I get where you are coming from I can't endorse dropping either of these cases as a rule.
but I can most definitely backup cases where legacy behaviors from uo (walk while u craft, being able to see through the menus etc) are removed in an update. I like what was done with the new menus except for
1. The removal of transparency and the uo stock design language
2. The new ways to interupt crafting
3. the loss of legacy menu behaviors with the new menus..
completely agree there
but I can most definitely backup cases where legacy behaviors from uo (walk while u craft, being able to see through the menus etc) are removed in an update. I like what was done with the new menus except for
1. The removal of transparency and the uo stock design language
2. The new ways to interupt crafting
3. the loss of legacy menu behaviors with the new menus..
completely agree there
Guildmaster: JDI - Est 2011