Please add QoL items purchase options to the game

Name says it all

Add QoL Items to the game as normal purchase?

YES, please add them to be purchased with TOKENS
11
48%
YES, please add them to be purchased with ED
4
17%
YES, please add them to be purchased with GOLD
5
22%
NO, i do not think it is a good idea
3
13%
NO, i already bought one of those at auction and had to wait several years. Everyone else should struggle as well
0
No votes
I don't care
0
No votes
 
Total votes: 23

arandros
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Please add QoL items purchase options to the game

Post by arandros »

Hello everyone!
being a quite new player i realized the limited access to QoL items on this shard. There are many options to get stronger especially relayers but there is such a lack of QoL items to be accessible.
I am specifically refering to infinite Instruments and Infinite Bandages.
These items will not break the game, far less than any relayer can do. But they will make the game more convenient.
So why not add them as purchase option for Tokens? Tokens are a reward for being out there hunting and they currently save not as much purpose compared to ED. They are mainly used for 3 things: Bless deeds, Raffles and Auctions.
And to not make the people angry that already purchased some of these QoL items during auctions maybe do not make them too cheap more like near to the average price of the items at auctions. NOt taking into consideration the recent ones as there were some items going for multiples of their normal prices as there were some people showing up having a good financial background.

Any thoughts?

Kind Regards

Arandros
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Johnny Warren
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Re: Please add QoL items purchase options to the game

Post by Johnny Warren »

I wanted to click the no I already bought etc one for the lols.

I think the idea has merit, I would be for it (I already have infinite instrument). I worry about all those poor players making gold selling bags of instruments and cloth, you're killing an industry :roll:

I haven't voted yet, I assumed ED would work the best. Tokens do have little use as it is, it would be good to see them get additional uses.
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arandros
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Re: Please add QoL items purchase options to the game

Post by arandros »

i set the vote to you could re-vote so change your votes at any time. And you could chose 2 options.
So to get a tendency voting would be good as you could change your mind still.
arandros
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Re: Please add QoL items purchase options to the game

Post by arandros »

Johnny Warren wrote:
Tue Oct 22, 2024 9:24 pm
I wanted to click the no I already bought etc one for the lols.

I think the idea has merit, I would be for it (I already have infinite instrument). I worry about all those poor players making gold selling bags of instruments and cloth, you're killing an industry :roll:

I haven't voted yet, I assumed ED would work the best. Tokens do have little use as it is, it would be good to see them get additional uses.
I have never seen anyone selling bags of instruments. The only thing i saw is people selling bandages/cloth. And if the price is like average Auction price then quite some people will also stick with their current approach and buy cloth/instruments. It is a big investment for the QoL.
They will not realize any advantage in fights. It is not a relayer. So speaking of killing an industry is not the case imho.

Kind Regards

Arandros
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Cerrera
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Re: Please add QoL items purchase options to the game

Post by Cerrera »

i think its more like exex sale,(bags you have full bag of them before adding in keys or exex) and maybe some people also sells bags of 60k use tools.
tazlyn50
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Re: Please add QoL items purchase options to the game

Post by tazlyn50 »

Pros:

More Accessible QoL: If these items are added for Tokens, it would save players from the endless farming grind just to afford QoL perks. We’re already shelling out gold for relayers, so a little break would be nice.
Token Relevance Boost: Right now, Tokens mostly collect dust until it’s time for bless deeds or weapon leveling. Adding infinite instruments and bandages could finally give Tokens a real purpose, other than sitting around in our banks.
Controlled Distribution: Pricing them at around 1 million Tokens could keep the items accessible without making them too easy to get. Not everyone will be strolling around with infinite gear, but it won’t be reserved for only the ultra-rich.
Cons:

Crowded Farming Spots: As soon as these items drop, brace yourself for a stampede to all the popular farming spots. If you thought it was hard to find a quiet place to grind before, it’s about to get a lot more competitive.
Gold as an Option—Hard Pass: If the items were purchasable with gold, we’d be back at square one, with everyone and their grandma walking around with infinite gear. It wouldn’t feel like much of an achievement if it’s that easy to get.
ED Might Make More Sense: Since ED already has more value and utility, some players might argue that it’s the more logical currency to use for these items. Though, that does mean more farming for the rest of us who need ED for relayers.
Ultimately, Tokens could be a good balance—easy enough for committed players to earn, but not so easy that everyone’s immediately geared up with infinite goodies.
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Johnny Warren
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Re: Please add QoL items purchase options to the game

Post by Johnny Warren »

arandros wrote:
Wed Oct 23, 2024 2:21 am
Johnny Warren wrote:
Tue Oct 22, 2024 9:24 pm
I wanted to click the no I already bought etc one for the lols.

I think the idea has merit, I would be for it (I already have infinite instrument). I worry about all those poor players making gold selling bags of instruments and cloth, you're killing an industry :roll:

I haven't voted yet, I assumed ED would work the best. Tokens do have little use as it is, it would be good to see them get additional uses.
I have never seen anyone selling bags of instruments. The only thing i saw is people selling bandages/cloth. And if the price is like average Auction price then quite some people will also stick with their current approach and buy cloth/instruments. It is a big investment for the QoL.
They will not realize any advantage in fights. It is not a relayer. So speaking of killing an industry is not the case imho.

Kind Regards

Arandros
So, I put the eyeroll emoji there to show that I was clearly joking when I was talking about "killing an industry...."

Sometimes humour is subtle. I don't want to have to type (this is a joke) at the end of every sentence I make that is not intended to be taken seriously. I have found recently that dry humour is often lost on those across the pacific...
JOHNNY WARREN!
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arandros
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Re: Please add QoL items purchase options to the game

Post by arandros »

Johnny Warren wrote:
Thu Oct 24, 2024 3:03 pm
arandros wrote:
Wed Oct 23, 2024 2:21 am
Johnny Warren wrote:
Tue Oct 22, 2024 9:24 pm
I wanted to click the no I already bought etc one for the lols.

I think the idea has merit, I would be for it (I already have infinite instrument). I worry about all those poor players making gold selling bags of instruments and cloth, you're killing an industry :roll:

I haven't voted yet, I assumed ED would work the best. Tokens do have little use as it is, it would be good to see them get additional uses.
I have never seen anyone selling bags of instruments. The only thing i saw is people selling bandages/cloth. And if the price is like average Auction price then quite some people will also stick with their current approach and buy cloth/instruments. It is a big investment for the QoL.
They will not realize any advantage in fights. It is not a relayer. So speaking of killing an industry is not the case imho.

Kind Regards

Arandros
So, I put the eyeroll emoji there to show that I was clearly joking when I was talking about "killing an industry...."

Sometimes humour is subtle. I don't want to have to type (this is a joke) at the end of every sentence I make that is not intended to be taken seriously. I have found recently that dry humour is often lost on those across the pacific...
Well yeah when it comes to sarcasm and dry humor language barrier does not favour that.

Kind Regards

Arandros
arandros
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Re: Please add QoL items purchase options to the game

Post by arandros »

We need more votes! Please consider voting!
I also got another idea. Maybe just add them as special ones that can be distinguished from the auction bought ones and enable to add charges to them with tokens. Like 1 or 2 charges per token. This will serve as a permanent token sink then, new players just add few vets add couple millions and we got all parties served. And you need to pay tokens again to fill it up.

Kind regards

Arandros
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Eremite
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Re: Please add QoL items purchase options to the game

Post by Eremite »

I've posted about this several times over the past couple years, usually in the drama threads that pop up around auctions.

I'm all for it - the auctions are meant to be a gold dump, so just add the common QOL items as a big gold dump.

ED already has enough (probably too many) rewards considering they're the "Pay-to-win" currency. Tokens have a decent amount of stuff to buy already, most notably the Item Bless deed.

I'd be for putting it as a gold dump as the vast majority of people would just be converting gold over to Tokens/ED anyway.

https://uoex.net/forum/viewtopic.php?f= ... 921#p84921
https://uoex.net/forum/viewtopic.php?f= ... 535#p84535
https://uoex.net/forum/viewtopic.php?f= ... 072#p84072
viewtopic.php?p=82024#p82024
Last edited by Eremite on Sun Oct 27, 2024 10:24 pm, edited 1 time in total.
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Cerrera
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Re: Please add QoL items purchase options to the game

Post by Cerrera »

Think there is a plenty of ways to use tokens, if you are in to deco, or event making, some things may make cost up really fast. And i don't see any token prices in auctions, going up even close to a gold prices of items in auctions. what makes me think that there isn't so much tokens arround at all (of course i don't see real numbers) . But there isn't option to for vote to make it craftable :D , with a loooot of pain of course, cause that's serious thing. In that way it would open new market between players, making them interact, allowing to show their coolness and dedication to crafting/musicianship or gold making :D But think such could also leave bitter taste in mouths of those who bought them in auctions,(even i see one vote from player having it, for) so am really unsure, how to make it good for all, if it was implemented. Perhaps if effort or cost would be equivalent, or not too far from auction prices, or as minimum harder than personal statuettes thing. (its pain) imo. Of course in such way, it would be a new code lines , which adds work, making it for currency, would be much easier way. So this was my excuse of abstinence, in to voting :mrgreen:
Drinyen
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Re: Please add QoL items purchase options to the game

Post by Drinyen »

I think for pricing purposes id like to see a stone with some of these QoL items but maybe it could be priced off the last price sold at auction? Maybe it could have fluctuating prices. Prices goes down if people aren't buying and up if they are.
arandros
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Re: Please add QoL items purchase options to the game

Post by arandros »

Eremite wrote:
Sun Oct 27, 2024 4:12 am
I've posted about this several times over the past couple years, usually in the drama threads that pop up around auctions.

I'm all for it - the auctions are meant to be a gold dump, so just add the common QOL items as a big gold dump.

ED already has enough (probably too many) rewards considering they're the "Pay-to-win" currency. Tokens have a decent amount of stuff to buy already, most notably the Item Bless deed.

I'd be for putting it as a gold dump as the vast majority of people would just be converting gold over to Tokens/ED anyway.

https://uoex.net/forum/viewtopic.php?f= ... 921#p84921
https://uoex.net/forum/viewtopic.php?f= ... 535#p84535
https://uoex.net/forum/viewtopic.php?f= ... 072#p84072
viewtopic.php?p=82024#p82024
Oh thank you for those links. The idea behind the tokens is that many people have them, even newer players can farm them, and if there is a real use for them outside the bless deeds they might rise in price even as you mentioned people might buy them for gold, which also favours players that are not farming the endgame content 24/7 and make large amounts of gold. Also gold is already dumped in so many ways: if you do not donate buying ed for your relayers/hboh/+base stats/extra house slot...., for INSURANCE (this is not low when you die often, i even saw vets almost losing items (hello deckard :nod: ) or losing items because they did not want to spend the gold for insurance), for AUCTIONS whereas the tokens serve little to no purpose outside the bless deeds for many people. Maybe a levelling deed here and there but that's it. And it is also kinda related to each other. You are out there HUNTING for tokens and buy an item to make your HUNTING more convenient.
Cerrera wrote:
Sun Oct 27, 2024 7:24 am
Think there is a plenty of ways to use tokens, if you are in to deco, or event making, some things may make cost up really fast. And i don't see any token prices in auctions, going up even close to a gold prices of items in auctions. what makes me think that there isn't so much tokens arround at all (of course i don't see real numbers) . But there isn't option to for vote to make it craftable :D , with a loooot of pain of course, cause that's serious thing. In that way it would open new market between players, making them interact, allowing to show their coolness and dedication to crafting/musicianship or gold making :D But think such could also leave bitter taste in mouths of those who bought them in auctions,(even i see one vote from player having it, for) so am really unsure, how to make it good for all, if it was implemented. Perhaps if effort or cost would be equivalent, or not too far from auction prices, or as minimum harder than personal statuettes thing. (its pain) imo. Of course in such way, it would be a new code lines , which adds work, making it for currency, would be much easier way. So this was my excuse of abstinence, in to voting :mrgreen:
Imho if we add a new crafting system, it will be added to the end of the queue for "eventually implemented" which is like endless already. And to keep effort low why not use existing code like the token stone or such to sell it.
Drinyen wrote:
Sun Oct 27, 2024 11:10 am
I think for pricing purposes id like to see a stone with some of these QoL items but maybe it could be priced off the last price sold at auction? Maybe it could have fluctuating prices. Prices goes down if people aren't buying and up if they are.
I do not think this is a good idea. Because if once there is low attendence on an auction or people just dont care, or they are - once in a lifetime - on the same page and only bid the starting bid then people will buy ENDLESS of those instruments at low prices, lets say 1m tokens just to stockpile them. and later someone would need to pay multiple of that. Tie it to the auction price of last auction i do not think is a good idea and if this permanent purchase is added i think it should not be sold in auctions anymore but keep those slots free for the real deals that everyone is in their hamster wheel for: + weapon level points deeds, X to Y deeds, +10% to weapon HIt Deed, rare Ethys, rare Deco, Molds/ nice samples.
I also wouldnt base the price off the recent auctions as i think those prices are not representative of their worth. I think prices recently skyrocketed cause some players with good financial backgrounds battled for it as they got desperate :lool:

Kind regards

Arandros
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Lach
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Re: Please add QoL items purchase options to the game

Post by Lach »

arandros wrote:
Mon Oct 28, 2024 5:25 am
Eremite wrote:
Sun Oct 27, 2024 4:12 am
I've posted about this several times over the past couple years, usually in the drama threads that pop up around auctions.

I'm all for it - the auctions are meant to be a gold dump, so just add the common QOL items as a big gold dump.

ED already has enough (probably too many) rewards considering they're the "Pay-to-win" currency. Tokens have a decent amount of stuff to buy already, most notably the Item Bless deed.

I'd be for putting it as a gold dump as the vast majority of people would just be converting gold over to Tokens/ED anyway.

https://uoex.net/forum/viewtopic.php?f= ... 921#p84921
https://uoex.net/forum/viewtopic.php?f= ... 535#p84535
https://uoex.net/forum/viewtopic.php?f= ... 072#p84072
viewtopic.php?p=82024#p82024
Oh thank you for those links. The idea behind the tokens is that many people have them, even newer players can farm them, and if there is a real use for them outside the bless deeds they might rise in price even as you mentioned people might buy them for gold, which also favours players that are not farming the endgame content 24/7 and make large amounts of gold. Also gold is already dumped in so many ways: if you do not donate buying ed for your relayers/hboh/+base stats/extra house slot...., for INSURANCE (this is not low when you die often, i even saw vets almost losing items (hello deckard :nod: ) or losing items because they did not want to spend the gold for insurance), for AUCTIONS whereas the tokens serve little to no purpose outside the bless deeds for many people. Maybe a levelling deed here and there but that's it. And it is also kinda related to each other. You are out there HUNTING for tokens and buy an item to make your HUNTING more convenient.
Cerrera wrote:
Sun Oct 27, 2024 7:24 am
Think there is a plenty of ways to use tokens, if you are in to deco, or event making, some things may make cost up really fast. And i don't see any token prices in auctions, going up even close to a gold prices of items in auctions. what makes me think that there isn't so much tokens arround at all (of course i don't see real numbers) . But there isn't option to for vote to make it craftable :D , with a loooot of pain of course, cause that's serious thing. In that way it would open new market between players, making them interact, allowing to show their coolness and dedication to crafting/musicianship or gold making :D But think such could also leave bitter taste in mouths of those who bought them in auctions,(even i see one vote from player having it, for) so am really unsure, how to make it good for all, if it was implemented. Perhaps if effort or cost would be equivalent, or not too far from auction prices, or as minimum harder than personal statuettes thing. (its pain) imo. Of course in such way, it would be a new code lines , which adds work, making it for currency, would be much easier way. So this was my excuse of abstinence, in to voting :mrgreen:
Imho if we add a new crafting system, it will be added to the end of the queue for "eventually implemented" which is like endless already. And to keep effort low why not use existing code like the token stone or such to sell it.
Drinyen wrote:
Sun Oct 27, 2024 11:10 am
I think for pricing purposes id like to see a stone with some of these QoL items but maybe it could be priced off the last price sold at auction? Maybe it could have fluctuating prices. Prices goes down if people aren't buying and up if they are.
I do not think this is a good idea. Because if once there is low attendence on an auction or people just dont care, or they are - once in a lifetime - on the same page and only bid the starting bid then people will buy ENDLESS of those instruments at low prices, lets say 1m tokens just to stockpile them. and later someone would need to pay multiple of that. Tie it to the auction price of last auction i do not think is a good idea and if this permanent purchase is added i think it should not be sold in auctions anymore but keep those slots free for the real deals that everyone is in their hamster wheel for: + weapon level points deeds, X to Y deeds, +10% to weapon HIt Deed, rare Ethys, rare Deco, Molds/ nice samples.
I also wouldnt base the price off the recent auctions as i think those prices are not representative of their worth. I think prices recently skyrocketed cause some players with good financial backgrounds battled for it as they got desperate :lool:

Kind regards

Arandros
Hey I'm not "desperate" LOL, I personally would let +C work strickly on getting the trusted players the ability to answer TICKETS!!!! That should be first and foremost at the list and should have came before a deco team in my opinion TICKETS are essential to players on this shard not items on stones or deco to sink gold. What good is a stone or auction if you can't use the items you buy.
@ Me Bro
arandros
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Re: Please add QoL items purchase options to the game

Post by arandros »

Lach wrote:
Mon Oct 28, 2024 12:26 pm
arandros wrote:
Mon Oct 28, 2024 5:25 am
Eremite wrote:
Sun Oct 27, 2024 4:12 am
I've posted about this several times over the past couple years, usually in the drama threads that pop up around auctions.

I'm all for it - the auctions are meant to be a gold dump, so just add the common QOL items as a big gold dump.

ED already has enough (probably too many) rewards considering they're the "Pay-to-win" currency. Tokens have a decent amount of stuff to buy already, most notably the Item Bless deed.

I'd be for putting it as a gold dump as the vast majority of people would just be converting gold over to Tokens/ED anyway.

https://uoex.net/forum/viewtopic.php?f= ... 921#p84921
https://uoex.net/forum/viewtopic.php?f= ... 535#p84535
https://uoex.net/forum/viewtopic.php?f= ... 072#p84072
viewtopic.php?p=82024#p82024
Oh thank you for those links. The idea behind the tokens is that many people have them, even newer players can farm them, and if there is a real use for them outside the bless deeds they might rise in price even as you mentioned people might buy them for gold, which also favours players that are not farming the endgame content 24/7 and make large amounts of gold. Also gold is already dumped in so many ways: if you do not donate buying ed for your relayers/hboh/+base stats/extra house slot...., for INSURANCE (this is not low when you die often, i even saw vets almost losing items (hello deckard :nod: ) or losing items because they did not want to spend the gold for insurance), for AUCTIONS whereas the tokens serve little to no purpose outside the bless deeds for many people. Maybe a levelling deed here and there but that's it. And it is also kinda related to each other. You are out there HUNTING for tokens and buy an item to make your HUNTING more convenient.
Cerrera wrote:
Sun Oct 27, 2024 7:24 am
Think there is a plenty of ways to use tokens, if you are in to deco, or event making, some things may make cost up really fast. And i don't see any token prices in auctions, going up even close to a gold prices of items in auctions. what makes me think that there isn't so much tokens arround at all (of course i don't see real numbers) . But there isn't option to for vote to make it craftable :D , with a loooot of pain of course, cause that's serious thing. In that way it would open new market between players, making them interact, allowing to show their coolness and dedication to crafting/musicianship or gold making :D But think such could also leave bitter taste in mouths of those who bought them in auctions,(even i see one vote from player having it, for) so am really unsure, how to make it good for all, if it was implemented. Perhaps if effort or cost would be equivalent, or not too far from auction prices, or as minimum harder than personal statuettes thing. (its pain) imo. Of course in such way, it would be a new code lines , which adds work, making it for currency, would be much easier way. So this was my excuse of abstinence, in to voting :mrgreen:
Imho if we add a new crafting system, it will be added to the end of the queue for "eventually implemented" which is like endless already. And to keep effort low why not use existing code like the token stone or such to sell it.
Drinyen wrote:
Sun Oct 27, 2024 11:10 am
I think for pricing purposes id like to see a stone with some of these QoL items but maybe it could be priced off the last price sold at auction? Maybe it could have fluctuating prices. Prices goes down if people aren't buying and up if they are.
I do not think this is a good idea. Because if once there is low attendence on an auction or people just dont care, or they are - once in a lifetime - on the same page and only bid the starting bid then people will buy ENDLESS of those instruments at low prices, lets say 1m tokens just to stockpile them. and later someone would need to pay multiple of that. Tie it to the auction price of last auction i do not think is a good idea and if this permanent purchase is added i think it should not be sold in auctions anymore but keep those slots free for the real deals that everyone is in their hamster wheel for: + weapon level points deeds, X to Y deeds, +10% to weapon HIt Deed, rare Ethys, rare Deco, Molds/ nice samples.
I also wouldnt base the price off the recent auctions as i think those prices are not representative of their worth. I think prices recently skyrocketed cause some players with good financial backgrounds battled for it as they got desperate :lool:

Kind regards

Arandros
Hey I'm not "desperate" LOL, I personally would let +C work strickly on getting the trusted players the ability to answer TICKETS!!!! That should be first and foremost at the list and should have came before a deco team in my opinion TICKETS are essential to players on this shard not items on stones or deco to sink gold. What good is a stone or auction if you can't use the items you buy.
This desperate was not directly pointed at you as there need to be 2 interested/bidding to raise the price and if OTHERS were not desperate the price would have stopped at the normal auction price. But both you and some other player(s) were REALLY wanting it. I dont know what the dynamic was as i was not there. just saw the results, thanks to WIL! (best person)

Kind Regards

Arandros
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