My Beef
Posted: Wed Feb 09, 2011 7:18 am
Can we look at some way to imrpove chances of making DNA vials?
My recent experience is this. I bought 20k organics. Figured it would get me a bio. I made DNa vial set 5k organics. Bio deed 1k organics. Then with the extra 14k made vials. I had eaten so was full. I have 120 tink and 120 taming. I failed 7 times... 7 TIMES. I am supposed to be at 90%. So I sampled environment, got maxed DNA first try. Sampled prowess took me 3 vials. I bought another 6k organics. Fail 3 out of 6 attempts to make vials again with full stomach. Took me 4 vials to get mimic. I am currently getting mental DNA. I was given 2k organics. I doubt i will get the sample from that.
So far on one bio I have broken/used 7 vials on sampling. 10k organics just on failing something I am supposed to be able to do 90% of the time. This time i was lucky and made the vial set (5k organics). In the past i have failed on these twice in a row. 10k organics for nothing.
If this was the first time I would say hey i am unlucky. However my experience is that i fail under 60% of the time making vials. Surely with the time and effort it takes to get to the point in the game where you can make bios (5k luck, 120 tink, 120 taming and the resources to be able to collect or buy organics), it is worth making an item that adds a 5 or 10% chance increase.
28k organics I have used so far. 5.6 mil in gold roughly. I will probably need 6k more. 6.8 mil in gold to make this bio. In a market where i cant sell one for more than 7mil I will make 200k for a bio. I could get that in an hour grinding. take the 10k organics of failing out of the process and it makes it worth while. Might even bring the price of them down for younger players to be able to afford them. If i did fail vial set it wouldve cost me 7.8 mil to make something i couldnt sell for more than 7mil.
I think this is just another thing that might kill the bio market for us all.
Then like JP said there is a chance you forget to stable them and poof gone....
My recent experience is this. I bought 20k organics. Figured it would get me a bio. I made DNa vial set 5k organics. Bio deed 1k organics. Then with the extra 14k made vials. I had eaten so was full. I have 120 tink and 120 taming. I failed 7 times... 7 TIMES. I am supposed to be at 90%. So I sampled environment, got maxed DNA first try. Sampled prowess took me 3 vials. I bought another 6k organics. Fail 3 out of 6 attempts to make vials again with full stomach. Took me 4 vials to get mimic. I am currently getting mental DNA. I was given 2k organics. I doubt i will get the sample from that.
So far on one bio I have broken/used 7 vials on sampling. 10k organics just on failing something I am supposed to be able to do 90% of the time. This time i was lucky and made the vial set (5k organics). In the past i have failed on these twice in a row. 10k organics for nothing.
If this was the first time I would say hey i am unlucky. However my experience is that i fail under 60% of the time making vials. Surely with the time and effort it takes to get to the point in the game where you can make bios (5k luck, 120 tink, 120 taming and the resources to be able to collect or buy organics), it is worth making an item that adds a 5 or 10% chance increase.
28k organics I have used so far. 5.6 mil in gold roughly. I will probably need 6k more. 6.8 mil in gold to make this bio. In a market where i cant sell one for more than 7mil I will make 200k for a bio. I could get that in an hour grinding. take the 10k organics of failing out of the process and it makes it worth while. Might even bring the price of them down for younger players to be able to afford them. If i did fail vial set it wouldve cost me 7.8 mil to make something i couldnt sell for more than 7mil.
I think this is just another thing that might kill the bio market for us all.
Then like JP said there is a chance you forget to stable them and poof gone....