Unpopulated Areas

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Aryanna Conners
Elder Scribe
Posts: 151
Joined: Sun Jan 27, 2013 11:26 pm

Re: Unpopulated Areas

Post by Aryanna Conners »

Unbeliever wrote:Agreed, Yoda that something is always better than nothing. It's why there are rocks, waterfalls, lava, and other landscape that serves no purpose but to decorate the land. It's why there are buildings that are never used for anything dotting city roads. It's why dogs, cats, rats, and lots of other super low-level creatures exist. :)

I'd prefer what I'm used to seeing in the Hedge Maze - random powerful monsters making it a place of danger - but I'm not against Annachie's idea of making it into something decorative/event-ready. It doesn't always have to be same-old, same-old. I wonder why Annachie is so dead set against monster spawn though, considering that there's currently almost nothing there now and any change would be an improvement.
I vote we fill it with Balrons! (I am jk i know this won't happen unless theyre nerfed to 0 gold.)
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Tredin
Elder Scribe
Posts: 101
Joined: Tue Apr 16, 2013 6:55 pm

Re: Unpopulated Areas

Post by Tredin »

I'd like to see Wind get some population boosts, it is a fun place to crawl through but the amount of spawns and the respawn rate could use a boost.
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Yoda
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Posts: 813
Joined: Thu Feb 24, 2011 11:38 am
Location: Canada

Re: Unpopulated Areas

Post by Yoda »

I definitely agree about wind, traditionally a neato place of danger and seems quite thin
Guildmaster: JDI - Est 2011
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