Exploration of SSI's effect on Leeching
Posted: Mon Feb 06, 2023 6:04 am
After testing for several hours, I am fairly confident that we do not have SSI malus on this shard.
Procedure
I knew that if table values for swing delay were correct, 34%, 40%, and 50% life leech would be enough on an elven composite bow to check for SSI malus.
According to UOGuide, with 10% SSI, 50% hit life leech would be indistinguishable from 42% life leech. With 40% SSI, 50% hit life leech would be indistinguishable from 33% hit life leech.
Note that the data is practically linear. If there was a SSI malus, I would expect the 30% SSI bow with 50% Hit Life leech to tank well below the 40% Life Leech bow. Yet it did not.
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Note that the following would be semi reasonable results for SSI malus. As noted later in this thread, I was incorrect about how speed relates to ticks. The table shown in that post shows the behavior from the speed table.
Disclaimer
The equations used are from UOGuide. UOGuide is not always correct since our shard can be a little different in some regards.
Before someone comments that this is pointless, I thought I would point out that the effect of SSI on leeching is minimal. Still when you have the time why not chase every last drop of potential. Perhaps someone will find this useful.
Pre-info
SSI - Swing Speed Increase allows you to maintain a swing speed even when your stamina vanishes.
"speed" is the base number of ticks between each swing [1] The minimum delay between swings is 1.25 seconds. Meaning theoretically a weapon with a "speed" of 5 would make stamina and SSI irrelevant.
Findings I will call the max leech a SSI malus. Note that the SSI malus is doubled for ranged weapons [2].
After hearing about the discussion Warren was having in chat earlier today, I figured it might be beneficial to see trends for "how bad" too much SSI could be. There are a few things that this shows.
Using these numbers I then was able to calculate the maximum SSI one could have without incurring SSI malus.
If you do use a bow and you want to eek out a bit more swing speed when it really matters without SSI malus. 30% appears to be a safe bet.
Before anyone exclaims, that's why my mana is going down so fast. Etc. It could be, but that is unlikely. At most we are talking about 10% reduction in leech chance. Even with mana leech, though important, mana regen gives way more mana than mana leech could even dream of.
If UOGuide is truly to be believed, this helps maximize survivability in high dps places where SSI will keep your average swing speed up when you take the massive hits and where you need every last drop of life leech potential. Not where you are maintaining 237+ stamina.
Procedure
I knew that if table values for swing delay were correct, 34%, 40%, and 50% life leech would be enough on an elven composite bow to check for SSI malus.
According to UOGuide, with 10% SSI, 50% hit life leech would be indistinguishable from 42% life leech. With 40% SSI, 50% hit life leech would be indistinguishable from 33% hit life leech.
- 10% SSI helmet.
- 34% Hit Life Leech Elven Composite Bow.
- 40% Hit Life Leech Elven Composite Bow.
- 50% Hit Life Leech 30% SSI Elven Composite Bow.
- 1100 hp albino squirel
- lich form (start from 0 hp with 150 stamina)
Note that the data is practically linear. If there was a SSI malus, I would expect the 30% SSI bow with 50% Hit Life leech to tank well below the 40% Life Leech bow. Yet it did not.
---------------------------------------------------------------------------------------------------------------------
Note that the following would be semi reasonable results for SSI malus. As noted later in this thread, I was incorrect about how speed relates to ticks. The table shown in that post shows the behavior from the speed table.
Disclaimer
The equations used are from UOGuide. UOGuide is not always correct since our shard can be a little different in some regards.
Before someone comments that this is pointless, I thought I would point out that the effect of SSI on leeching is minimal. Still when you have the time why not chase every last drop of potential. Perhaps someone will find this useful.
Pre-info
SSI - Swing Speed Increase allows you to maintain a swing speed even when your stamina vanishes.
"speed" is the base number of ticks between each swing [1] The minimum delay between swings is 1.25 seconds. Meaning theoretically a weapon with a "speed" of 5 would make stamina and SSI irrelevant.
Findings I will call the max leech a SSI malus. Note that the SSI malus is doubled for ranged weapons [2].
After hearing about the discussion Warren was having in chat earlier today, I figured it might be beneficial to see trends for "how bad" too much SSI could be. There are a few things that this shows.
- The common melee weapons have no SSI malus.
- Yumi's are affected by an SSI above 30.
- Stamina is really important. Imagine having to wait nearly 7 times as long per swing if you did not have enough stamina.
- For melee weapons, a "speed" less than 15 will result in SSI malus.
- For ranged weapons, a "speed" less than 30 will result in SSI malus.
- Melee: 24 (lance)
- Ranged: 22 (heavy crossbow)
Using these numbers I then was able to calculate the maximum SSI one could have without incurring SSI malus.
- Melee: 150%
- Ranged: 14% - though technically no relevant ranged weapon has below 25, which would result in a max of 30%.
If you do use a bow and you want to eek out a bit more swing speed when it really matters without SSI malus. 30% appears to be a safe bet.
Before anyone exclaims, that's why my mana is going down so fast. Etc. It could be, but that is unlikely. At most we are talking about 10% reduction in leech chance. Even with mana leech, though important, mana regen gives way more mana than mana leech could even dream of.
If UOGuide is truly to be believed, this helps maximize survivability in high dps places where SSI will keep your average swing speed up when you take the massive hits and where you need every last drop of life leech potential. Not where you are maintaining 237+ stamina.