Economic Downturn
Re: Economic Downturn
a 3rd thing just donned on me if you want to talk about weapon variety killer within melee one thing does this more than any other
the swing speed cap, as we all know nerfing anything is met with huge resistance but what I am proposing is small one handed "speedy" weaps exceed the current cap..
right now an ornate axe and a dagger when beefed to the max speed swing identically, but I am suggesting the dagger should swing faster like the little light stabby weapon that it is, actually this mostly falls into the category of fencing weapons overall by and large. so not reducing the speed of weapons people use already just making small light quick weapons quicker as they should be.
that would basically leave macefighting out in the cold, now mace weapons damage armor, but perhaps something related to that could be used to give them a unique advantage, some sort of ar value reduction for non armored, something so that they as well have unique purpose and use..
so I can hear it now, yoda whats all of this got to do with the economic downturn, well directly nothing indirectly having situations like the magery, poisoning, top end swing speed being what they are means people narrowcast into the stream of having an Axe based weapon for the damage (why use anything else the swing speed is the same), with crushing blow as the special (sure you could use infecting but it sucks so may as well stick with crushing blow), and rarely casting magery spells (even tho i have X sdi and its boosted my axe does more damage and its far easier).
and economically you don't have people selling poison kegs except for bees
looted weapons of a type like pike, or mace etc eventually all become axe weapons
goc & bonus'd spellbooks become temporary items till they get swapped out for a relayer
and everyone looks the same fights the same acts the same etc etc etc
so onto the next topic crafting
crafting is more viable already than people think, but still could use a few boosts/tweaks #1 that springs to mind is the 300 point per weapon spending cap.
now I recognize that this is in effect so that crafted weapons do not overtake the looted in value etc but its too low.. its making up for a difference that allegedly a crafted weapon can have properties that exceed the looted by so much, that 500points would make them vastly overpowered..
ok so say I smith a big pile of platinum in full +5 gear holding a +60 smithy hammer using a plat runic tool and smith this huge pile.. then I go thru the bag use a calculator to determine which weapons where this addage rings true if I put 300spend points on this at lvl 100 it would out perform a looted 3x58 or whatever..
how many times does it actually ring true.. Id say very close to 0%
the swing speed cap, as we all know nerfing anything is met with huge resistance but what I am proposing is small one handed "speedy" weaps exceed the current cap..
right now an ornate axe and a dagger when beefed to the max speed swing identically, but I am suggesting the dagger should swing faster like the little light stabby weapon that it is, actually this mostly falls into the category of fencing weapons overall by and large. so not reducing the speed of weapons people use already just making small light quick weapons quicker as they should be.
that would basically leave macefighting out in the cold, now mace weapons damage armor, but perhaps something related to that could be used to give them a unique advantage, some sort of ar value reduction for non armored, something so that they as well have unique purpose and use..
so I can hear it now, yoda whats all of this got to do with the economic downturn, well directly nothing indirectly having situations like the magery, poisoning, top end swing speed being what they are means people narrowcast into the stream of having an Axe based weapon for the damage (why use anything else the swing speed is the same), with crushing blow as the special (sure you could use infecting but it sucks so may as well stick with crushing blow), and rarely casting magery spells (even tho i have X sdi and its boosted my axe does more damage and its far easier).
and economically you don't have people selling poison kegs except for bees
looted weapons of a type like pike, or mace etc eventually all become axe weapons
goc & bonus'd spellbooks become temporary items till they get swapped out for a relayer
and everyone looks the same fights the same acts the same etc etc etc
so onto the next topic crafting
crafting is more viable already than people think, but still could use a few boosts/tweaks #1 that springs to mind is the 300 point per weapon spending cap.
now I recognize that this is in effect so that crafted weapons do not overtake the looted in value etc but its too low.. its making up for a difference that allegedly a crafted weapon can have properties that exceed the looted by so much, that 500points would make them vastly overpowered..
ok so say I smith a big pile of platinum in full +5 gear holding a +60 smithy hammer using a plat runic tool and smith this huge pile.. then I go thru the bag use a calculator to determine which weapons where this addage rings true if I put 300spend points on this at lvl 100 it would out perform a looted 3x58 or whatever..
how many times does it actually ring true.. Id say very close to 0%
Guildmaster: JDI - Est 2011
- Wil
- Legendary Scribe
- Posts: 1227
- Joined: Mon Dec 30, 2013 1:19 pm
- Location: Seattle, WA, USA
- Contact:
Re: Economic Downturn
Howdy,Pariah wrote:Overall, the economy just seems...well...broken.
As a relatively new player (3 months) and a major hoarder who loves to shop, let me speak about the elephant in the room.
On a Felucca shard I can jam about five thousand items into the smallest house -- 3000 in weightless containers and the rest in non-decaying 400 stone containers. Here I get a tenth of that. No such thing as a treasure hoard on Excelsior -- houses can't hold enough.
So, anything you have for sale that indefinitely consumes a storage slot, I'll think twice about buying it. And then I won't buy it. Not because I don't want it but because I have nowhere to put it.
Heck, I cringe every time +Nyx gifts us with clever item because I have to make yet another hard choice whether to just throw it away. The nice LRC+luck bracelet or the candy quarterback? Decide!
Regards,
Wil
Re: Economic Downturn
Wil,
Here on Excelsior, you can have nearly as many houses as you wish. You get two just for having an account. There are some people with 30 or more houses. Just have to buy slots for more after your initial 2. And there are still spots to place them, so save up, and buy another house if you need more storage. Castles have the most.
Here on Excelsior, you can have nearly as many houses as you wish. You get two just for having an account. There are some people with 30 or more houses. Just have to buy slots for more after your initial 2. And there are still spots to place them, so save up, and buy another house if you need more storage. Castles have the most.
Re: Economic Downturn
I have a home i just cant seem to fill up and i collect plenty of junk.
- Wil
- Legendary Scribe
- Posts: 1227
- Joined: Mon Dec 30, 2013 1:19 pm
- Location: Seattle, WA, USA
- Contact:
Re: Economic Downturn
Howdy,Asmodean wrote:Here on Excelsior, you can have nearly as many houses as you wish. You get two just for having an account. There are some people with 30 or more houses. Just have to buy slots for more after your initial 2. And there are still spots to place them, so save up, and buy another house if you need more storage. Castles have the most.
http://www.uoex.net/wiki/ED_Rewards#Bon ... _Slot_Deed
"400 ED [...]
Bonus House Slot Deed
+1 to Maximum House Slots, can only add up to a total of 10 House Slots per account. "
7 ED per U.S. dollar at current exchange rates, so for around $460 I can have 8+2=10 houses, which all together will give me about as much storage as I'd have with a single tower or keep on another shard.
I won't complain about the pay-to-win setup. That's how Excelsior funds the shard and I can like it or I can leave. I choose to like it. It has a well tuned balance to it which does not offend.
And I surely realized space was available when I built one right at the old Britain moongate.
But if it's unduly difficult or expensive to store the stuff I buy from you in-game then I won't buy from you in-game. If others reach the same calculus, they won't either and the in-game economy suffers. That's all I'm saying.
I also realize that the stuff limits keep the world-save times desirably low. But there are other solutions to that problem which don't require a trade-off.
Regards,
Wil
Re: Economic Downturn
If you're having space issues, maybe you collect too much un-needed stuff.
- Wil
- Legendary Scribe
- Posts: 1227
- Joined: Mon Dec 30, 2013 1:19 pm
- Location: Seattle, WA, USA
- Contact:
Re: Economic Downturn
Maybe I do. How would a choice to collect less improve the in-game economy?Joshuashw wrote:If you're having space issues, maybe you collect too much un-needed stuff.
Regards,
Wil
Re: Economic Downturn
Wil wrote:Howdy,Asmodean wrote:Here on Excelsior, you can have nearly as many houses as you wish. You get two just for having an account. There are some people with 30 or more houses. Just have to buy slots for more after your initial 2. And there are still spots to place them, so save up, and buy another house if you need more storage. Castles have the most.
http://www.uoex.net/wiki/ED_Rewards#Bon ... _Slot_Deed
"400 ED [...]
Bonus House Slot Deed
+1 to Maximum House Slots, can only add up to a total of 10 House Slots per account. "
7 ED per U.S. dollar at current exchange rates, so for around $460 I can have 8+2=10 houses, which all together will give me about as much storage as I'd have with a single tower or keep on another shard.
I won't complain about the pay-to-win setup. That's how Excelsior funds the shard and I can like it or I can leave. I choose to like it. It has a well tuned balance to it which does not offend.
And I surely realized space was available when I built one right at the old Britain moongate.
But if it's unduly difficult or expensive to store the stuff I buy from you in-game then I won't buy from you in-game. If others reach the same calculus, they won't either and the in-game economy suffers. That's all I'm saying.
I also realize that the stuff limits keep the world-save times desirably low. But there are other solutions to that problem which don't require a trade-off.
Regards,
Wil
You can also purchase ED for in game gold at approximately 1 per 50k. Or, you could vote once a day, and earn 1 ED that way. You don't have to pay to win, or even pay anything other than time to get anything here, which is one of the things that makes it so awesome. Castles have just over 5k secure storage as i recall, not in game at the moment to verify, plus a good amount of lockdowns. Maybe this could help you more than an 18x18 or whatever you currently have.
- Wil
- Legendary Scribe
- Posts: 1227
- Joined: Mon Dec 30, 2013 1:19 pm
- Location: Seattle, WA, USA
- Contact:
Re: Economic Downturn
Howdy,Asmodean wrote:You can also purchase ED for in game gold at approximately 1 per 50k. Or, you could vote once a day, and earn 1 ED that way. You don't have to pay to win, or even pay anything other than time to get anything here, which is one of the things that makes it so awesome. Castles have just over 5k secure storage as i recall, not in game at the moment to verify, plus a good amount of lockdowns. Maybe this could help you more than an 18x18 or whatever you currently have.
I appreciate the advice, however I would respectfully offer that in the weeks I've been playing here I have made an effort to become aware of the options. In addition to those, I've even considered whether I could use inaccessible vendors to boost my storage capacity for a few gold per day.
I nonetheless arrived at my preceding comments. The storage limits impact my willingness to buy in-game items I don't immediately need. I would ask that you take that at face value. If my experience is typical of the newer players, it negatively impacts the in-game economy.
Regards,
Wil
Re: Economic Downturn
18x18 can hold about 2500 items..... You can have 2 houses to start....that is 5000 items roughly. Plus items like gems/ etc do not need to be in boxes as they can go into your keys/gem pouch/tool house/ runic house/ exex. You are making it seem as if that is too little 5000 item storage +125 in bank, + basically unlimited on gold/any item selling on exex.
So you are saying that in game needs you buy but pass on other things because 5000 items is not enough for storage? Heck if you get lucky and place a castle that is 4600 storage, if you get more lucky and get 2, 9200 item storage......Bump down to a keep 3000 each, so that is 6000, even more than the 18x18 still if u place 2. Were I can see down the line you could fill that up, I don't see them being filled with only "needed" items.
And you say a felucca shard.....well, is that a fel only shard? Because if that is the case, there can be different circumstances to have a higher number for house storage as to the effect of not having a big area for housing....Here we have Tram/Malas/Magda/Tokuno for housing...And supposedly another one of them coming for more housing in the future. Big difference in availability of locations for houses....Just sayin...
So you are saying that in game needs you buy but pass on other things because 5000 items is not enough for storage? Heck if you get lucky and place a castle that is 4600 storage, if you get more lucky and get 2, 9200 item storage......Bump down to a keep 3000 each, so that is 6000, even more than the 18x18 still if u place 2. Were I can see down the line you could fill that up, I don't see them being filled with only "needed" items.
And you say a felucca shard.....well, is that a fel only shard? Because if that is the case, there can be different circumstances to have a higher number for house storage as to the effect of not having a big area for housing....Here we have Tram/Malas/Magda/Tokuno for housing...And supposedly another one of them coming for more housing in the future. Big difference in availability of locations for houses....Just sayin...
-
- Legendary Scribe
- Posts: 287
- Joined: Tue Jul 16, 2013 9:08 pm
- Location: East Tennessee
Re: Economic Downturn
Hiya Wil! Good to see you around! 
I agree with Dramoor muchly, Wil. Historically I'm a legendary hoarder but I have 2 18x18s and in 8 months I have yet to use up half of my storage. In the early stages (and that includes where I am now) the drop rates on decent items and the haul from events is not great enough to use up such a significant amount of storage. As Dramoor said, almost all resources/tools can be kept on resource keys, gold in [exex, gems in a gem pouch... and junk magic loot is best sent to the trash 4 tokens bag you start with, or possibly smelted/cut.
You have the right to hoard whatever you want, of course. It's as valid as any other way someone wants to play. And you have the right to feel any way you want to feel about the current housing storage situation. But I don't think it would be fair to project that onto other players. In the 8 months I've been here I've only seen a couple of players say anything negative about storage limits, and one of them simply bought another house as an answer. That was in public chat - I don't think I've seen any forum posts about it until now. For whatever reason, it's just not that big a deal to the people playing here. And I think you'll find out why if you stick around... there's just not enough drops worth hoarding up over the 5k item limit that couldn't go somewhere else, except possibly tmaps/MIBs if one were a tremendously avid fisherman I suppose.
If you need any help placing a big house, PM me in-game Wil. I know a spot or twenty.

I agree with Dramoor muchly, Wil. Historically I'm a legendary hoarder but I have 2 18x18s and in 8 months I have yet to use up half of my storage. In the early stages (and that includes where I am now) the drop rates on decent items and the haul from events is not great enough to use up such a significant amount of storage. As Dramoor said, almost all resources/tools can be kept on resource keys, gold in [exex, gems in a gem pouch... and junk magic loot is best sent to the trash 4 tokens bag you start with, or possibly smelted/cut.
You have the right to hoard whatever you want, of course. It's as valid as any other way someone wants to play. And you have the right to feel any way you want to feel about the current housing storage situation. But I don't think it would be fair to project that onto other players. In the 8 months I've been here I've only seen a couple of players say anything negative about storage limits, and one of them simply bought another house as an answer. That was in public chat - I don't think I've seen any forum posts about it until now. For whatever reason, it's just not that big a deal to the people playing here. And I think you'll find out why if you stick around... there's just not enough drops worth hoarding up over the 5k item limit that couldn't go somewhere else, except possibly tmaps/MIBs if one were a tremendously avid fisherman I suppose.
If you need any help placing a big house, PM me in-game Wil. I know a spot or twenty.
in-game Thomas Covenant
- Wil
- Legendary Scribe
- Posts: 1227
- Joined: Mon Dec 30, 2013 1:19 pm
- Location: Seattle, WA, USA
- Contact:
Re: Economic Downturn
Okay fellas, you're right. I have no idea why I'm not buying out the items on your vendors. Obviously the stuff limit has nothing to do with it because my 10 castles can hold 50,000 items. What am I gonna do with 50,000 shrunk llamas anyway?
-Wil
-Wil
Re: Economic Downturn
Item SinksAsmodean wrote:case 2: item - turn in jackals collar for ... a peanut. This peanut could be used for maybe some quest item in touria, or elysium, or maybe something the vets are actually looking for and would use. Something along the lines of 10 sets of travesty keys? 15 dread horn summon kits? 1/50th of a titans hammer? I dunno, but something that would remove said item from the game, yet remain useful to someone who can farm them easily, or buy multiples. Once supply drops, demand will rise, and a new equilibrium will settle in.
That's a really nice idea Asmodean

This could be also interesting if the raffle stone for a chance asks for a crafted item (that is currently forgotten like the special recipe items or not popular skills like carpentry, tinkering, alchemy, cooking, even inscription)... so we would see people crafting such items like crazy for a week and just put them in the raffle stone... end result: clean a little bit the shard, and make some 'broken' part of the economy to run again.
I guess such item sink can also be understood as a 'volunteer wipe' as a sort... much better than the partial item wipe that I've seen in other places.
Relayers
I still don't have any relayer (only missing to finish leveling my weapon

What if you had to 'recharge/repair' relayers, consuming lower levelable weapons? Yes it sounds awful at first but with the proper balancing (storing like 60k durability, and some fair amount of weapon xp per durability point), it will also help people to create a market for lower levelable weapons and make high level players to 'consume' lower weapons from time to time (same concept as the PS bag to merge PSs, or tokuno minor items traded by a major item).
I get that this may not be so easy to code, and directly affecting existing items may cause some difficulties...
In game name: Walter
Re: Economic Downturn
Walter, I really love this idea. It's one of the first ideas in this thread to inspire me. I think I'll work on implementing this "junk for raffle tickets" thing this upcoming week. I'll probably make it a raffle for a patch mount, run for a month or two, and you get tickets (account bound), by turning in various junk items that the shard is oversaturated with. Absolutely love the idea, thank you. Send me a page in game so I know your playername/account number, I'd like to give you a little rewardwalter wrote:as in a temp (or permanent?) event with quests demanding specific item(s), or even a "charity" raffle stone where you 'donate' the item to 'charity' (the item would be given to 'poor NPCs' in the shard lol) for a raffle ticket instead of paying money. The item may be purchased to be used in the raffle? Yes, but we won't see too many undercuts in that item for a while...

Re: Economic Downturn
how about a +2 str deed, for like 200ed. 1 per item, 10str max