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Clarification from players/GMs

Posted: Sun Feb 13, 2011 3:07 pm
by Diamond
Greetings all,

I recently attempted to purchase the 100 ED Item Appearance Change (Armor/weapon appearance change [e.g. a regular bow to look like a yumi, order shield to look like a chaos shield, helmet to look like a headband. Not possible to make an inter-layer appearance change, such as making shoes to look like a ring]). I wished to turn a weapon with great damage/speed into a weapon that had a different look. This was to be a purely aesthetic change, as I wanted my weapon to retain its great damage/speed characteristics but to also look different. (Please excuse my redundancy, but this is to be as clear as possible.)

However, I found out that because of the limitations inherent to the client being used, it is impossible to make Weapon A look like Weapon B without Weapon A losing its damage/speed and abilities. It will always take on the damage/speed and abilities of the new weapon, EVEN if this is just an aesthetic appearance change. For example, if you turn a black staff into a mace, it will only do the damage that the mace is capable of doing, swing at the speed that the mace is capable of swinging at, and use the special abilities that the mace is capable of performing. This brought me great sadness but I understand the GMs' hands are tied to the client being used, so that was the end of that.

But I got to thinking ... I previously purchased the 200 ED Weapon Type Change to turn a 3x58% hammer pick into a yumi. I did this because I wanted the hammer pick's awesome stats to transfer over to the yumi's enhanced damage output and special abilities. So I ended up paying 200 ED to do what the 100 ED Item Appearance Change would have done. I effectively wasted 100 ED.

Can someone please explain to me what I'm missing here? Could it be that the item appearance change can only be used on weapons of like construct? So, for example, if you have a mace fighting weapon and want to do the appearance change, the output must also be a mace fighting weapon?

Again, as the subject line states, I am merely seeking clarification and do not wish to stir up any issues.

Cordially,

King Diamond

Re: Clarification from players/GMs

Posted: Sun Feb 13, 2011 3:18 pm
by Diamond
To be even more clear, what I am arguing is that there is no difference between the 100 ED Item Appearance Change for a weapon and the 200 ED Weapon Type Change. The result will always be the same, although one costs twice as much to perform.

Re: Clarification from players/GMs

Posted: Sun Feb 13, 2011 3:57 pm
by Steve
i hope to god theres beeen some sort of miscomunication somewhere, cos i've used 200ED to change weapons quite alot, and to find out i could get the same result with half the cost...Grrrrrrrr *shakes fist wildly*

you aint crazy...or we both are ^_-

Re: Clarification from players/GMs

Posted: Sun Feb 13, 2011 4:15 pm
by Atropa
Diamond wrote:
But I got to thinking ... I previously purchased the 200 ED Weapon Type Change to turn a 3x58% hammer pick into a yumi. I did this because I wanted the hammer pick's awesome stats to transfer over to the yumi's enhanced damage output and special abilities. So I ended up paying 200 ED to do what the 100 ED Item Appearance Change would have done. I effectively wasted 100 ED.

Can someone please explain to me what I'm missing here? Could it be that the item appearance change can only be used on weapons of like construct? So, for example, if you have a mace fighting weapon and want to do the appearance change, the output must also be a mace fighting weapon?

Again, as the subject line states, I am merely seeking clarification and do not wish to stir up any issues.

Cordially,

King Diamond
A hammerpick is not a ranged weapon, I mean really you wanted it to look like a Yumi but not work like one?
The 100 ED one just makes things look like something else, like a robe to look like a dress, but you were asking for something to be made into something completely different, taking a hand to hand combat weapon into a ranged one. Seems simple to me that it would cost more.

Re: Clarification from players/GMs

Posted: Sun Feb 13, 2011 4:19 pm
by Diamond
So making a robe look like a dress is not something "completely different" as you say?

Look, I have no issue with the Weapon Type Change or the Item Appearance Change. However, say someone wanted to make a mace fighting weapon be another mace fighting weapon and told the GM "I'd like to order one Weapon Type Change please!" That would cost them 200 ED. However, if that same person instead said, "I'd like my black staff [a mace fighting weapon] to look like a warhammer [a mace fighting weapon], so can I buy the Item Appearance Change?" The exact same result of the Weapon Type Change would occur, except it would be 100 ED cheaper.

Re: Clarification from players/GMs

Posted: Sun Feb 13, 2011 4:23 pm
by Ineffable
yes i am pretty sure you cannot use the 100 ED item appearance change on a weapon because it does change the abilitys

Re: Clarification from players/GMs

Posted: Sun Feb 13, 2011 4:25 pm
by Diamond
And by the way, Atropa, here's what I wanted to occur:

I had a cutlass. I wanted to make it look like a scepter. A cutlass is not a mace fighting weapon, yet the GM was going to make it look like a scepter for 100 ED, as per the item appearance change description. However, the GM informed me that doing so would make the cutlass lose its damage and speed once it was made to look like the scepter based on the limitations of the client. It would also adopt the special abilities of the scepter.

A weapon type change and an item appearance change for a weapon are the exact same thing.

Re: Clarification from players/GMs

Posted: Sun Feb 13, 2011 5:03 pm
by anarchy
yes you really can't use the 100 eds appearance change for weapons. i wanted to make a halberd look like a scythe but colibri said it would also change the specials and the damage. the appearance change i am guessing is just for armor but he hopes to be adding that feature in. when he has time. remember he does have a life too outside the game of uo.

Re: Clarification from players/GMs

Posted: Sun Feb 13, 2011 5:07 pm
by Diamond
Anarchy, I appreciate your response, but do not infer that my request was to push Colibri beyond his means. The donation page specifically states that the item appearance change is for both armor and weapons.

Re: Clarification from players/GMs

Posted: Sun Feb 13, 2011 5:21 pm
by Steve
Hmm dam shame that, i wanted to make my jack sparow cutlas a radiant scimitar, cos they look baaad aaaass. but if this is the case seems like its not worth it.

Also, this should be cleared up on the donation page to avoid further frustration.

Re: Clarification from players/GMs

Posted: Sun Feb 13, 2011 5:30 pm
by Diamond
Precisely my request in seeking for clarification, Stigmund. But this still does not address the fact that for 200 ED one can accomplish the same thing for 100 ED.

Re: Clarification from players/GMs

Posted: Sun Feb 13, 2011 5:40 pm
by +Colibri
I was probably too quick with the explanation there, I hope to clarify this with an example:

Let's say you have your Jack sparrow's cutlass. You want it to become a scepter. Now basically this needs to be done with a weapon type change, though I thought I'd offer you the ability of an item appearance change (in case you didn't want the special moves), though technically it's not a good idea since if you sell it to someone, or let's say you have it your house and it will decay in a few years, someone will find it and they will page about why is this weapon broken.

With just an appearance change, the weapon would still remain a jack sparrow's cutlass, it would keep the min-max damage, the speed, and so on. It would just look like a secepter. But the problem here is, the client doesn't know that it's actually a cutlass, but just sees it as a scepter (since it goes by how it looks). And considering that it sees it as a scepter, when you try to use your primary ability, it will send a request to initialize a "crushing blow" ability. But the way the server sees it, it's actually a cutlass, which has "double strike" defined as primary ability. So when the server gets a request for crushing blow, and sees that the weapon has double strike, it simply discards the request. And the icon for your primary ability stays red, and never gets activated.

With a proper weapon type change, basically you get a true scepter, but with copied bonuses from your original weapon (also it's level, unused points, color, name). But the speed and min-max damage become that of the new weapon. That's why it's not possible to retain the speed of the jack sparrow's cutlass - because the speed will always be that of the new weapon. It's also not possible to make a weapon into a jack sparrow's cutlass, since it's not a regular weapon. You can have it changed into the ordinary cutlass.

Re: Clarification from players/GMs

Posted: Sun Feb 13, 2011 5:54 pm
by Diamond
THANK YOU Colibri for that explanation. I did not realize that the specials would be voided in their request to the client. That is why the weapon type change is worth the extra value.

Once again, much appreciated. Could you perhaps add a note to the Donations page that if a weapon is to be changed in its appearance via the Item Appearance Change request that its specials will not work?