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Pet slots

Posted: Tue Jan 19, 2010 8:36 am
by Ruewyn
I'd like to see more types of pets become popular (useful) to use. Due to nobles and mules only requiring 1 slot, they have overtaken the shard as THE pets to use. Thanks to Highroller and a few others, there are a few more pets (1 slot) that have gotten to be used), although they are still not as popular as nobles probably due to their speed.

So, I suggest a deed, bought with tokens or ED, that would reduce the slot taken by a pet by 1. So, for example, buy 5 deeds, and you can use 5 Unicorns or Nightmares... for 10 deeds, you could have 5 Cu's. 15 deeds and you could have 5 Hiryu's.

I know there are ED rewards that increase the slots available. The problem is still this, it is more useful to have 6 nobles or 6 mules for instance. I want to see more types of pets be viable.

1. This will give breeders a lot more options to work on....
2. It shouldn't damage current breeders business, as their current stock of maxed pets, will still be in need.
3. The new pets (in theory) won't be anymore powerful then 5 mules.

I'll stop my reasoning for now, and wait for some responses to see where this goes...
bottom line: this isn't to make anyone more powerful (although a few pets might do that), but to give alot more customization to characters.

Re: Pet slots

Posted: Tue Jan 19, 2010 8:55 am
by TheWatcher
I do like this idea, my only issue with it is the skills some pets are able to get to for example a rune beetle I just freshly tamed has 139 poisoning, 110 magery, 105 meditation and 118 eval int. To have 5 of them running around with max stats, hit and mana would make say 5 mules obsolete with their 100 cap. (although having not bred them they may drop back to 100? not sure)

All this will do is change peoples pet of choice. Maybe an option to lower a pets max skills to 100 to even the playing feild would imporve this?

Having said that I do like this idea. I dont like the idea of increasing pets stats to how many slots they take. Eg WW with 3000 str and hits. Once again this will only hurt bio owners who have put effort into crafting and making them. Maybe this option is a better one that solves the tedium of nobles and mules and increases the variety a little.

Mind you I lose track of my char with 5 mules, having 5 WW surrounding me would be crazy :shock:

TheWatcher

Re: Pet slots

Posted: Tue Jan 19, 2010 10:26 am
by Ruewyn
I'm not sure about the skill points after breeding, i do know my nobles came with skills over 100, must just depend on the breed. My argument to that is, with 130 pet ps's, all mules could have the same skills (except the 139 poisoning you mentioned), but that would be kinda neat, and give more variety, to have certain pets that give a little bonus in different areas.

I'll be honest, I do think pet's like Cu's, that do double damage, will be insanely powerful, and probably then be the pet of choice...but this probably shouldn't be a cheap upgrade to your pet.

I also like the deed option for this, as it applies to only 1 pet. If your pet gets stat lossed a few times, you either have to get the ointments (pricey), or get a new pet and get new deed to lower number of slots (very very pricey).

The idea is not at all to create insanely powerful pets, it is solely to provide some variety, in pet looks, and special abilities/damage types for certain circumstances.
Also, i am not a scripter, so i don't know for sure, but it seems like a very simple thing to add a deed that just altered the slot level of 1 pet


edit: just thought of this. To those that are angry this idea will make 1slot pets worthless... You can still get the follower slot +1, and have 10 nobles or whatever you wish, and this SHOULD be way cheaper then my idea to have say 5 Cu's.

Re: Pet slots

Posted: Tue Jan 19, 2010 12:08 pm
by Highroller
I think this is a viable idea but the deeds better be pretty darn expensive. And yes I have done my part to provide options in 1 slot pets. Swamp Dragons, Emerald Cats, Killer Bunnies, Ostards and Scorpions to name a few. I have 4 or 5 more 1 slot pet types fairly close to maxed too. But you know, I think nobles are over rated. I find for example a pack of ostards kills Lady Mel FASTER than a pack of nobles. Due to the fact that she has lower physical resist than energy resist. It all depends on the monsters resists in most cases. Nobles run around like Whirling Dirvish and LOOK impressive and they keep up with you better but in most cases a pack of another 1 slot pets does just as well and is cheaper.

Re: Pet slots

Posted: Tue Jan 19, 2010 12:23 pm
by Stanley Cleaner
I recall in an auction a -1 to pet slot for sale. saying that it is possible and I like the idea. with the following twist.

1. Unlike the one sold at the auction you can not reduce pet to be 0 slots. max on min slot for pet with new deed would be 1
2. IF you Breed the pet it does not keep Same slots. ie. a pair of Nightmares that has 1 control slot have babies. the babies have 2 slot and that meands you need the deed to be make it into a 1 slot.

Thats what I would do and the price be like 100k tokens.

This would make some 2 or 3 slot pets useful ... ohhhh and this cant be used on Bio Pets :)

Re: Pet slots

Posted: Tue Jan 19, 2010 12:39 pm
by Ruewyn
I agree on your 2 points Stanley, however i was thinking the price to be way more then 100k token, but maybe i'm misguided. I agree with Highroller on the price issue, originally I was thinking more like 500k tokens, then i thought 100 ED, then maybe just 50 ED since that is still quite alot to collect for just 1 deed.... but maybe I am getting ahead of myself. Let's see if the idea can get approved first, and not cause any balance/economy issues.

I realize the high price means mostly just vets can afford the deeds, but as Highroller also pointed out, there are still several one slot pets that will do just as nicely, or better in certain circumstances, and alot of those don't even require high taming skill to control, so New players also can have maxxed out pack instinct pets without having high taming skill or a ton of money.

Re: Pet slots

Posted: Tue Jan 19, 2010 7:56 pm
by Highroller
Well as for me I would like to see it kept to a gold per deed. There are enough things to push up price of ED already. And considering your pet may die and get a 5% stat loss the day after you use the deed on it making it VERY expensive might defeat the whole idea. I know I advocated making it expensive but if the deed costs more than the pet then its a big gamble. That is my feelings at least...

Re: Pet slots

Posted: Fri Jan 22, 2010 10:45 am
by Highroller
Well I guess that idea was a wash Rue :o) I liked it :o))

Re: Pet slots

Posted: Fri Jan 22, 2010 3:51 pm
by Mogster
Well I'm not sure when was the last time i saw one of these deeds on the auction but they went for crazy money some in the range of 10m or so i think.

Would these deeds be useable on Bio as well for example?
Maybe they should only be given out as part of a Pet bod?
Personally Gold isn't worth much and token of a high value would be a better choice and even some kind of quest should be involved to stop lazy people like me just buying what i want.

Just an idea

Re: Pet slots

Posted: Fri Jan 22, 2010 11:12 pm
by ticketguru
I really like the idea of a deed that would reduce the pet slot usage on multi-slot pets. I would limit the usage of the deeds to just one per pet to reduce the slot usage by one, never reducing below one slot and they can't be used on bios; also the slot reduction would not carry over to any offspring. That way nightmares and unicorns could become one slot and we would see them used much more often. I don't believe having 5 maxed nightmares would be much more different from 5 maxed nobles or mules, it would just add a certain amount of variation to the pet usage we see. This way cu's and dragons could become 2 slot pets and still not really unbalance the usage of the pets. Bio's would still often be the pet of choice and would stay at their current slot usage. I would certain have the deed more expensive than the pet bonding deeds, more like the gender change deeds, which are 25k tokens. If they were too expensive, then we would not see them used often, and everyone would just fall back on the current usage of mules and nobles.

The current slot usage of the different pets is a carry-over from the base shard configuration where there is no breeding. The more powerful a freshly tamed pet is, the more slots it would take. With the breeding scheme used here, we can breed up insanely powerful one slot critters, like the maxed rabbits that can easily take down dragons on their own.

Re: Pet slots

Posted: Sat Jan 23, 2010 3:10 pm
by Ruewyn
Ticketguru, Well said! I agree 100% with everything you stated.

Re: Pet slots

Posted: Thu Jan 28, 2010 11:58 am
by Highroller
Would be especially welcome for some of the 2 slot pets. They are stuck in a no mans land. They don't have any better stats than a maxed 1 slot pet but they take twice the pet slots.

Re: Pet slots

Posted: Fri Jan 29, 2010 5:05 am
by Kimitsu
Maybe i'm lagging here, but how is -1 pet slot consumption different from +1 pet slot capacity?..
well.. the only differences i see is:
1) -1 pet slot consumption apllies to the pet, thus when you trade or lose the pet, it stays with the pet, not you.
2) -1 slot consumption is much less usable than +1 slot capacity because it can't reduce 1 slot to zero, -1, -2 and so on. the +1 slot capacity deed can do that, virtually.

To make the idea viable, -1 pet slot consumption deed must be CHEAPER than +1 slot capacity. And, possibly, the pet offsprings SHOULD receive the same slot amount, as parents. Otherwise, everything will remain the same as it is now. It would be more useful to put more capacity on yourself than reduce pet's slot consumption.

Re: Pet slots

Posted: Fri Jan 29, 2010 10:29 am
by ticketguru
The difference is that the -1 slot on a pet can be applied to each pet you have. Right now 3 nightmares would take 6 pet slots, if I apply a +1 pet slot deed to myself for 500 ed then I could have them out at the same time. With the -1 slot on each one, they would then take only 3 slots and only cost the amount of the three -1 deeds, quite a bit less based on the proposal. True, it would only be valid for those three specific pets, but even then it would be good enough for most of us.

If the proposal were implemented, I would probably use 1 cu, 1 nightmare and 1 mule as my hunting party, and have 1 mule as a mount. To be able to have this with +1 deeds, I would need 2 at 1000 ED. With the -1 slot deeds, I would only need 2 -1 deeds at maybe 50k or 100k tokens or the equivalent.

Re: Pet slots

Posted: Fri Jan 29, 2010 2:58 pm
by Ruewyn
Yep, the idea is to make all the old original pets attractive to use, since the 1slotted custom pets and breeding made them obsolete.