+Veritas wrote:In response to the tasks OR time idea, I am not sure how effective it would be to give the person an option for their punishment. Forced time off a game can affect people differently, or not at all. Having to do tasks to get back to playing a game you’re interested in playing is a negative experience to all, either by its inherent purpose to serve as payment of time and effort to the shard for the violation committed, or by being forced to do something you don’t want to do before you can do something you want to do. Also, by providing an individual the ability to work their way out, they are in control of the time they have to spend in jail. If a player is particularly upset for a sentence of 5 tasks, they can do them upset or do any number of things prior to returning to do their tasks. In the end, they have to do their tasks. The only variable in this case is the speed of which the tasks are completed. Unless there is a player out there that finds this fun, this guarantees that there is an aversive experience from it. We, as staff, did not control whether there was aversion with time jailing. And, yes, I use “aversion” because it is not supposed to be a pleasant experience.
Do you guys feel you set up the penalty to primarily curb the blatant and chronic offenders? I can't speak for anyone else but I feel pretty confident that the overwhelming majority of the shard would find 500 tasks to be infinitely more desirable than being jailed for say 14, or even 30 days. Most of us play here because we genuinely enjoy it - a testament to the enivornment the GMs have created here. We want to be here, as I'm sure does Nass Karr.
Based on your description of repeat offenders, that sounds like the system was created to penalize the exceptions to the rule: The people who don't care about playing here very much and don't mind disappearing for 2 weeks, 30 days, 60 days, etc. Those players working the old system that didn't learn their lesson because they could just disappear for weeks or a month or two at a time and return to work the system again don't seem to be the norm of the players I've experienced here the last few months.
Anyone know the fastest average time you can complete a single task? As a variation of a hybrid system, to ensure that offenders who don't genuinely care about being stuck in jail for weeks or months at a time, can there be a system in which offenders on their 3rd or higher violation could have their tasks reduced after time? For example, Nass Karr has 500 tasks which he obviously feels is incredibly overwhelming. If he were offered a reduction to 100 tasks after 2 weeks of real time, would that be an option? If he wants to play here, he would be penalized by not being able to, and he would still have to do a few hours of tasks after he returns as well. Also, by eliminating a full decay system, you don't allow those offenders you mentioned to work the system by just letting their tasks decay and not making them do the "hard" time.
Maybe I'm wrong but I don't think people who just want to troll the shard are going to do 100 tasks just to do so. Or 200. Or whatever number the floor could be.