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Points to spend on Weapon?

Posted: Fri Nov 22, 2019 1:24 pm
by Minoss
Hey i got a War Fork that i turn into a Double Axe and spend some points.I will have 127 points left to spend when it is at lev 100 but don't know on what stats to spend it on to make it a good weapon.See pic for spec details.

Re: Points to spend on Weapon?

Posted: Fri Nov 22, 2019 6:43 pm
by culichi
51 energy area (5x4)
52 fireball (6x4)
52 harm (6x4)
52 lightning (6x4)
8 strength (8x4)

3 points left that you could use for an extra hit point

Re: Points to spend on Weapon?

Posted: Fri Nov 22, 2019 6:46 pm
by Johnny Warren
If you can afford the HP I would put remaining points into SDI not str. The SDI will translate into more dmg than the extra str will. It depends how OCD you are with having the same numbers...

If it were mine I would look at raising all the spells and the area effect to 50 each (I am a bit OCD about how my stuff looks), then also ML and HLD to 50, just so it looks good, then eerything left oer onto SDI. If still points after that then add to str/hp.

Re: Points to spend on Weapon?

Posted: Fri Nov 22, 2019 9:14 pm
by Minoss
qbf wrote:If you can afford the HP I would put remaining points into SDI not str. The SDI will translate into more dmg than the extra str will. It depends how OCD you are with having the same numbers...

If it were mine I would look at raising all the spells and the area effect to 50 each (I am a bit OCD about how my stuff looks), then also ML and HLD to 50, just so it looks good, then eerything left oer onto SDI. If still points after that then add to str/hp.
Thank you all.As far as i know is my SDI on it max with all the relayers that i have and str i dont really need or should i rather say what is enough hp.So make everything 50 think is the way to go then i will have a few points left.Should i rather put the points on manna that is like 250 atm?

Re: Points to spend on Weapon?

Posted: Fri Nov 22, 2019 11:41 pm
by Aerith
no reason to increase mana. is there a cap on sdi? id check what the cap is first if there is one. if there is no cap, go sdi route, if there is one, id probably go STR/HPI and boost weapon hits a little

Re: Points to spend on Weapon?

Posted: Fri Nov 22, 2019 11:51 pm
by Charon
Get SDI and raise it to 20, which is the max on a relayer. There is no cap on spell damage increase overall so the more the merrier. Add dex or str or whatever anyone else suggests

SDI is best Bang for your buck.

Assuming each spell hit does 1hp of dmg per hit (obviously it's way more dmg than that)

Current %rate (all 3 hitting 46 out of hundred ) you will do 138 dmg.

At 52% each x 3 you do 156dmg
1hp damage hitting 52 times out of a hundred is x 3 spells is 156.

Add 20% SDI to you current spell hits and you will do 165dmg.
138 dmg x 1.20 = 165.6

Not a big difference but you do more damage over time then raising your spell hits to 52 and no SDI.

I think I have this right....

Re: Points to spend on Weapon?

Posted: Sat Nov 23, 2019 12:19 am
by Minoss
Charon wrote:Get SDI and raise it to 20, which is the max on a relayer. There is no cap on spell damage increase overall so the more the merrier. Add dex or str or whatever anyone else suggests

SDI is best Bang for your buck.

Assuming each spell hit does 1hp of dmg per hit (obviously it's way more dmg than that)

Current %rate (all 3 hitting 46 out of hundred ) you will do 138 dmg.

At 52% each x 3 you do 156dmg
1hp damage hitting 52 times out of a hundred is 156.

Add 20% SDI to you current spell hits and you will do 165dmg.
138 dmg x 1.20 = 165.6

Not a big difference but you do more damage over time then raising your spell hits to 52.

I think I have this right....
I decide to go with 50 on all stats and 19 sdi then i only got 1 point left :nod:

Re: Points to spend on Weapon?

Posted: Sat Nov 23, 2019 12:21 am
by Charon
Minoss wrote:
Charon wrote:Get SDI and raise it to 20, which is the max on a relayer. There is no cap on spell damage increase overall so the more the merrier. Add dex or str or whatever anyone else suggests

SDI is best Bang for your buck.

Assuming each spell hit does 1hp of dmg per hit (obviously it's way more dmg than that)

Current %rate (all 3 hitting 46 out of hundred ) you will do 138 dmg.

At 52% each x 3 you do 156dmg
1hp damage hitting 52 times out of a hundred is 156.

Add 20% SDI to you current spell hits and you will do 165dmg.
138 dmg x 1.20 = 165.6

Not a big difference but you do more damage over time then raising your spell hits to 52.

I think I have this right....
I decide to go with 50 on all stats and 19 sdi then i only got 1 point left :nod:

Or do that!! Lol
Take 1 stamina to use up your points.