Page 1 of 1
Weapon type change deed and dreadnought weapons.
Posted: Fri Oct 30, 2020 4:56 pm
by Johnny Warren
So I heard that +c is changing the weapon type change deed so it can be used for dreadnought weapons. Great idea, will free up more staff time down the track.I was wondering about a couple of specific things regarding how this deed will function and have some ideas.
Firstly, when I see peoples dreadnought longswords they have the specials of the original weapons (say doubke strike and whirlwind from a double axe) but the base damage of the dreadnought longsword. Will this configuration be achievable when using the deed once they are coded?
Conversely the dreadnought cleaver is sort of the opposite. You want to keep the original weapons base dmg (as the cleavers is poor) and the specials of the original weapons (e.g. crushing blow and whirlwind from a warhammer) so really all you're changing is the weapon type (to an axe) and appearance (to the cleaver). Will it be coded so that you can achieve this effect as well?
I've noticed that all the manually done ones have had this treatment, it would be cool if you could capture that same ability in the deed. I don't code but i can see the potential gump:
After you've targeted the weapon to change it says something like "are you changing to a standard or dreadnought weapon?" If standard it takes you to the list of wep types and that side is unchanged from how it currently functions. If you select dreadnought weapons it says "target the dreadnought weapon you want to use as a sample, it will be destroyed" then "would you like to keep the weapon specials of the base weapon or the drwsdnought weapon? Select which you want, then it says "would you like to keep the base damage of the base weapon or the dreadnought weapon?" Select which one you want. It then pops up a confirmation:
You've selected to change your warhammer into a dreadnought cleaver. It will keep the weapon specials of the warhammer. It will keep the base damage of the warhammer. Do you want to proceed? Yes/no
Or
You've selected to change your double axe into a dreadnought longsword. It will keep the weapon specials of the double axe. It will keep the base damage of the dreadnought longsword. Do you want to proceed? Yes/no
Thoughts?
Re: Weapon type change deed and dreadnought weapons.
Posted: Tue Nov 03, 2020 4:21 pm
by Johnny Warren
Bump, I saw you posting +C, oh mighty creator, what are your thoughts on how this deed will work?
Re: Weapon type change deed and dreadnought weapons.
Posted: Mon Nov 16, 2020 7:33 am
by Johnny Warren
Since these cannot be changed in game by paging like it says on the codex, is there an ETA as to when this feature will be added to the weapon change deeds? If it is going to be some time I might make a page to get the ED back for the wep type change deed I got (as per codex requirements) since ED are very expensive right now...
I also wouldn't mind knowing whether they will be able to keep the better base damage like the 'pre-deed' ones once they are coded as well (original intent of this thread).
Re: Weapon type change deed and dreadnought weapons.
Posted: Mon Nov 16, 2020 12:04 pm
by +Colibri
I've coded this on friday, and with today's restart, it's now in the game. I'll reply with more later.
Re: Weapon type change deed and dreadnought weapons.
Posted: Mon Nov 16, 2020 3:11 pm
by Johnny Warren
Hey +C, just letting you know there is no option for the dreadnought cleaver on the new deed. It also says the weapon will take the specials of the weapon you choose to sample (eg the dreadnought longsword)but this is the opposite way that it should work according to the codex description. It's also the opposite to what players will want. Players want to keep their weapons specials but have it LOOK like the dreadnought longsword, and have the base dmg of the dreadnought longsword.
I know you have a million and one things to do and fix, but it would be really cool if dreadnought cleavers could be added to the deed (otherwise they are essentially useless items) and the deed could be set up to retain the original weapons specials, not take the dreadnoughts specials.
All of the players who have had their weapons manually changed have the original weapons specials and the base dmg of whatever weapon had the better dmg. It would be cool if the deed did the same thing so we could make cool weapons. As it stands now I don't think anyone would actually use the deed as it would just downgrade whatever weapon they were using it, rather than improve it...
For reference here is what the codex says:
Weapon type change to a special weapon appearance
For dreadnought swords - your weapon can be made into the dreadnought sword appearance by providing:
- the weapon that is to be changed to look like a dreadnought sword
- a dreadnought sword (the item is then destroyed)
- a weapon type change deed (the deed is consumed)
Your weapon will retain it's abilities (e.g. if you had a warhammer with whirlwind/crushingblow, after it is changed to look like a dreadnought sword, it will still have whirlwind/crushingblow)
Re: Weapon type change deed and dreadnought weapons.
Posted: Tue Nov 17, 2020 12:55 am
by Johnny Warren
I am hoping that the way this deed works will be changed when the cleaver gets added to it. If you force people to take the base dmg and specials of the cleaver nobody will ever use the cleavers or deed as it would essentially break whatever weapon they had (make it terrible).
The way it is coded for dreadnought longswords now is different to the codex description and different to what players who had the manual change have had access to. As it stands the way it is coded it is a savage downgrade in stats and specials just to get it to look like a dreadnought longsword. This will make it unlikely anyone will ever use that function, rendering both dreadnought weapons useless, as well as create a bit of negative sentiment as some people were able to get the original, codex described, change and have an awesome weapon, while it is not possible to do that any more for the rest of us.
Re: Weapon type change deed and dreadnought weapons.
Posted: Tue Nov 17, 2020 6:22 am
by Gaara
Agreed with John, the deed needs to have the option to choose either original or sample specials, dmg and abilities. I can't see anyone wanting to change into a Dread sword/cleaver if there's no full customization, that's what makes the weapon so wanted. Not just the looks.
Re: Weapon type change deed and dreadnought weapons.
Posted: Tue Nov 17, 2020 6:46 am
by +Colibri
I have just fixed the wording on the deed. The deed already did take the specials of the original, but the text on the menu was wrong.
Also added the Dreadnought Cleaver as an option.
Before this deed was upgraded, we have done the weapon-type-changing as is written on the codex: the special moves were that of the original weapon, but the rest is the same. Which means that the base damage of the weapon is that of the Dreadnought longsword or the cleaver. There have been probably dozens of weapons manually changed like this, the deed is coded to do the same.
But overall, I understand that the point of those 2 weapons is mostly to use the graphics.
While on this subject, the weapon type change and appearance change deeds could use some reconfiguration in general. The weapon type change deed was initially added because it wasn't possible to use the item appearance change deed on a weapon, since that broke the special moves. But since then, a few years ago, I found a way to assign custom special moves to a weapon, which means that just a weapon appearance change is now technically possible.
Also, the weapon-type-change deed is now mostly used as a "remove artifact tag" deed.
Some time ago we were discussing how these deeds could be completely redone, so that there would be:
- item appearance change and a weapon appearance change
- remove artifact tag from weapon deed
- and the type change deed, which would then just do the weapon type change, without removing the artifact tag.
But at the time, we didnt come to a solution.
Since this could quickly eat up a few days or a week, to figure it all out, the recode everything, this is currently just on the wishlist, not on the actual todo list.
Re: Weapon type change deed and dreadnought weapons.
Posted: Tue Nov 17, 2020 9:06 am
by Gaara
+Colibri wrote:
Which means that the base damage of the weapon is that of the Dreadnought longsword or the cleaver.
But overall, I understand that the point of those 2 weapons is mostly to use the graphics.
Yeah, the thing is, the cleaver's damage is awful. I know i wouldn't waste EDs to change something good to have a cool appearance if it means i get bad damage too...
Oh by the way, you forgot to add the option to keep the name of the original item, same way as relayer deed has the option to either keep the sample or original's name. Now we just get the Dread weapon's name

Re: Weapon type change deed and dreadnought weapons.
Posted: Tue Nov 17, 2020 9:27 am
by +Colibri
Gaara wrote:Oh by the way, you forgot to add the option to keep the name of the original item
#poopstamp
For item renames done with the deed, the custom name is transfered over. But i'll make this possible in the deed, for non-deeded-renames (and other kinds of weapons that are custom named).
Re: Weapon type change deed and dreadnought weapons.
Posted: Tue Nov 17, 2020 2:50 pm
by Johnny Warren
Yeah, I am wondering if it was worth downgrading my warhammer just for the appearance. Thanks for working on this deed, but there is a small part of me that is resentful that some people got to get the "best of both worlds" with their dread cleavers (ie they got to keep the good base dmg) and mine is really sucky...
I've seen dread cleavers out there with the proper 17-18 base dmg, my hammer downgraded from 17-18 damage to 13-15 dmg when I used the deed.... I would not expect admins to go around and retroactively change those peoples weapons (I guess they are grandfathered now like that), but the reason I was whining so hard was, as Gaara has said, I think I kinda ruined one of my favourite weapons just to change the appearance a bit.
If these ever get looked at again I think you need to seriously consider changing the way the cleaver works or nobody is ever going to use them. 13-15 dmg is just soooo bad.... who would really do that to their ancient warhammer etc.. I think this nerf has sadly ruined the coolness of dreadnought cleavers.