Recent patch - weapon leveling

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A Black Death
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Re: Recent patch..

Post by A Black Death »

that would be interesting indeed perhaps = token count per xp would be a tidy way to do so, ie i kill a balron toe 2 toe get about 70 tokens and 80 xp for weapon, i go mele toe 2 toe a pargon (no pets of course) and no spells and its 800 tokens but only 80 xp , not saying many people would want to mele a pargon balron w/o pets but duno what your plans are hehe just a suggestion
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Tigerstorm
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Re: Recent patch..

Post by Tigerstorm »

+Colibri wrote:
There are plans to make melee a bit more interesting. I will probably also increase the gain of exp, now that it's not possible to do so using spells.

That's good. Although even a slight raise in gained XP. I saw yesterday I think was Polar Bear saying he melee a Balron (i even think paragon)and got 50 xp.. I indeed think it should be higher for a beast not every one dares melee but will have to a bit to raise their weps..

And as a kinda new player, was actually a bit thrilling to full melee my 1st shadow wyrm yesterday...

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Kile Morgan
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Re: Recent patch..

Post by Kile Morgan »

Ok, so just to be clear.
The Swords of Prosperity that I have been saving tokens up for and recently finally put the level deed on and just today put a bless deed on that has 100% fire damage will at some point get exp from kills?
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fingers
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Re: Recent patch..

Post by fingers »

100% fire damage is not an issue. Everytime you kill a monster with your weapon, you will get experience points. The only thing is that I usually see tamers or mages in luck suit use the sword of prosperity, for it's spell chan, faster casting and luck attributes. The low damage it deals and the usless special moves on it doesn't make it the best melee weapon. Have fun leveling it;-)
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Re: Recent patch..

Post by Kile Morgan »

Thank you for your answer and I will try to enjoy leveling it up.

I'm sorry you feel like so many are upset about how you killed in pvp area(I ran into you when I went in to see what it looked like and didn't) Thought I suppose someone who was one min seeing no one then the next was hit by you and 5 I guess nobles might take it either way.

I'm sorry you feel targeted or singled out with all the changes that were made lately.They made changes in the past that have hit non combat players. Consider beehives for example. Someone running those should after all the time, effort, and money expended before even getting their first going should be allowed to make as much money per day as say someone using whatever tactics you do in combat runs. Yet they cut down the amount to some say 30 a lot say less. Is what was done before in that example or what is done now right? I don't know, I'm just saying it isn't the first time.
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+Colibri
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Re: Recent patch..

Post by +Colibri »

Just to clarify, yes if your weapon has 100% fire damage, that's not an issue. The problem is if you weapon has a "hit fireball", or similar, which is technically considered a spell, and therefor prevents you from gaining. I'll try to get a fix in asap.

As for killing a balron and gaining 50 exp, well with this change i will amplify that, but still, these levelable weapons are ment to take lots and lots of time to get to level 100. By lots of time i mean, months, for an active player. It's thought that a weapon would have lots of effort put in, and would therefor get it's own personality. Along with applying a name change and such addons, you can create true artifacts.
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Bubba Ho Tep
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Re: Recent patch..

Post by Bubba Ho Tep »

Kile Morgan wrote:Is what was done before in that example or what is done now right? I don't know, I'm just saying it isn't the first time.
I gotta say, in my opinion, this is totally right. They do are trying to make it better every day. Weren't the beehives threatening the "dont get rich afk" policy? Well, it's a well known policy, so lets reinforce it by doing the necessary changes whenever needed.

And the weapons, this was also something that was changed to meet what it was supposed to be. Read the wiki everybody; it literally says weapons don't get xp from spell kills. So now, this is true. Gonna change dynamics, but it's a well intended change, which might need some adjustments. Let's just contribute with our thoughts on it to make sure we get the best result - or maybe even change the policy, if that's what's truly necessary.
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Re: Recent patch..

Post by Kile Morgan »

I suppose an "people will agree or not with them" will also apply to those changes. With so many different things listed in the op there's a lot to agree or disagree with.

As for making money afk. Let's look at two starting players. The first decides to go a less combat way of making money. First they have to make some money to start getting regents, they have to do time in getting skill up(likely afk), make more money or kill for seeds, buy pots, making a house to work in and set up. Them finally after all that they need more to buy the hive and keep taking care of it every day and add more. The second gets some armor(perhaps nice or basic donated armor which would be the same for both) works up their combat skill(again likely in training room afk till 75) works it higher. Goes and alone or with a group kills and gets items they can sell. Then puts out a vendor so someone will buy it at some point online or not. To get to the actual money point both had to be mostly online and work, I don't see either as being as simple as type "give me 100k" and repeat. Both can also take the money earned and use it to invest in trying what the other did while they did the first. Both also had the chance for exploit, hives sold for less then you could sell back and combat there's more then a couple. Difference there is they had one which was fixed with hive but there seems to always be one or the chance of a new one with the second.

If there is a real difference it's with players who take different ways of making money. I'm sure some players with 100 hives felt cheated that their way was hit. Sure they were told it was fair because they did nothing to earn the money. Same thing here. Polar and others are examples of people who right now feeling they are being hit, while being told things like what? You're making too much money, it's too easy the way you do it. I'm not getting into right and wrong on changes, I'm only saying that it has, is, and will happen later. That everyone has a point of view on it and that is more then one way to make money and get the things you want. Just some ways work differently or faster for some then others.
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Harabakc
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Re: Recent patch..

Post by Harabakc »

Stop half [_] telling us how you "fixed things". If you're going to change bracelets of binding, tell us how they're actually changed. If you're talking about disabling them in Doom, then tell us.

Stop breaking things with the intention of fixing it later(because god only knows when you'll have time to finish fixing it). If you're going to break weapon leveling because people use volcanic eruption do one of three things.
1) Either remove volcanic eruption from the game(How many times have you had to fix things that revolve around this single spell and issue it causes?).
2) Remove enchanted grove, volcanic eruption is no longer a problem when they can't instantly refill their hp and mana(you've kept it artificially broken for evil players for absolutely no reason since the shard opened)
3) Wait until you fix weapons so that they level as you intend them(increasing melee leveling speed) instead of screwing everyone because of 1 spell.

As one of 3-4 of the longest running players on the entire server I have 1 level 100 weapon, and a level 78 that I've been working on since last spring. So I'll say again, don't screw all of us over 1 spell. You're creating problems to fix problems, it's utterly pointless.

Another thing that's been getting on my nerves. You're expecting 5 staff members to cover 80-120 players, part of which don't want to log in in the first place, or aren't able to be around.
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Bubba Ho Tep
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Re: Recent patch..

Post by Bubba Ho Tep »

Harabakc wrote: 1) Either remove volcanic eruption from the game(How many times have you had to fix things that revolve around this single spell and issue it causes?).
2) Remove enchanted grove, volcanic eruption is no longer a problem when they can't instantly refill their hp and mana(you've kept it artificially broken for evil players for absolutely no reason since the shard opened)
Though these are very interesting options Hara, you got to admit that this will create much more of a fuzz than the patch we are actually discussing. I, for instance, bought the druid spellbook just for these two spells - as my brother did, and probably most of those who have it.

So, to make such a change would be as complicate than this one with the weapons, if not worst. And just to extend a thought on it, if this was to be done, there should be an option to give the druid spellbook back for 200 EDs (that I would readily use in a +20 levels to a weapon deed) or 6 mil or some other value.
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Harabakc
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Re: Recent patch..

Post by Harabakc »

I doubt that's an issue, and I'm not sure I care.

I'm so tired of cutting off the nose in spite of the face.
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Bubba Ho Tep
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Re: Recent patch..

Post by Bubba Ho Tep »

[quote="Harabakc"]I doubt that's an issue, and I'm not sure I care.
[quote]

Just think of it as taking 20 levels off your weapon, and you might get the picture.
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+Rayne
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Re: Recent patch..

Post by +Rayne »

Harabakc, you have greatly crossed a line with your post. It does not matter if you have been here for 100 years or 1 hour, you do not earn the right to be disrespectful and rude. There is a right way and a wrong way to handle your concerns. I am highly disappointed. It is taking every ounce of my being not to continue this post, and more.
However, we will speak soon.

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Harabakc
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Re: Recent patch..

Post by Harabakc »

You know how to get a hold of me.

And the issue I was talking about, was the druid book refund.
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+Rayne
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Re: Recent patch..

Post by +Rayne »

I can understand human frustration; not knowing all of the reasons as to why some things were changed, or the simplicity of change in general. But there is still an appropriate way to go about discussing it. I was quite set back by the post and I think that there are better ways to go about expression, especially from a player such as yourself.

I am quite cooled down now, and yes, we will discuss things at a future date (when it is not 5am for +Colibri)

[For all players, whomever you are, remember that there is always a piece of the puzzle that you are not privy to, for appropriate reasons. But we do our best to keep things balanced and exploit free, so that everyone has a fair chance at success here, when they put in the diligent work towards their goals. It is not right for Player A to complete a task without effort, due to an exploit, where Player B is diligently working quite hard to complete a task, and the end result is farther away.

We appreciate your feedback, when it is given in a civilized manor, and without attack. We are not the enemy and we never intend to do anything to 'ruin your day'. We are civilized and mature adults who do not mind carrying on a forum discussion in this manor. However, we will not tolerate disrespect, false accusations, false information to acclimate one's post, the starting of rumors and unnecessary drama, bullying, harassment or rebellious behavior.

If, when change occurs and your first thought is that the world is against you, then this is the first hint that you 1. Need to take a break 2. You should re-evaluate the situation 3. You should see a therapist (lol). :scared:

If, when change occurs and your first thought is that, though you may not understand the reasons, you are willing to accept that there is a possibility that the change was done with good intentions and for the betterment of everyone... welcome to maturity. :) ]


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