I used to play a mage on the original servers, years ago. It was pretty simple, I used in game key binds, and dragged HP bars to play as a mage. It was tedious at times, but was still enjoyable. Fast forward years later, here on Excelsior, I tried my hand at it again. However this time, the amount of monsters you come across, is a higher volume. So over the time I have been here, I learned how to make use of UOS, which has made my time a lot easier.
I have played full mage, necro/mage, mage/tamer, mage/chiv, and bard/mage. With all these combinations, I have come to a belief, that Magery, does "not" need an upgrade. When I was first here, I asked +C if he will ever allow Slayers to be turned back on with spell books. I am actually starting to agree with his choice to not allow Slayer spell books. The damage would be a bit obscene. As I have played a caster, I have noticed, yes, it can be slower later on, due to casting speeds. However, I have tried my hand at a fighter/bower here, and it defiantly picks up speed, after a few relayers, but before that, it is a bit lack luster. Main reason I believe this is, comes from how slow you swing, or fire a bow. Add to this the often encountered death (or multiple there in), by running into a mob to use a Whirlwind weapon. The bigger issue you may run into, is how often you miss. Later on, with higher equipment, and the advancement of relayers, you rarely miss, and mobs don't kill you for running into them.
Starting out as a mage, is actually a lot more economical and user friendly, than telling someone to gallop as fast as they can to 220 dexterity. Then telling them to use extremely slow weapons. (Yumi and Halberds, ect.) I have heard people even on World Chat ask how can someone make any money when it goes to there bandages and arrows? Which, for the extremely fresh out of the gate player, can be understood. Being a mage, you just need an LRC suit, and you need no arrows, or bandages at that point. Even pennies from heaven can add up. One of the main reasons I say Magery does not need an upgrade, is that if the spell goes off, it does not miss. (Except when it bounces off a Titan Guardian.. jerks...) The spells even have a slight range advantage compared to a Yumi.
For me, I like using what the 64 spell loaded book I carry has to offer. Everything from Poison Field, Paralyze Field, Energy Field, and everything in between, at some point, I use the spell. I have little to no issues taking on a group of Blood Elementals, all 3 of the Blood Dungeons Balron, with any combination I listed above. No weapon, no bandages, just however I feel like playing that day, as a caster. I also am not that hard core about relayers. (Maybe some day, I will want them more than Deco and Yard Wanding) I sit around 165 HP, and 187 SDI. I use just Magery, or a combination of other skills to play. I feel that if Magery got an upgrade, there would be no need for those skills, just like how players that play the 220 dex/chiv route, make almost no use of them.
I have found, that if you play a mage, you still need higher equipment in order to be valid in many areas. Buying GoCs from other players, costs alot more than you would think. I restarted multiple times, (thank you mid-life crisis for starting... ) and I can tell you, 12 to 20 million gold, is required, for all 6 GoC pieces. More than most dexers will ever pay for there basic equipment. I will point out, that even for a mage, relayers will have an extreme effect on how powerful you can become. I can hunt Balron, Lurg, Yamadon, Tsuki Wolves, Blood Elementals, Succubus, and many many more, without the use of relayers.
My final combination, (should I want relayers) will be a combination of a Whirlwind weapon, bard skills, Magery, and a pet or 2. I will eventually gain 220 dex, and will be able to cast magic, with out interruption from the bandages. I also wont need bandages, except for areas I would benefit from it. Like the Seasonal Dungeons, and Boss fights at champs, or Labyrinth. I will never end up needing to play with a Yumi. However, my climb with relayers will be almost identical to everyone else. Just minus the bow. Technically, I will be exactly like everyone else, minus Archery, Chivalry, and 90% of the time, I wont need Healing. (I could put 100 bandages in my pack, and make a [healself key bind, for emergencies.)
The damage and utility of being a mage, is actually quite good. If magical damage scales the way they where intended to do (same as the normal servers), then by the time someone gets to 260-400 SDI, the damage from a Discorded shot, should wipe many monsters out in 1 to 2 strikes. I can almost kill a dragon in 2 hits. I have to throw a Magic Arrow to finish it off, at 187 SDI.
Personally, I don't think Magery needs a boost. It is a labor intensive play style, that I think works for people that prefer thinking through fights. If you want to just sit there, and have your character fight for you (lots of people at champs doing that one), so you can watch television (or whatever people do these days), then don't play a mage. I think that if everyone was meant to be a mage, they would actively be doing it, rather than going straight for the easiest path, of least resistance. Which would be 220 dex/Chiv/and Yumi/WW weapon. I think people should play the way they want, as I have no real issues with people playing that common combination. (Except when I'm out hunting in non Balron/Yamadon Areas, and see a Warp Farmer... that's just annoying... ) I am agenst, "Make Magery Better Again". There is no need for it. It's about play style, and I cannot play a character that does not need to be controlled. It gets boring. (For me at least)
There are plenty of arguments about how if it is not the best, why bother? Well, I have no actual response to that. I enjoy what I enjoy. I can also attest to the fact many people have told me there desire to play a mage, but they wont. I see how people conduct them selves, as a personal choice. If it is to much work, 95% of people (give or take a few %s) wont do it. Even if it's something they would rather be doing.
So, if there is ever a vote on the subject of bettering Magery, and as the person who plays it the most on Excelsior, I say "no". It's fine the way it is. You just have to be active 100% of the time to play it. Thats's the only difference. It's not commonly played, because people don't want to be 100% paying attention to there screen.
Just thought I would share.. good day Excelsior!
