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Please fix Trinsic/Felucca
Posted: Wed Mar 02, 2011 10:19 am
by Ceara
In Trinsic Felucca, there's probably 20 deadite NPCs that spawn inside walls, or outside buildings that we have no way to reach.
Could you please fix the spawn points?
Re: Please fix Trinsic/Felucca
Posted: Wed Mar 02, 2011 12:55 pm
by Devlin
That happens everywhere.
Re: Please fix Trinsic/Felucca
Posted: Wed Mar 02, 2011 4:49 pm
by Cygnus
According to +Colibri, the NPC's there are on a timer. If they are not dispatched within a certain amount of time, they will respawn somewhere else. Of course, that may mean inside another wall but they will eventually respawn.
Re: Please fix Trinsic/Felucca
Posted: Fri Mar 04, 2011 8:01 am
by Ceara
Do you happen to remember the length of the timer? I went there a few days in a row and it seemed the same named NPCs were stuck in the same place for more than one day. Just curious.
Re: Please fix Trinsic/Felucca
Posted: Fri Mar 04, 2011 11:41 am
by Cygnus
If he mentioned the length, I don't recall. I think he put that timer in because I was pretty consistent in paging about NPC's being stuck in walls and dungeon chests spawning out of reach. I noticed it working shortly after him telling me this as I used to frequent Trinsic on a daily basis. However, it may have changed or the timer just stopped. Like I mentioned in the earlier post, it is possible for them to respawn right back in the walls and even maybe the same wall they were just in. It would be interesting to know where the spawn points are and how far their range is.
Re: Please fix Trinsic/Felucca
Posted: Sun Mar 06, 2011 2:45 am
by cougar4357
I've been going over there for the past few days ( when we dont have downtime) and have only noticed a few of them stuck in the walls. Maybe I'm missing something though.
Re: Please fix Trinsic/Felucca
Posted: Sun Mar 06, 2011 8:46 am
by Devlin
They'll respawn over time, but if they CAN spawn in the wall... They're gonna do it again.
Re: Please fix Trinsic/Felucca
Posted: Sun Mar 06, 2011 11:09 am
by Ceara
I went back to check yesterday. Seems a lot better! There were some stuck behind a building with no way to get to them, but the rest were in buildings or on the streets.