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Excelsior Economy Regulation Association

Posted: Tue Oct 19, 2010 8:51 pm
by Gwendolyn
I think it's time we standardized some prices, so i'd like all the vets 6-9+ months of play time or greater to get together and form and unofficial guild where we discuss, in a forum, the prices of major items.

Be mindful that if you are a vet and you snub your nose at this idea, but enough people jump on board, it'll snow ball and before long with enough popularity, it'll become the norm. I'm not out to make money, or lose it, i'm not trying to control anything, i just think it would be beneficial to new players to have an idea of what something is worth, more-so than that of just asking in global "Price check" and hoping that they get a solid answer.

this will be verifiable, from multiple sources and set in stone,

we can build a list of items together and come up with a tentative price resource and stick it up on the wiki some where

what do you guys think?

Re: Excelsior Economy Regulation Association

Posted: Tue Oct 19, 2010 11:34 pm
by Adrias
http://en.wikipedia.org/wiki/Price_fixing

also you do not understand economics (were you one of the people saying 'hurddurrrr [exex ruinded capitalism the other day'?)

Re: Excelsior Economy Regulation Association

Posted: Tue Oct 19, 2010 11:47 pm
by Gwendolyn
Adrias wrote:http://en.wikipedia.org/wiki/Price_fixing

also you do not understand economics (were you one of the people saying 'hurddurrrr [exex ruinded capitalism the other day'?)
pretty sure this thread calls for vets only



aint you never listened to anything your mother told you? if you dont have something nice to say dont say anything at all?

Re: Excelsior Economy Regulation Association

Posted: Tue Oct 19, 2010 11:54 pm
by Adrias
Gwendolyn wrote:
Adrias wrote:http://en.wikipedia.org/wiki/Price_fixing

also you do not understand economics (were you one of the people saying 'hurddurrrr [exex ruinded capitalism the other day'?)
pretty sure this thread calls for vets only



aint you never listened to anything your mother told you? if you dont have something nice to say dont say anything at all?
pretty sure prices are dynamic, weren't cars like 10 dollars when you were born? (ps public forum is never private for the audience you are trying to attempt to contact. ps price fixing calls for veterans to buy out at the under priced price to price at your 'real price'. pss this is socialism)
Gwendolyn wrote: aint you never listened to anything your mother told you?
also since you did point it out in an obtuse matter (double negative, redneck style), i do listen to my mother, she told me to call out people who are incorrect

Re: Excelsior Economy Regulation Association

Posted: Wed Oct 20, 2010 12:56 am
by TheWatcher
I had a similar idea one day, though decided not to post it :)

Mine was more of a colation of the willing. Rather than vets organising a group to regulate prices so to speak it was more a group of people who only sold to each other and not at inflated prices. This was around the time PS prices shot up to 2 mil and Eds 100k per.

The idea being if you were in the co-alition of the willing you would sell to other people within the co-alition at a reasonable price instead of the over infalted price things where heading too.

I think the recoding and fixing of EXEX has fixed this problem. Vets already set the price on things imo. For example organics. There is a handful of vets who make bios and they are the ones who eventually buy the organics. If we as vets dont buy them at over inflated price the price will eventually drop back down to what we are willing to pay.

Newbies are already at the mercy of vets in regards to the economy. To be able to attain the high end pieces you need to be a vet and at the same time to be able to buy the resources newbies have access to it helps to be a vet too.

Organising a group to regualte prices just make vets seem sinister and manipulative. The fact is we already regulate prices, without the need to make an organisation to be a target.

As far as writing a list goes I think it is a great idea. It would however have to be a price guide with recoomadations on prices rather than a set in stone price. If the ED crisis taught us anything it is that if people want something bad enough, they will pay over and above the norm to get it

My 2c

Watcher

Re: Excelsior Economy Regulation Association

Posted: Wed Oct 20, 2010 6:53 am
by +Veritas
aint you never listened to anything your mother told you? if you dont have something nice to say dont say anything at all?
Hmm.... ;)
pretty sure this thread calls for vets only
You can't be exclusionary on a public forum. However, considering only what veteran players express is an entirely different thing.

As long as opinions and exchanges are shared/expressed respectfully and without vulgarity, this could be a thread worth keeping at the top.

+V

Re: Excelsior Economy Regulation Association

Posted: Wed Oct 20, 2010 7:02 am
by Tael
Gwendolyn wrote:I think it's time we standardized some prices, so i'd like all the vets 6-9+ months of play time or greater to get together and form and unofficial guild where we discuss, in a forum, the prices of major items.
I don't like the sound of this. Especially why do the interests of the vets matter more than anyone else's? In my own case, I sell ingots, and I compete with the hungry newbies who are dumping ingots cheap so they can afford a house plot or a good pet or whatever. My reaction: good for them. I'll compete in a free market. I like exex because it's democratic, and you have to stay awake and watch the fluctuating prices to sell your goods.

If you're talking about luxury items and not common resources, then that's perhaps a little different. You did say "major items" but that still isn't clear enough, I'm afraid. Gems of Completion? Popular artifacts? Power scrolls? I'd really need to hear more specifics.

Re: Excelsior Economy Regulation Association

Posted: Wed Oct 20, 2010 7:39 am
by Ceara
A little competition never hurt anyone!

Price "fixing" isn't going to solve the economic problems. Guidelines are a totally different thing, and more like suggestions rather than rules.

You will ALWAYS have someone who wants to bend or break the rules to generate a greater profit. Greed seems to be hard wired into our systems. Everyone wants more. But you can beat that vicious cycle. CHOOSE to charge reasonable, fair prices and you will receive MORE profit in the end. More will buy from you if they know you won't overcharge them.

It's simple really. Choose to become honest and fair. Employ the golden rule. Put yourself in the consumer's shoes. What price would you pay if you were in the position of purchasing? How would you like to be treated as a consumer? At the same time be true to yourself and charge enough to make an honest profit without gouging the customer. You deserve to be paid for materials and time spent obtaining and/or crafting.

If prices keep skyrocketing, more and more people will say, "Forget it, I'll go get my own." Then you just lost some sales.

It's the same for all the world's problems today. CHOOSE to do what's right, true and honest, then you won't have to go through a situation that will force the issue and really hurt you in future. Learn the lessons now before they come around to bite you in the backside.

The Ultima Virtues are there for a reason. Learn them.

Honesty
Compassion
Valor
Justice
Sacrifice
Honor
Humility
Spirituality

Re: Excelsior Economy Regulation Association

Posted: Wed Oct 20, 2010 8:22 am
by Nelapsi
I have to say, I can only view this as a bad idea. I fail to see what price fixing brings or offers except telling people how they are going to play the game. I worded it like that because not everyone plays UO for the same reason, some play for the hunting and killing, others play to decorate houses, some might even play to engage in a living economy. I would support an estimated price list to help new players but anything beyond that I feel isn't a good thing and kind of leaves a bad taste in my mouth.

Lets take an example of Titan's hammer, in the last few weeks I have watched it go from 150 eds to 250 eds. Face it, people will offer what they want to offer and people will sell at what they want to sell. Besides does it really hurt anything?

Re: Excelsior Economy Regulation Association

Posted: Wed Oct 20, 2010 8:45 am
by Whiskey Jack
Only been here 7 months. When I started organics were 200 per and oints were 7000. Within 3 months new players started hiking, attempted rather to raise organics up to as much as 300 per and oints 10k. Players quit buying at that rate and eventually things went back to norm. Guess what i'm saying is the rates will fix themselves. What new players or any players should realize is that the more it cost to make bios due to increase cost in organics then the bios will cost more in the long run. So the player that sold the organics at a high rate gets ready to buy a bio it will cost more. INFLATION!! This really wont hurt vets as much as young players raising the prices, it will hurt the players raising prices in the end.

Re: Excelsior Economy Regulation Association

Posted: Wed Oct 20, 2010 11:27 am
by Kaiana
It would be nice to have a list of prices to go by, but there is simply no way to keep it accurate and current. It's simple economics. Everything depends on the supply and demand of the product and if we were to set a price on something there is no way to keep that price regulated. If everyone is trying to sell at a set price someone is definitely going to undercut that price to get theirs sold first. That's just the way it works. That being said, I remember that there used to be a rough list somewhere....in fact I think I posted one a long time ago. It had price ranges, not set prices. And I'm sure that by now it's way out of date :)

Re: Excelsior Economy Regulation Association

Posted: Wed Oct 20, 2010 4:43 pm
by Gwendolyn
it would just be a generalization

and would not be for anything that can be put up on the exex.

Batwing sandals, acid proof rope, certain powerscrolls, Titans hammer


people will pay what ever the hell they want for what ever the hell they want, but these prices are generalized

at an average, excluding some recent high end sells, the titans hammer is worth about 1.5 million for example, new players come in, see some one buying for 200 Ed and they think thats the standard

new player gets their hands on a 58x4/5 weapon and doesn't even pick it up, for sells it for 100-200k instead of the 2 million its potentially worth, etc etc


i can see the point of not wanting to update and upkeep a thread like this, so i guess it is just a dumb idea.

Re: Excelsior Economy Regulation Association

Posted: Wed Oct 20, 2010 5:03 pm
by Dragor The Fisher
I do not agree with the concept behind it. But it was not a stupid idea generated a lot of great conversation. I enjoyed it.

Re: Excelsior Economy Regulation Association

Posted: Wed Oct 20, 2010 5:20 pm
by Brotherwolf
Economy regulation association? Very simple. You don't like the price you simply do not buy it. I for one try to undersell almost everything I have excess of because I would rather play then hold on to stuff I already had or do not need. Also the people who over price stuff on their vendors end up holding on to stuff longer and paying a higher daily vendor fee which ends up hurting them in the long run. One example is the other day I saw Earrings of spiritually on a vendor in TC for 250k! I laughed knowing I sell them for about 30k in a day so imagine the daily vendor cost for that one item at 250k when it takes a week or maybe more to sell it? Some research and patience has helped me obtain the items I wanted without paying for someones outrageous weekly vendor fee's. Also I see more newbies messing with what used to be normal or average prices for items more then vets for the reason they wish to get rich fast.

Wolf

Re: Excelsior Economy Regulation Association

Posted: Wed Oct 20, 2010 6:36 pm
by Fiacha
just not possible lol literally I might try to sell something for the price it was several days before but then will be told it is now a new price which is fine lol but makes it so a list is pretty impossible to compile :)