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HC area

Posted: Thu Oct 21, 2010 4:53 pm
by Penny
Just an idea.. Inspired by +Veritas' healing/dex post.

1) Create a separate area/map
2) No NPCs at all
3) One way in, no way out
4) Once a character enters the area, all items deleted, all skills to zero
5) Maybe a little starter bag with some tools (since there's no NPCs)

This would mean that you can create a secondary character to enter the area. No NPCs means: without breeders there wont be pet breeding, no bankers to "smuggle" items in via bank.

All that will ever be created will be crafted by players: No reg stones, gotta grow the regs and craft arrows. If you want a piece of armor, there's no GoCs, no arties, buy from another player smithing/tailoring them.

No more running through dungeons with pets, no more relayers to get those insta heals and insane armor sets. You'll need teamwork. ( That's the kind of fun I think +Veritas meant in the other post ).

You get the idea :) I think lots of vets would create a secondary char and go there in a heartbeat, I would.

The idea would still need some work, and I know there's other stuff the staff is busy with, just throwing in my 2 cents for the future :)

Re: HC area

Posted: Thu Oct 21, 2010 5:43 pm
by Adrias
Main problem is I see people going 'hurr let's see what's in this gate' on their main character, despite how many warnings there are

Re: HC area

Posted: Thu Oct 21, 2010 5:48 pm
by Penny
Heh, if someone touches an electrified fence despite the warning sign.. i think there's a song that goes "if you're gonna be dumb, you gotta be tough" :P

Re: HC area

Posted: Thu Oct 21, 2010 5:59 pm
by Ceara
Penny wrote:Heh, if someone touches an electrified fence despite the warning sign.. i think there's a song that goes "if you're gonna be dumb, you gotta be tough" :P
Ren and Stimpy had a board game about that. LOL!

Re: HC area

Posted: Thu Oct 21, 2010 8:35 pm
by +Veritas
Interesting idea =)...I wouldn't mind seeing that.

And no worries. I will probably be making half the monsters in my new areas have either mortal strike or paralyzing blow....

+V

Re: HC area

Posted: Thu Oct 21, 2010 11:53 pm
by Tael
This idea is kind of similar to the thinking behind Siege Perilous, which was my favorite OSI shard. Maybe it would be easiest to implement as a separate shard with a different, much tougher ruleset. You could be allowed one extra character that has to be created and trained there. No guard zones. Aggressive spawns everywhere. A real bootstrap environment. Very interesting idea.

Re: HC area

Posted: Fri Oct 22, 2010 7:13 am
by Whiskey Jack
Awesome idea! I would definitely get into that. They could make the gate idiot proof. NO character over 1 week old for example can enter gate.

Re: HC area

Posted: Fri Oct 22, 2010 7:59 pm
by Steve Irwin
I love the idea! I would definitely participate in that 100%. The only thing that would be bad would be no bank. You would never be able to gather gold at all. You would not be able to store wood or ore from gathering and could never hold onto weapons to even help others out cause you would be so overloaded you couldnt craft more. Would love to see it happen though. If you were to remove Champs and Peerless then you wouldnt have more to worry about in the way of pets. Or if no oints dropped then you couldnt create super pets.

Re: HC area

Posted: Fri Oct 22, 2010 11:52 pm
by BlaZe
Great idea, kinda reminds me of Diablo, though with the added [exex system They'd have to make that disabled for said characters as well. No bank wouldn't be too bad of a problem as long as housing would be cheaper or maybe adding some townhouses/apartments for rent (may have to figure out a system that takes the gold from the player's house rather than bank). Ointments should be allowed to spawn though, since farming the reagents would be painful enough. :D

As mentioned in another post: its an awesome idea but there's still so many bug fixes to be handled that working on this would distract staff from some important issues (fixing the Angelic Faith timer, certain trading exploits, Mondain's Legacy weapons' special moves, etc). I'd love to have this implemented but would much rather see what happens when these fixes are made. =\

Re: HC area

Posted: Sat Oct 23, 2010 12:24 am
by Undertaker
BlaZe wrote:As mentioned in another post: its an awesome idea but there's still so many bug fixes to be handled that working on this would distract staff from some important issues (fixing the Angelic Faith timer, certain trading exploits, Mondain's Legacy weapons' special moves, etc). I'd love to have this implemented but would much rather see what happens when these fixes are made. =\
*Likes*

Re: HC area

Posted: Sat Oct 23, 2010 6:52 am
by droolguy
FYI, they could just boot up a second shard that was completely un-spawned except for the dungeons.

It would be much easier to regulate that way.

Re: HC area

Posted: Sat Oct 23, 2010 2:05 pm
by Nelapsi
+Veritas wrote:Interesting idea =)...I wouldn't mind seeing that.

And no worries. I will probably be making half the monsters in my new areas have either mortal strike or paralyzing blow....

+V
I liked Jack's idea better, was more creative and challenging. All it would take is a 2nd Fel, we have a 2nd Malas map in play now. I would also like to add no relayers or ed purchased items as well to this new map. In fact, this could be easily done with your current story line as the "Shadow" splits fel into two separate worlds.

This would be insanely cool, I think it will have an added bonus of opening up the normal areas to younger players as well.

One way to solve the players entering by accident is having only newly created chars able to enter the gate. Could be handled a few different ways, this makes everyone equal when they start.

Re: HC area

Posted: Sun Oct 24, 2010 12:41 am
by Ritchey
I really like this idea. I have always been looking for a freeshard that was similar to Siege Perilous. If this idea would be accepted (either as add-on to this shard or a new one altogether) i would definitely start playing UO again (and donating too!).

If you think about it, removing most NPCs and the banks, you end up with 200+ empty buildings ready to be rented! no more polluting the wilderness with rows of housing (and think of the server ressources saved!).

Re: HC area

Posted: Sun Oct 24, 2010 7:55 am
by anarchy
any way during character creation you could pick this "new area" like you pick brit/moonglow etc... pretty good idea.

Re: HC area

Posted: Sun Oct 24, 2010 11:37 am
by Ceara
While this is a superb idea (and I would love doing it too!) other things need to be fixed first.