Alchemy... a dead craft?
Posted: Sat Sep 05, 2009 7:57 am
Other than bee keeping, and maybe some poisons for the few who seem to use poisonable weapons, there doesn't seem to really be much use at all for alchemy. Maybe a greater cure could come in handy now and then, but what else?
How come the Conflagration and Confusion potions cannot be made on the shard? What about making healing potions a little more competitive to spell based heals? I mean a greater heal does about 25-30hp (with no enhance potions modifier)...much less than a clerical heal. After all, they can only be used what, once every 10 seconds?
What about Ninja smoke bombs? I don't see those listed on the mortar/pestle tool...
How about a mana restore potion? An int bonus potion? a defense or some other stat bonus potion? invisibility? Mining/Lumberjacking bonuses?
How about some sort creation process where you can randomly create a potion of extraordinary power at high skill levels?
There are sooooo many possibilities here and this could be such a great craft!
Could these be implemented on the shard?
How come the Conflagration and Confusion potions cannot be made on the shard? What about making healing potions a little more competitive to spell based heals? I mean a greater heal does about 25-30hp (with no enhance potions modifier)...much less than a clerical heal. After all, they can only be used what, once every 10 seconds?
What about Ninja smoke bombs? I don't see those listed on the mortar/pestle tool...
How about a mana restore potion? An int bonus potion? a defense or some other stat bonus potion? invisibility? Mining/Lumberjacking bonuses?
How about some sort creation process where you can randomly create a potion of extraordinary power at high skill levels?
There are sooooo many possibilities here and this could be such a great craft!
Could these be implemented on the shard?