Orion Auto Loot settings
Orion Auto Loot settings
Is there a way to peed up the auto loot feature in Orion? When fighting mobs it takes a while to open all the corpses and cycle through the looting. Trying to see if there is a setting someplace that controls the speed. Anyone know?
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- Wil
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Re: Orion Auto Loot settings
I don't know about Orion's speed per se, but I note that the server will reject a drag request that arrives less than half a second after the last action, so the absolutely fastest you're going to get from any looting engine is 2 items per second.
Re: Orion Auto Loot settings
Thanks Wil. The issue I am trying to solve is only when I fight a mob. If I'm using Whirl Wind and kill 10 foes at once, the system has to open all 10 corpses and then cycle through looting one at a time. It seems like it takes forever and I wanted to speed things up or have it open one corpse at a time and then loot it before doing the next one. This might not be possible but I thought I would ask
Alibaster in game!!
Re: Orion Auto Loot settings
I don’t think you can speed it up, if it’s any consolation Orion is way faster at looting than UOSteam.
Re: Orion Auto Loot settings
Thanks. For some weird reason that does help a little.

Alibaster in game!!
Re: Orion Auto Loot settings
You can speed up UOSteam's looting a bit by tweaking the delay, but you're capped server-side on speed.
What I do instead is just have an area [claimall macro, then I have scripts that are constantly sorting the items in my inventory into either the trash can, a 'sell bag' or a 'recycle bag' that holds stuff that I smelt/cut for resources, etc. I posted the majority of this logic in this [github repo] if you're interested.
It's not perfect, but you can kill for a good period of time, then eventually you have to pause for a minute or so run a smelt/add-to-keys macro.
What I do instead is just have an area [claimall macro, then I have scripts that are constantly sorting the items in my inventory into either the trash can, a 'sell bag' or a 'recycle bag' that holds stuff that I smelt/cut for resources, etc. I posted the majority of this logic in this [github repo] if you're interested.
It's not perfect, but you can kill for a good period of time, then eventually you have to pause for a minute or so run a smelt/add-to-keys macro.