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we desperatly need new gold farming spots

Posted: Sat Jun 17, 2023 11:15 pm
by nocturne7saint
This is starting to get old fast, every time i go to one of my gold farming spots, the same people are farming there every time i check them.
and they literally farm there for several hours in fear of not being able to farm gold somewhere else.

I think this might be one of the easier things to add/fix on the server.

yes I'm a bit livid about this, but its upsetting that the few places i can farm decent gold without dieing, are hogged by the same players every time.

Re: we desperatly need new gold farming spots

Posted: Sun Jun 18, 2023 1:27 am
by Wil
nocturne7saint wrote:
Sat Jun 17, 2023 11:15 pm
they literally farm there for several hours in fear of not being able to farm gold somewhere else.
[...] hogged by the same players every time.
How do you hog a farming spot? It's not as if you can lay claim to an area. If they're already there, the next spawn is theirs. If you stay, the one after that is yours. Those are the rules. If they're not following them, help +C "correct" their behavior so they don't spoil the game for any of the rest of us either.

You may find it convenient to move on, or come back another time. I often do. But that's my choice. If I want that spawn, the rules require them to yield it after the next battle. As they will require me to yield it after my next battle. (https://uoex.net/codex rule 6a)

Re: we desperatly need new gold farming spots

Posted: Sun Jun 18, 2023 8:38 am
by Cerrera
Everyone wants about best farming spot he can do, this is question from series is glass half empty or half full. That spot is worse-maybe this is better. Am convincing you, that adding uber spots of farming, will just make prices higher, and nothing will change at the end, amount of sweat will stay same. There are many places which is being almost unused, cause its not top farming spot. But they has some forearm, what makes them desirable in certain circumstances.

Re: we desperatly need new gold farming spots

Posted: Sun Jun 18, 2023 11:14 am
by Eremite
I agree that farming spots are super limited, especially because of the power creep on this server - you feel like you're just wasting time killing a few small mobs at once, and all the good balron spots are camped all the time.

This is also not a Colibri-only thing - adding more spawns/etc is just a matter of adding/tweaking existing XML Spawners and can be done by anyone with spawner editing permissions. (I'd assume Admin/Seers for sure, probably GMs as well).

If you need ideas for spots to beef up and suggestions for mobs, let me know and I'd be glad to suggest some stuff.

Also, it's not a matter of just adding more balrons all over the place - I really like the idea of running in and pulling a bunch of mobs and AoEing them down to farm - your HP is yo-yoing and the amount of gold you can get is based on how well you can keep yourself alive and manage the pulls to avoid getting overwhelmed. It's very ARPG/Diablo-style gameplay, but in UO. I can think of a few places that are like that in Sorceror's dungeon, etc.

The main draw that I see of this is that it's very much an ACTIVE form of farming. It makes sense to me to incentivize actively playing as the best way to farm gold. The current best way is to turn on a bot and farm without even touching your computer. This just goes against the basic concepts of engaging game design.
Wil wrote:
Sun Jun 18, 2023 1:27 am
How do you hog a farming spot? It's not as if you can lay claim to an area. If they're already there, the next spawn is theirs. If you stay, the one after that is yours.
Am I the only one who sees this as rude to just plop my butt down where someone else is farming and demand half their mobs? Technically it's a rule and it's a good compromise, but the very idea of it gives me secondhand embarrassment.
Cerrera wrote:
Sun Jun 18, 2023 8:38 am
Am convincing you, that adding uber spots of farming, will just make prices higher, and nothing will change at the end, amount of sweat will stay same.
More gold coming in does indeed cause average price to go up, but that's only a half-formed thought. If there are more good farming spots, then the price does go up, but the number of people who can afford the increased price also goes up.

Also, let's not pretend that gold is used for much of anything besides buying ED (which is relatively stabilized by staff at their own admission), and in dumping into grand auctions whose items are dominated by the people who most effectively monopolize the current few good farming spots.

An idea got floated around a while back that would have monsters' gold increase the longer they were alive - something like that might be a good method of helping, though this *would* be a Colibri thing as it would require scripting. Maybe if a mob is alive for 1 hours, then they cap at 2x gold, etc. Can also exclude certain high-gold mobs from it (balrons, yamandons, etc), though most balrons don't live longer than 30 seconds if you can recall to them.

Re: we desperatly need new gold farming spots

Posted: Sun Jun 18, 2023 1:47 pm
by Cerrera
Eremite wrote:
Sun Jun 18, 2023 11:14 am
An idea got floated around a while back that would have monsters' gold increase the longer they were alive
hmm,considering i like to sometimes just walk arround, i definetly like this thought. :D :twisted:

Re: we desperatly need new gold farming spots

Posted: Sun Jun 18, 2023 4:29 pm
by Wil
Eremite wrote:
Sun Jun 18, 2023 11:14 am
Wil wrote:
Sun Jun 18, 2023 1:27 am
How do you hog a farming spot? It's not as if you can lay claim to an area. If they're already there, the next spawn is theirs. If you stay, the one after that is yours.
Am I the only one who sees this as rude to just plop my butt down where someone else is farming and demand half their mobs? Technically it's a rule and it's a good compromise, but the very idea of it gives me secondhand embarrassment.
If you're at a fancy restaurant and someone is talking loudly on speakerphone, is it rude to tell them to take it outside or do you post a Yelp review about how the staff should do a better job of noise management?

Assertiveness -with cause- is not rudeness.

Re: we desperatly need new gold farming spots

Posted: Sun Jun 18, 2023 6:47 pm
by Eremite
I have a hard time squaring that analogy in my head, so let me adjust it a bit: If you're at an arcade (I think this forum is old enough to remember those, lol), and someone's been on the PacMan game for an hour, I think it'd be fine to ask to take turns. Going with limited resources (spawns/Pacman Machine) and a limited timer (time to play a game/time for respawn).

This is fair, but at the same time if there's consistently a big line to play PacMan and the machine is monopolized 24/7, it's also fair to say that the person running the arcade isn't doing their due diligence in making sure that there are enough of the high-demand machines available for all who are interested.

Still not a perfect analogy, because In the case of the arcade, it's a somewhat significant monetary investment to buy new arcade cabinets and you may be space-limited and have to sacrifice other machines, etc. In the case of spawns and farming areas, it's a couple hours of fiddling with XML Spawners to fill in some of the vast empty areas that exist in-game now.

Re: we desperatly need new gold farming spots

Posted: Sun Jun 18, 2023 7:23 pm
by Wil
Eremite wrote:
Sun Jun 18, 2023 6:47 pm
I have a hard time squaring that analogy in my head, so let me adjust it a bit: If you're at an arcade (I think this forum is old enough to remember those, lol), and someone's been on the PacMan game for an hour, I think it'd be fine to ask to take turns. Going with limited resources (spawns/Pacman Machine) and a limited timer (time to play a game/time for respawn).
The standard was that you put your quarter up on the monitor bezel and that alerted the player that someone was calling the next game without being super intrusive and disturbing their game. This happened -all the time- on the more popular games and it didn't really cause a problem. Folks who refused to yield the game were being incredibly rude. Most arcade operators would intervene if you complained about it.
Eremite wrote:
Sun Jun 18, 2023 6:47 pm
at the same time if there's consistently a big line to play PacMan and the machine is monopolized 24/7, it's also fair to say that the person running the arcade isn't doing their due diligence in making sure that there are enough of the high-demand machines available for all who are interested.
Actually, what they did was open up the back of the machine and change the dip switches that set the game difficulty level. This both shortened the games and encouraged folks to try other machines in the arcade. If you still had a long line with the difficulty maxed out, -then- you considered buying another machine.

Plus, when someone was good enough to keep a game going for a while, they were pretty fun to watch.

FYI, I'm a collector with 6 cabinets at the moment.

Regards,
Wil

Re: we desperatly need new gold farming spots

Posted: Sun Jun 18, 2023 8:30 pm
by Eremite
Eremite wrote:
Sun Jun 18, 2023 6:47 pm
Actually, what they did was open up the back of the machine and change the dip switches that set the game difficulty level. This both shortened the games and encouraged folks to try other machines in the arcade. If you still had a long line with the difficulty maxed out, -then- you considered buying another machine.
I like this idea. :D Kinda dies in to the gold increasing as the mob sticks around longer - doesn't necessarily make gold hotspots like Balron farming, blood dungeon, etc, but it does encourage exploring to places that most people don't go to. Maybe some of the more difficult to reach Felucca dungeons will get some action. :D
Eremite wrote:
Sun Jun 18, 2023 6:47 pm
FYI, I'm a collector with 6 cabinets at the moment.
Nice! At the risk of detailing the thread, which ones do you have? I had a Gyruss cabinet for the longest time (Video), but my sister gave it away when I had to store it in her garage for a few years. :< We got it for like $100 when an arcade was going out of business. I miss that thing.

Re: we desperatly need new gold farming spots

Posted: Sun Jun 18, 2023 8:38 pm
by Silent
Okay, so this issue has been brought up a few times recently and I still don't get it. What are you looking for honestly? I would really like to know how much money are you looking for in an hour basis.

If you could please enlighten me what is you quarrel with farming spots perhaps it would be easier to understand.

So:

1 - Were do you usually farm?
2 - How much "$k/hour" do you farm and want more or equal?

Re: we desperatly need new gold farming spots

Posted: Sun Jun 18, 2023 8:49 pm
by Geriatric
the problem is that the best way to farm gold is using an automatic script that recalls around to all the balrons

you cant really punish those who script
BUT

you can reward those who have a more active and present play style
felluca and ilshenar cannot be recalled into, infact some dungeons and parts there of, of felluca would take a very long time to reach (hyloth, lower levels of shame, deceit, wind, covetous)

double all the gold drops in felluca
you get rewarded for playing a much more active playstyle
double the gold from felluca Tmaps as well since you have to run there on foot, you cant just recall off a rune and start digging right away

the mobs hit twice as hard and have twice the hit points
and yeah sure we can get twice the weapon XP, but outside of leveling a weapon these dungeons dont get used
atleast give us twice the gold

outside of champion spawns in the 6 months ive been here ive never seen a single person in a felluca dungeon

surely it has to be easier to change that in the code than trying to have monsters accumulating more wealth the longer they stay alive
having a more active playstyle should be rewarded

Re: we desperatly need new gold farming spots

Posted: Sun Jun 18, 2023 10:47 pm
by Eremite
Silent wrote:
Sun Jun 18, 2023 8:38 pm
If you could please enlighten me what is you quarrel with farming spots perhaps it would be easier to understand.
Not the OP, but I can let you know my personal thoughts, they line up a lot with what Geriatric said below. It boils down to my belief that actively playing and farming more challenging/dangerous mobs and packs of mobs should be more rewarding than hitting play on a macro that recalls to Balrons.

I have *no* problem with Balron farmers - They have enough gear and time to sit and watch their macros, so let them go nuts as long as they're monitoring their macros. Also, this is sort of self-correcting as a lot of people seem to run these scripts at once. Go AFK near a balron spawn that is recallable and you will see a constant train of people recalling in/out.

I don't really have a hard per-hour number, but I can give you an example of what I'd like to see - the big open area in the blood dungeon with lots of blood elemental/succubus spawns, or the circular room in Sorceror's dungeon with the liches/poison elementals/blood elementals, etc.

These are big JUICY pulls that you can go in an AoE, but you've got to have 220 dex for insta-heal and be constantly eye-balling your HP because they are tearing into you MUCH harder than a single Balron would be. However, once you AoE them all down, the gold you get is about the same as killing a balron, despite being *significantly* more risky.

Not only the gold, the magical weapons/etc that are looted are of lower tier since they're a huge pack of mid-tier mobs so they have bad drops.

I hope that I'm not coming off as naggy or constantly complaining when I bring up stuff like this - I really do enjoy playing here and the community seems great from what I've seen in the few months I've been here. I'm hoping to just offer suggestions as a long-time UO player and game design enthusiast to help improve the experience of everyone. :D Not just to lobby for changes that benefit me personally.

Re: we desperatly need new gold farming spots

Posted: Mon Jun 19, 2023 12:29 am
by Alamiester
well said Geriatric

//spelling

Re: we desperatly need new gold farming spots

Posted: Mon Jun 19, 2023 1:08 am
by Wil
Eremite wrote:
Sun Jun 18, 2023 8:30 pm
Nice! At the risk of detailing the thread, which ones do you have? I had a Gyruss cabinet for the longest time (Video), but my sister gave it away when I had to store it in her garage for a few years. :< We got it for like $100 when an arcade was going out of business. I miss that thing.
Gyruss is my favorite arcade game. I also have Centipede, a early Konami-pinout cabinet with all the boards made for it, Ms. Pacman, an old Defender cocktail cabinet that I plan to eventually convert to a MAME machine and a weird game called Igmo of which I may have the last surviving copy. Mainly because it's that bad.

Re: we desperatly need new gold farming spots

Posted: Mon Jun 19, 2023 6:01 am
by Johnny Warren
Eremite wrote:
Sun Jun 18, 2023 10:47 pm


I don't really have a hard per-hour number, but I can give you an example of what I'd like to see - the big open area in the blood dungeon with lots of blood elemental/succubus spawns, or the circular room in Sorceror's dungeon with the liches/poison elementals/blood elementals, etc.

These are big JUICY pulls that you can go in an AoE, but you've got to have 220 dex for insta-heal and be constantly eye-balling your HP because they are tearing into you MUCH harder than a single Balron would be. However, once you AoE them all down, the gold you get is about the same as killing a balron, despite being *significantly* more risky.
2 quick points: 1) Nobody geared for the endgame here is ever eyeballing their HP. The only way that endgame players die here is by mobs that deal 600+dmg in 1 hit, mortal strike (wound?) whatever it is called that switches off bandages and areas that have nerfed healing.

2) Fel Wrong is basically exactly as you describe. Constantly surrounded by mobs, whirlwinding them down. Gives much more gold than balrons when you loot them big gems, fel maps and tokens as well as the gold. Farming Fel Wrong is much faster way to make wealth than balrons and a fair bit harder to macro as well. There are a few players that macro farm there, but most people manually farm it (you do make more gold and access more areas manually).

My view on this whole thread:

What Geriatric said somewhat exists already. Go hunt fel wrong manually and you will be rewarded. Though I do agree that making some more diverse and rewarding hunting grounds in Fel/Ilsh would reward more active players and is a good idea.

Be careful what the rest of you wish for. Inflation is already insane on here. More easy gold farming spots is not what is needed IMO, if anything it is the opposite. Older players will just add that spawn to their rounds and you will suddenly be paying even more for your stuff, making it harder for new players.

There will ALWAYS be one strategy/mob/location that will be superior to the rest and it will be in constant use. It's just that simple.

I'll finish with a hint. You could go the gambling path here. A new player with a pack of mules/nobles/imps can kill lady mel within a day or so of playing. Loot a well statted 6x58 weapon and you could trade it for 1-1.5billion gp. It's unlikely you get the drop quickly, but you might just get a few 4x58s (20m+) or a good 5x58 (100m+) along the way. *Shrugs* I bought the base weapon for my sword from a newer player farming Lady Mel for 80m or so... it does happen.

GL and happy hunting. #FreeTheHues