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stats and hit chance questions
Posted: Sun Jun 23, 2019 8:20 am
by nocturne7saint
so right now, I'm at the 300 stat cap, with 125 str, 125 dex, 50 int.
those are my base un modded stats.
how much dex am i going to need to hit 100% hit chance?
what stats would you suggest i go for, if i ever get a 50 stat scroll?
should i have more dex, more str?
Re: stats and hit chance questions
Posted: Sun Jun 23, 2019 12:46 pm
by Animol
Main stats (str/dex/int) do not determine your chance to hit a mob.
Re: stats and hit chance questions
Posted: Sun Jun 23, 2019 5:25 pm
by Shindaril
Hit chance is only affected by attacker's and defender's weapon skill along with attacker's hit chance increase and defender's defense chance increase. The formula is:
Code: Select all
Hit Chance% = ( ( [Attacker's Combat Ability + 20] * [100% + Attacker's Hit Chance Increase] ) divided by
( [Defender's Combat Ability + 20] * [100% + Defender's Defense Chance Increase] * 2 ) ) * 100
Minimum hit Chance% is 2% at all times.
copied from
https://uo.stratics.com/content/arms-ar ... #hitchance
Your dexterity affects on healing time with bandages, also applies for veterinary skill, and your stamina, which, plays a role into your swing speed.
As for an advice for stats, I'd recommend aiming for 220 dex with gears to reach the magical instant bandage healing. After that, I'd personally focus on str as it brings you more hp, more so from gears than stat alone.