Felucca Revamp - First impressions

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Annachie
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Re: Felucca Revamp - First impressions

Post by Annachie »

Third?

Entrance off of the world teleporter, the forget cave, what's the third?


Yeah I get the mobility thing, which is why I suggested only the public moonggates.
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Unbeliever
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Re: Felucca Revamp - First impressions

Post by Unbeliever »

Annachie wrote:Third?

Entrance off of the world teleporter, the forget cave, what's the third?


Yeah I get the mobility thing, which is why I suggested only the public moonggates.
The portal from Trammel Wrong to Fel Wrong is the other one I was thinking of.
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Yoda
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Re: Felucca Revamp - First impressions

Post by Yoda »

so further impressions love what you have done with the towns and overland structures awesome.. the overland structures should never be empty anywhere it looks wrong and you have done alot to improve that..

maybe... well maybe it was just when I visited the tent side of minoc could be reduced a tad and the crystal droppers increased if they were decreased, like I said it could have been just during my visit.. so ignore if this is the case, as crystal freighting is still a very valid questline..

very very nice changes to all areas, aside from wind, and solen hive, not much in the way of "super" attractions left, daemon temple I think you have setup for some sort of special event..

if I could say going forward anything to add Id speak to any remaining abandoned buildings stone circles ruins etc, having a population would be good

and the shrines being guarded like chaos is..

otherwise its great..

what you could do overtime is populate along the roads between towns bit by bit since now there is foot traffic everywhere could increase the interest but wow

wow what a huge and amazing difference in the felucca map, its now quickly becomign the place to be for more than just umbris sgail and champing..

I can't wait to see what you have in store for ilshenar
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seoman
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Re: Felucca Revamp - First impressions

Post by seoman »

Ilshenlaer has always been in need of some reworking, on OSI and elsewhere. So many cool areas.
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heyyo
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Re: Felucca Revamp - First impressions

Post by heyyo »

Is it possible to increase the spawn rate in Fel Destard lvl 3? Very slow spawn. Didn't help I was down there 3+ hours and didn't get one paragon to spawn.
Birko
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Re: Felucca Revamp - First impressions

Post by Birko »

heyyo wrote:Is it possible to increase the spawn rate in Fel Destard lvl 3? Very slow spawn. Didn't help I was down there 3+ hours and didn't get one paragon to spawn.
Paragons are Ilshenar facet !
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Xavian
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Re: Felucca Revamp - First impressions

Post by Xavian »

Birko wrote: Paragons are Ilshenar facet !
Incorrect. Fel Destard Level 3 spawns Paragon Ancient Wyrms as well.
Birko
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Re: Felucca Revamp - First impressions

Post by Birko »

Xavian wrote:
Birko wrote: Paragons are Ilshenar facet !
Incorrect. Fel Destard Level 3 spawns Paragon Ancient Wyrms as well.
I didn't know that. Thank you.
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+Nyx
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Re: Felucca Revamp - First impressions

Post by +Nyx »

The spawn rate is the same as all default spawns, it hasn't been slowed (and won't be increased).
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+Nyx
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Re: Felucca Revamp - First impressions

Post by +Nyx »

All of the Fel island towns that I revamped now have a healer somewhere on the land mass :)
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Yoda
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Re: Felucca Revamp - First impressions

Post by Yoda »

still loving all that you have done

finally made my way to moonglow island.. friggin excellent
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