champ spawns

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BeaconforHope
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Re: champ spawns

Post by BeaconforHope »

also, how about we make it where you cannot use any skills you used a macro on to gain in at champion spawns?
oh, but nobody likes that idea. i roam the area the whole time most of the time, casting vas an nox more than others are on themselves. how about makin the makin the champs stronger, this is an idea i can get on board with; just because you may be incapable of keeping your pets reasonable and helpful doesn't mean i cannot.
i feel like others should help others more, and complain less.
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Always For God
Stranger
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Re: champ spawns

Post by Stranger »

What are you talking about, guys? Relatively young players in need of power scrolls mostly. And the only way for us to survive the champ is guarding pets.
Spendy
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Re: champ spawns

Post by Spendy »

The point was that you get "relatively young" players sitting in someone else s trees , doing nothing to help the group ... then swarm the champ with their nobles etc , stopping other people who have been working hard for the entire champ , getting anything . Being young is not an excuse to be lazy .
I`m not arrogant , I`m just better than you :P
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anarchy
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Re: champ spawns

Post by anarchy »

also, how about we make it where you cannot use any skills you used a macro on to gain in at champion spawns?
oh, but nobody likes that idea. i roam the area the whole time most of the time, casting vas an nox more than others are on themselves. how about makin the makin the champs stronger, this is an idea i can get on board with; just because you may be incapable of keeping your pets reasonable and helpful doesn't mean i cannot.
i feel like others should help others more, and complain less.
who are you talking too? if this is targeted towards me please see original post and picture. we were all sitting around. no one wanted to go in the corridors and kill the monsters.
What are you talking about, guys? Relatively young players in need of power scrolls mostly. And the only way for us to survive the champ is guarding pets.
totally agree that's why i put together that formula. it makes it where everyone's on even ground where 5 pets would equal 1 melee person. heck i have 10 pets because i was the biggest noob who hid behind my pets.
BeaconforHope
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Re: champ spawns

Post by BeaconforHope »

you mean how at the previous doom spawn i was healin someone's mule, in the corridor who would have died btw, and cleanin up the monsters and when i came back all i saw was gold explodin because the champ had been destroyed?
also, no i wasn't targetin that directly at you anarchy, i was statin my general opinion: people who who macro their skills usin an auto-assist program are cheatin the system, plain and simple. if i tolerate that, i feel like others can tolerate WHATEVER it takes for others to be able to participate.
i know there are those of you who have played for 5 or 10 years, and i have mad respect for that, even believe that ya'll should be able to razor since ya'll prolly know all these skills and how to raise them by heart. but that does not mean it is ok for every joebob and his momma to take advantage of this opportunity to easy raise skills.
i want the playing field level as anyone else, and i love ultima online, but somethin has got to give; i believe tolerance is in order.
also, i apologize to anyone who's feeelings i may have hurt with these posts or last night, by the way.
be well, my friends, and of course, i love excelsior.

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Cornbread
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Re: champ spawns

Post by Cornbread »

Wow, the idea we shouldn't macro skills is probably the silliest thing I have ever heard. That is encouraged on this shard so that we can actually "play" the game instead of fooling around with leveling skills for days or even weeks. As for the comments concerning new players need to have pets, that's fine. When I was new I used pets too. The difference being when I used pets I actually used them, didn't stand there and say "all guard" and never move until the champ pops. I saw "I" but am well aware of quite a few others who do the same to this day. What is annoying is that when there are so many people standing there with 5 nobles or imps we who have all sat there and killed everything have to now break out imps or nobles ourselves or we don't get a scroll or gold. I went through four champ spawns in a row at doom where I was without a scroll because I didn't bring out my imps and the 50 other pets destroyed Neira in seconds, and yes I did target neira and spammed armor pierce each time.
Side
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Re: champ spawns

Post by Side »

IamAlwaysforGod wrote:also, how about we make it where you cannot use any skills you used a macro on to gain in at champion spawns?
oh, but nobody likes that idea.

IamAlwaysforGod wrote: i know there are those of you who have played for 5 or 10 years, and i have mad respect for that, even believe that ya'll should be able to razor since ya'll prolly know all these skills and how to raise them by heart. but that does not mean it is ok for every joebob and his momma to take advantage of this opportunity to easy raise skills.


Maybe you should research the rules of the server you pick to join, instead of joining one, frowning apon the way it's set up and acting high and mighty for playing by your own rules.
You "love excelsior" enough not to read the rules?
"b. Macroing allowed, even while you are away from keyboard, except for activities listed in rule 4.c. below.
c. When performing the following activities, you must not be away from keyboard: killing spawn (regular or champions), leveling weapons, fishing, gathering ore/wood/leather/wool/plants, or anything else that gains profit."
http://www.uoex.net/codex
If you don't like the fact that people's skills are macrod here, you are more then welcome to go play on any one of the free shards that doesn't allow skill macroing.

Furthermore, There's a some rules about the promotion of real life entities you might want to check out, as I'm pretty sure your name and guild name, which I find personally offensive, are in violation of.
Ville
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Re: champ spawns

Post by Ville »

Personally i have always been a tamer at heart so i will always use pets this doenst mean i am lazy, if i was lazy i would be using a bows not melle weps, but i know many others that just stand arround at champ spawns the whole time or just hide on the idol and let pets do the work, and its not only the new players who stand arround and do nothing the whole time ive seen older vets i wont name names but that stood arround the whole time chatting away with others players, or druids who just stand there and cast the AOE spell over and over, that would be very easy to macro and go afk and wait for the champ, this isnt going to be an easy fix because doing a system bassed on Dmg will make it even easier for druids where it is already rather easy to stand in one spot and kill most of the spawn easy, I know when i am standing arround its because there are about 15+ ppl at the spawn and no mobs to kill, if we want to complain about pets why not take away that druid spell for champs and see if they would still like the dmg idea. This would not only cut back on people standing arround with no spawn to kill.

Im not directing my post at anyone because most people do stand arround when there is one or 2 skulls left to go because if they dont they will miss the champ completely. Hopefully one of us or one of the GMs will come up with a fair way to fix this for everyone.

These are just observations from a 2 month old player here, im not complaining about anything in this post just giveing my 2 cents.
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Layfon Alseif
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Re: champ spawns

Post by Layfon Alseif »

I think this post has taken a turn off topic the screen shot originally posted shows a bunch of alter campers.

A solution to this would be limit the amount of players allowed into a spawn. Example max # of players in a champion spawn = 6-8. This would decrease the amount of pets total and also would encourage other players to search for champs instead of getting mad about getting voted no since there would no longer be a vote past 6-8 players. If I counted correctly there seems to be 16 players there. If the max number of players was limited to 6-8 then that champion spawn would have been cut in half. This would make it easier for everyone to do some damage to the champ in my opinion before it was obliterated by 30-40 pets. :)

Though I don't ever think alter camping will stop no matter what is done. :?
Side
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Re: champ spawns

Post by Side »

What happens if you have 16 people waiting before the champ even spawns? which is often the case in the evenings, especially with doom. Just random luck who the 6-8 that get picked to enter are?
With spawners on such a strict, non-randomized timer for spawns, it's going to look like the line outside of best buy in the morning on the day after thanksgiving.

On a heavily populated shard, that seems intent on growing further (even with the increasing lag, slow spawners, and lack of content) I don't think limiting these things to a very few amount of players (which is what it would take to be effective using those means) is going to work here.
Lietuvaitis
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Re: champ spawns

Post by Lietuvaitis »

i was thinking and i though that in champ area players could have only 3 slots :) i dunno if it's possible to do like that :) and 1min. standing kick. :)
Last edited by Lietuvaitis on Mon Mar 14, 2011 11:48 am, edited 1 time in total.
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Cygnus
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Re: champ spawns

Post by Cygnus »

On a heavily populated shard, that seems intent on growing further (even with the increasing lag, slow spawners, and lack of content) I don't think limiting these things to a very few amount of players (which is what it would take to be effective using those means) is going to work here.
I rarely ever have anything to say negative here but I have to agree with this statement. I quit going to champ spawns years ago when the population was less than an average of a hundred per day because it had enough players that started to camp spawns. Now, the population has far outgrown what the champ spawns can provide fairly and with the new issues it would seem to me that the only viable solution would be get rid of the Champ Spawns altogether and find another way to dole out power scrolls. As far as skulls are concerned, I think having them randomly drop on paragon Balrons, on Black Lich Lords and on other suitable hard kills would suffice. If something like this doesn't happen, then all we will see is continued bickering on this subject till the end of time.
Lietuvaitis
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Re: champ spawns

Post by Lietuvaitis »

or random loot from fel monsters:) cuz it's hard to kill balrons...(i mean cuz the spots are always taken) :)
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Layfon Alseif
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Re: champ spawns

Post by Layfon Alseif »

Side wrote:On a heavily populated shard, that seems intent on growing further (even with the increasing lag, slow spawners, and lack of content) I don't think limiting these things to a very few amount of players (which is what it would take to be effective using those means) is going to work here.


It may not work 100% but what solution really does? Stopping people from entering past 6-8 players would discourage over crowding somewhat so you would definitely see less world chat announcements for champs. The idea of 15 people camping on the alter before its even up like the opening lines on black Friday is funny. :D

More then 10 people at a champ spawn is a bit much when a single player can solo it easily. What if it was randomized to give only 4 players scrolls out of those at the spawn? i wonder how many people would still want to champ for a chance at a scroll.

Instead of those ideas what do you think about these more player friendly solution. One might be to change the bosses hp to a variable amount that changes by how many players/pets are attacking it. Allowing for it to live a lot longer then it currently does. Another is to make it so you don't even need to hit the boss at the end for gold or scroll simply be within 15 tiles of the boss and have been at the champ for the last 4 white candles before it spawned. This would then make it so pets have no effect on players not having a chance to attack the boss because there was no longer a need to even do so. :nod:
Pendexter
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Re: champ spawns

Post by Pendexter »

Just make it so that champion spawns are random, not on ~6h timer, make it random from as low as 1h and up to 48h.
Invidulas/guilds wont be able to have it on timer, there will be less scrolls (heck, look at vendors, half of vendors are full of ps's), one who's putting some effort into finding active spawn will be rewarded, there wont be any more camping at altars prior to spawn, less people at champ... everything solved with minor amount of work.
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