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New Shard Idea
Posted: Wed Jun 24, 2009 9:58 pm
by Gumbi
+Colibri wrote:Outlook for the summer of 2009
Just some ideas I wanted to share with all of you, two things that are planned to go in and will be a lot of fun to code.
Not sure if this will go in first, there's the portal upgrade, and the specifics on this one are pretty simple to figure out: guild chat capability, possible to reply to messages or even initiate a message to someone. Excelsior Exchange (Exex) will support non-stackable items. It will also be upgraded so that a couple of the frequently traded commodities (iron, wood, tokens, ed, organics, ointments) will be traded directly with a bid/ask system, kinda like the stock market.
I'll be working on automating as many player services as possible, both to give us staffers more time to do fun stuff, also to get rid of the sometimes long wait times.
There's one very promising idea of having two shards in one server. I have been giving it a lot of thought about how this would be technically done, and i've settled for one solution. It could allow even more than two shards eventually, though for now having two is pretty much a good goal.
The second shard would have all objects placed exactly the same, with one big difference, there would/will be no staff members to monitor chat, and many other rules. The only thing we'd monitor there is things that would have direct effect on the primary shard, that is dualclienting and AFK gathering/leveling. Language would be unmonitored, though there's still a few things to be decided about here. This shard would mainly be for those who don't like the carebear nature of our shard, for those who like the functionality but would like a more adult atmosphere. This primary shard would however still be kept under strict rules, and anyone who would be porting the adult atmosphere over, would be facing the same penalties as anyone else.
Number of houses would cumulate from both shards, meaning that you can have 2 houses on your account, no matter where they're placed. Can be one in each shard, or two on just one shard. Transition from one shard to the other would be done by a special gate. The transition would probably restricted in some way, such as perhaps that you could only pass it once every 24 hours, there may as well be some fee. Idea is that we want transition to be possible, but that the shards would still be kept separate in a way. As you may have already concluded, the public chat would be separate on both shards, though PMs could probably travel from one to the other.
This is just an idea for now, but i think i know enough about RunUO to attempt this upgrade. If/when it is done, not all facets will be open/spawned at once, but probably it will be made so that as we reach a high enough number of people on both shards, new facets will be spawned.
Oh, and here's a fun fact. We'll be hiring soon (keep an eye on this thread over the next couple of days).
I think this would be a cool idea. I know pvp has been mentioned a lot but and idea that could go along with the new adult atmosphere shard would to have pvp on one facet (fel). If someone doesnt want to have that risk go to the sissy server

Re: New Shard Idea
Posted: Thu Jun 25, 2009 1:32 pm
by Undertaker
Gumbi wrote:I think this would be a cool idea. I know pvp has been mentioned a lot but and idea that could go along with the new adult atmosphere shard would to have pvp on one facet (fel). If someone doesnt want to have that risk go to the sissy server
an get banned for calling someone a sissy... aka name calling... which is why the pvp never went thru an why so many ppl are against it on the server as is...
Re: New Shard Idea
Posted: Thu Jun 25, 2009 3:55 pm
by Tael
I fail to see the benefit in trying to be two different shards---it may be an interesting technical problem to solve, but it would most likely ruin everything. One shard with one community works just fine. Once you create a division between people, it tends to fester. At risk is the destruction of the community feeling that makes Excelsior a friendly shard; this is a delicate thing that you can't take for granted. I'd also predict more need for policing the shard rather than less, with a concomitant lack of general goodwill.
I see this idea as a huge mistake.
Re: New Shard Idea
Posted: Thu Jun 25, 2009 4:59 pm
by Llexa
Agreed. As per the early signs in Gumbi's post for example, lol.
love,
Llexa
p.s. And besides that, it will simply make a situation of "Good server vs. bad server*... both interest parties will think the other server is of lesser status. Basically one hand yelling at the other hand. "that other excelsior stinks!"... its ridiculous. Anyway that's my 2's and im heading home soon. Enough work for one day

Re: New Shard Idea
Posted: Thu Jun 25, 2009 7:22 pm
by Tribecca
What a person thinks will happen says alot about that person. I personally believe that the choice will be a great asset. I know that I would love to learn how to be an effective PVPer.
Re: New Shard Idea
Posted: Thu Jun 25, 2009 7:54 pm
by Tael
Gumbi was merely hoping for some additional PvP possibilities on this adult shard---in fact Coli is suggesting a place where chat and such is not monitored for child-friendliness. So this would be a new shard where you can swear and talk about sex and drugs. I don't think this is worth dividing the shard over. There's a big risk of damaging the shard as a whole, since neither of the splinters in this case would be a full shard in terms of population and community.
This seems to me a clear case of deciding what the shard should be and sticking with it. If it's a family shard, then leave it at that. As for PvP, I have no problem with it as such, though I think that mixing PvP into a Tram shard is a bit lame unless it's done carefully. It could easily become a formula of farming Tram for items and then fighting arty vs arty. The rich people win. Good PvP needs an environment conducive to PvP or else it's just a joke. But that's another discussion entirely
For anyone who just wants somewhere to go learn PvP, I see no problem. Isn't there already a place for that?
Re: New Shard Idea
Posted: Thu Jun 25, 2009 8:58 pm
by Tribecca
I think alot of people are missing the point. Its not splitting the shard, its developing a new shard on the same server in Colibri's location.
Plus, I guaran - dern -tee ya that noone is gonna leave if a PVP shard is developed. It will IN NO WAY affect the game play on Excelsior. Just don't go on it if it scares you.
What gets me is the negativity that I saw in a thread about this before and the near-sightedness I see now. I don't understand how anyone can be against having more people on Excelsior period, whether it be PVP and Non-PVP. Just think of the growth in population we would have! And if you are afraid of Boneheads, then the staff will take care of them.
Re: New Shard Idea
Posted: Fri Jun 26, 2009 10:27 am
by +Colibri
Well my thought is that, we have this software on which the shard is running, but there's many people out there who like the software but would prefer a more loose atmosphere. In a way, it's a form of discrimination

Well I actually prefer a civilized community, but it would be nice that a different type would be available as well, but on the same software that we are running right now.
Another idea is to make a complete duplicate of the shard, including the website and all, and have it completely separate. But in a way it would be good to have them connected, so that you may travel from one shard to another, not having to rebuild all the skills again.
Maybe this could be done, and if we see it isn't working out, we could then close it and go back to how it is right now.
Re: New Shard Idea
Posted: Fri Jun 26, 2009 10:51 am
by Gumbi
I have a quick question about this, when you are on different shards will you be able to see the other players still from the other shard? If not then will there be different spawns on both shards or will you randomly just see monsters disappear?
Re: New Shard Idea
Posted: Fri Jun 26, 2009 11:46 am
by +Colibri
The spawns would be separate, and if you checked the list of currently online players you could only see those that are in the shard you are currently in. Because of the double spawn, we'd first have to build up some more player numbers, although I believe that will come in the autumn when more people start spending their free time indoors. Or well it could also be that not all facets would be spawned at the beginning.
Re: New Shard Idea
Posted: Fri Jun 26, 2009 12:46 pm
by Tribecca
Super Fine! And I can see myself having characters that will only log onto the PVP shard as they are PVP characters. My crafter and my NON-PVP fighter wouldn't even have to step foot onto the new shard! I love the idea!
Re: New Shard Idea
Posted: Thu Jan 07, 2010 6:41 am
by Kile Morgan
Was just wondering how far along this idea is? I've actually been (slowly) building up a second char to put in this if it does happen. Also while I can't find it at the moment, I seem to recall that upgrading to runuo2.0 was brought up, is that something that also could be discussed?
Re: New Shard Idea
Posted: Thu Jan 07, 2010 7:12 am
by +Colibri
Upgrading to 2.0 is pretty much impossible, because we have so many custom things it would take months to either port everything to the new 2.0 server, it might however be more economic to downgrade the 2.0 core to match most of the scripts, then just edit a few of the problems with compatibility, and that might be a faster solution... But we don't have a whole lot to gain by upgrading to 2.0, well there's a few extra scripts that we could install... right now i'm undecided.
The reasons i would like to upgrade to 2.0 is because of the faster core that can better utilize the 4 cores (with 2 threads per core that makes a virtual 8 CPUs we have right now), and integrated support for newer client versions.
As for the split shard idea, it's been somewhat scrapped, not sure if i wrote this on any other thread. That character you've been building up might however still come in handy, there's another thing that is on the table but still classified
