Imp Pets Str doesn't matter.

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Devlin
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Imp Pets Str doesn't matter.

Post by Devlin »

Strength doesn't matter for imprisoned pets/albinos. Did a study, control mob was melisande. Two squirrels, str's 364 and 297 used as test subjects. Did 100 hits for each squirrel, summed up the dmg outputs and got the following.
364 strs avg hit = 70.8888
297 strs avg hit = 66.6666
Definitive conclusion that strength doesn't matter, adds a 4.2 damage difference over a span of 70 str.
Max hits: 84/81
Min hits: 63/61
Modes: 75/72
Sooo, yeah. Stop paying 2 million for pets that are 360+, cause frankly.. it isnt worth it. Oint the dex, they'll attack faster, all you need =)
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Reese
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Re: Imp Pets Str doesn't matter.

Post by Reese »

SO if the str doesn't matter for just 1 have you tried this with 5 Imprisoned pets? Not only the dexterity, You also have to have the stamina >= the total dex. 125 dex =< 125 stamina 140 dex =< 140 Stamina. The extra gap in stamina from 140 to 550 provides a window of opportunity that the stamina can drop without losing swing speed.
I wouldn't pay 2 mil for an imprisoned pet fresh out of the crystal. They don't even sell for what they are worth in Elven notes after you buy them off the stone.
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Re: Imp Pets Str doesn't matter.

Post by Nick »

yes but when 5 imps at 370 are chewing on something how much more DPS will be inflicted then if they were are 270. i've had imps hit for 550 dmg before (363 sth). when the pack bonse kicks in how much of a damage difrence is it gona between a 370 and a 270 pack? if im going to drop 800 or so oitments on 5 difrent pets, i kinda what the most dps i can posable get for my investment. when you drop 28 million (5 pets X 800 ointments X 7,000 gold per ointment) ointing a imp pack, paying 2 mill a pet more for a 360+ imp instead of a 270 seem worth while.
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Devlin
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Re: Imp Pets Str doesn't matter.

Post by Devlin »

Reese: I didn't experiment with multiple pets as pack instinct is simply a damage multiplier and would have just increased damage. As for the dex/stam concept? Didn't even think of it, although what you say holds true. If I drop 10% in my stamina (90/100) I'll swing at 90% SSI. Makes sense that if I was at 950/1000 I would still be at full (providing it isn't simply a % of your total stam, but like you said, tiers, allowing windows to keep SSI maxed).

Nick: As I explained at the top, pack instinct won't boost damage based on the str, its a multiplier on the damage output. If I have 300 Str and hit for an average of 100, then get a Damage Increase bonus of 25%, I'm going to hit for 125 on average. Str does NOT come into play here. Hence why I did my testing with only 1 pet at a time. Had I used multiples, their damage would have just been based on a multiplier (and I would have had no idea which pet was hitting and couldn't calculate anything)

I'm trying to do 2 things in telling everyone this; knock down the prices of squirrels and whatnot, as there is no noticeable or meaningful difference between a 270 and 370 str pet, as well as raise awareness to what stats are important for it. HP isn't necessary to oint, just beneficial as you won't have to rez pets as often. Dex is a must, hit faster, more damage. AR is your choice, I personally won't waste any more in it (10% Damage reduction. Not sure, may be only physical damage, anyone know?). Lastly, stamina. I've seen people with squirrels that have 550 stam, thought it was silly, til Reese pointed out what he did. That'll be my next project, seeing how SSI is affected as stamina is depleted.
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Tahris Nayloc
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Re: Imp Pets Str doesn't matter.

Post by Tahris Nayloc »

I think it's going to depend on what your attacking too.

I ran tests and calculations a while back using chickens as test subjects and this was my results:

355 STR = 328 avg-dmg/hit
300 STR = 311
280 STR = 306

These were based on trials of 10 chickens per imp. Now obviously the resists are different between Mel and a Chicken.
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Devlin
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Re: Imp Pets Str doesn't matter.

Post by Devlin »

I chose Mel because it allowed me to do all of my testing on the same target. I used both pets, one after the other, on the same Melisande (she was 1/4 HP when I was done) Each chicken will have ranging resists, Melisande was a perfect control because nothing changed. Chickens are hard to tell with.
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Steve
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Re: Imp Pets Str doesn't matter.

Post by Steve »

i think nick is right, its hard to tell unless you test it in packs. the reason i say is because of other things that "should work like this" often don't (im mainly thinking why earthquake is totally unaffected by SDI (and also druid spells for that matter))

so instead of just being a simple multiplier, it may have effects that you were not expecting. Testing's the word :) but thanks for the info thus far (gonna beat you up later as i get some decent cash for selling my used ointed pets...not any more i guess)
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Johnny Warren
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Re: Imp Pets Str doesn't matter.

Post by Johnny Warren »

Devlin wrote: Definitive conclusion that strength doesn't matter, adds a 4.2 damage difference over a span of 70 str.
Would be interested to see the statistical analysis on this. Anyone got a stats program and could perform a two way analysis of variance and see if there IS a significant difference... I don't have the software and I aint gonna do it by hand... it seems that 4.2 over a range of 70 with 2 variables could easily be significant... just at a glance...

PS i also think pack instinct will act as a multiplying factor making the 4.2 even more valuable..
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Steve
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Re: Imp Pets Str doesn't matter.

Post by Steve »

does the rest of the pack need to be attacking the same target for the damage bonus to take effect, or can they just be sitting next to you while the 1 pet attacks and does the multiplied damage?
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Adrias
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Re: Imp Pets Str doesn't matter.

Post by Adrias »

They all need to be attacking the same target
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Steve
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Re: Imp Pets Str doesn't matter.

Post by Steve »

hmm, very good to know, thanks.
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Devlin
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Re: Imp Pets Str doesn't matter.

Post by Devlin »

qbf. Dmg inc from pack won't add a ridic amount of extra dmg. Example: 2 pets that do 100 and 105 dmg each. 2 pets will increase +25% dmg, putting both at 125 and 131 dmg. 3 pets, 50%, 150 and 157 dmg. 4 pets. 75%, 175 and 183 dmg 5 pets, 100%, 200 and 210 dmg. Pack instinct damage bonus doesn't boost as much as you think
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Re: Imp Pets Str doesn't matter.

Post by Nick »

yeah haveing a 100% damage increase is not significat...ok logic check on that statment.
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Re: Imp Pets Str doesn't matter.

Post by TheWatcher »

I think the point being made is that on 2 squirrels with different str the 70odd str differnce between the two equated to 4hp per attack which equals 8 with the 100% instinct bonus. No one I think is segueing the effect of pack instinct. You do a max of 40 more damage with 10mil worth of imps than 2mil worth. Still it is a status symbol having 5 370str imps. And 40 extra hp on something with 40000 every bit helps!
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Re: Imp Pets Str doesn't matter.

Post by Highroller »

Good luck ever getting 5 370 str imps. Took me weeks to get 5 at 350+. I decided that was quite enough. One at 370 and one at 368 are my highest ones :o)
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