Donation bonus suggestion

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Calan Caitin
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Re: Donation bonus suggestion

Post by Calan Caitin »

+Colibri wrote: The harrower scrolls however, well if you knew how much fuss was there every week when it spawned and people fighting about who will get it, people stealing the white skull from the body, and so on, i have decided to take it down till it can be reconfigured. What i will do is make the harrower drop half as much as it does now, but make two or three champ spawns that will go off at the same time, making more people be able to get the skull. But the system needs to be reconfigured since it's going to be a mess if i just put up the 2 Oaks champ altars.
Rather than just make more alters, which a large guild could still cover them all, I would rather see you make like 20 alter locations in a location like T2A that can't be recalled from and make it unlikely they can daisy chain a route from one to the next. Then just have oaks spawn at 1 of the locations at a really randomized time. As it was, the last guild/group to do oaks had the best chance to get the next. Much like the current system for an item like the Titan's Hammer. without a drastic variation on the timer, it is just like clockwork for anyone that pays attention to details.
Tahris Nayloc
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Re: Donation bonus suggestion

Post by Tahris Nayloc »

fingers wrote:
+Colibri wrote:About the billions of gold injected into the economy, that was what i wanted to explain in the previous post. With donations, you get ED, which can be used on mostly stuff that are more or less luxurious in nature.

It would be a different thing if you could pick a 1mil gold check as reward - it is this what would add gold to the economy. If gold was listed as a reward, perhaps more people would pick that instead of selling their ED, making them even harder to come by (gold would be generated by the system, and would not be coming from people's banks). So if there are billions of gold coming in, it's from people farming it, so that they can buy ED from others, so they can get those higher rewards.

I have been able to buy more than 3000 Ed'S from players since i first started playing. I see the unitubs for sale all the time. Alot of druid books pass to other hands too. Now the peronal teleporters. The special runebooks... It is obvious that thousands of Eds and tons of unitubs are sold for uo gold every month.

Then again, it's a free world. If the majority of the players are happy with how it is, it's all good for me. Just presenting things from my point of view :D
I think what +Colibri is saying is that Gold isn't being injected into the economy. EDs are entering the economy, and gold is changing hands as people decided to sell and buy those EDs. So what is entering into circulation are the Uni Tubs and ED and gold is simply changing hands.
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Lust
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Re: Donation bonus suggestion

Post by Lust »

I believe Tah'ris Nayloc, is correct that +Colibri was trying to make the point that gold is never created through the sale of ED; however fingers still makes a valid point that new players willing to donate can become instantly wealthy through the sale of EDs to other players. It pains me to say (since I am a beekeeper and most of my wealth is attributed to beekeeping), but I agree with anarchy that bees are still too lucrative. I think another nerf would definitely help curtail inflation and restore some more balance.

Unfortunately, I do not have a solution to the instant wealth through ED problem but there are possible ways to mitigate it. As I have suggested in another thread, making EDs and their respective rewards/incentives account bound would prevent an instant wealth effect. I take back my suggestion about having a two-way ED-to-Gold conversion stone since that (after some more thought) would keep things pretty much the same. However, I believe a one way Gold-to-ED stone would work. Note, to keep donations still at a sustainable level they would need to be priced quite high (above the current market price - I'm thinking 100k per ED) and have to be adjusted upward on occasion based on shard inflation (also finding that delicate balance between supply, demand, and donation). Still the problem persists that a new player who has donated can have instant access to the ED items, but at least they cannot sell EDs/ED rewards for gold/gear/resources. Players willing to dedicate their time may slowly accrue EDs through the stone and thus have access to those rewards. Note as a side benefit of having a new ED stone, this may help drain some gold from the economy. Also, to a much lesser extent, having EDs/ED rewards account bound may spur some players to donate more since the cannot obtain these from other players (though they now have access using the ED stone, if the exchange rate is priced correctly then players will not be able to buy cheaply and thus may end up donating). And another thing to note (sorry for all these extra notes), since items would be account bound it may be favorable to the players if they can exchange upward some of the rewards (such as a druid book to omni). I'll stop at that so I don't hit a two page essay again. :D
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anarchy
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Re: Donation bonus suggestion

Post by anarchy »

this is how economy works.... when you print a lot of cash (gp) without having something to back that, the rarity becomes useless. how about this... all monsters drop 40k gold. how much do you think inflation occurs. a lot. of course something's gonna cost more, because people know that fact about the gold drop. then the population grows...more people hunting/bees. more money into the economy, with only the vendor stones in trinsic, casino, auctions and what not to get rid of that mass amount of gold. if you would say every player had 5 million in gold (if you averaged it i bet it would be higher) how much gold is really out there. if there were 240 players (which was the last cornerstone i think) that's roughly 1.2 billion worth in gp out there. i know not everyone has 5 million but i said average... i bet some vets have more than 5 million :P. so of course people want eds and are willing to pay 50k ea, because they already have a lot of gp; it doesn't matter. then the seller thinks he can get away with 55k per, and population grows and more cash into the system, and they have more money to spend on more eds. i'm just curious could colibri check to see exactly how much gold's out there? i'm just curious that's all. 1.2 billion wow that's nuts. you know if you take a dollar bill and stack them 1 billion is double the height of the empire state building. sorry got off track. maybe we should trade dirt instead lots of that around too. willing to sell noble for 5 kilo's of dirt pm me.
what's my point: to reduce the standard of living you must first reduce the ability to get mass amounts of gold. auctions come and people use vendor stones; it might take awhile because people will always hold on to gp.

about wealthy newplayers. eds come into the economy like that yumi bow you just made. just more rare. gold just exchanges hands just like selling that bow. all that does is reduce the price of the eds. more eds less rare, lower price. But there is a vendor stone that gets rid of those fast for people that are using them. i can't harvest them, and so they are prone to being more expensive. <---with the plentiful gp out there it's easy to get, and use right away. there are checks and balances to eds but not really to gold.

how do we fix this?
adding new things to vendor stones, but price them high. druid book at 6 million would take a lot of gold out of the game. if 100 people wanted it woot. 600 million gp gone. :) or change the loot template, which would take a very long time for every monster. ugh would hate to do that. change the honey price to like 100gp ea, bees wax 220 gp ea.
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Rainmaker
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Re: Donation bonus suggestion

Post by Rainmaker »

I dont agree bout that thing embolving monsters dropping 40k each but i do agree that there should be a Stone that sells ED reward items for ingame cash it would clear all of the game's inflation problems if you would sell 4 example omni magis spell books and relayering deeds cuz it would be great for the times when ED's aren't arround for all to buy. on the other hand it would destroy the economy of the game (i mean what keeps this server running) because in the end ED's are what keep this Shard runnin. Dont know what you peeps think about it :)
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anarchy
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Re: Donation bonus suggestion

Post by anarchy »

hehehe that was a little attempt at something that would hurt the economy kind of like sarcasm. lol :P i agree that relayer deeds and stuff on stone would maybe bring the shard down, but who knows. there's just too much gold out there. ah well. :)
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Kaiana
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Re: Donation bonus suggestion

Post by Kaiana »

+Colibri wrote: The harrower scrolls however, well if you knew how much fuss was there every week when it spawned and people fighting about who will get it, people stealing the white skull from the body, and so on, i have decided to take it down till it can be reconfigured. What i will do is make the harrower drop half as much as it does now, but make two or three champ spawns that will go off at the same time, making more people be able to get the skull. But the system needs to be reconfigured since it's going to be a mess if i just put up the 2 Oaks champ altars.
I know, and you took it away when I FINALLY got a handle on the spawn time! lol! Still waiting to kill my first Oaks....after a year of being here....I don't know how much longer I can justify taking all those other skulls from champs. :D lol
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public bool EasyUOMastery = true;
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