Ways to Bring Back TC/MZ

Name says it all
lestatzero
Legendary Scribe
Posts: 427
Joined: Sun Mar 18, 2012 7:37 pm

Re: Ways to Bring Back TC/MZ

Post by lestatzero »

+Nyx wrote:I actually really like the idea of a little 3x3 "house" rental for each vendor in the market. It wouldn't be able to work in the way of placing the house itself, but probably each stall would have a little rental sign similar to the townhouses. My main thought on this is that the viewing will be difficult. Given the angled nature of the game window, sometimes anything smaller than 6x6 is really hard to see things well since the walls are so close and such. I'll fiddle around with it when we get to designing the town itself (hopefully January - the holidays have snuck up on me and I didn't get the map edits for Elysium and Touria done in time to do a December booster patch... :verymad:). Excited!

Edit:
Since it's going to be a town, there will be NPC vendors that have things like forges and whatnot. As I mentioned above, it's difficult to make small stalls that will be nicely viewable, and then cramming things like that into them would make it even worse. It might be that the stalls are for rent, similar to a vendor stool in TC/MZ but only the counter can be "decorated" to prevent hoarder-like ugly stalls :lol:

I Like this idea. Make the rentals where you can set lockdowns just fine ( limited to maybe 5 lockdowns and 1 secure container ... No Yard wand allowed and only 1 deedable item ... You could use the house signs at the base of a table or bar area to denote the rental of the stall and to allow a custome name to the stall area. Set rental fees and such ... This would be a very cool idea I think.

Lestat
Annachie
Elysium Beta Tester
Posts: 487
Joined: Thu Aug 22, 2013 8:21 pm

Re: Ways to Bring Back TC/MZ

Post by Annachie »

Hows about tents? Maybe even set up outside Excelsior. (It looks like the place was laid out for such an idea originally)
Character name: Ebony
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