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champ spawns
Posted: Sun Mar 13, 2011 12:46 pm
by anarchy
i was standing around cause everyone else was too but this drives me nuts. happened at a mota at x roads just before.
trust me got worse as time went by. waiting waiting let others do the work. dispell monsters in view waiting waiting.
Re: champ spawns
Posted: Sun Mar 13, 2011 12:52 pm
by Spendy
Happens all too often these days ... no action till champ shows ... then *bam* 50 zillion imps & nobles spring to life , lol !!
Re: champ spawns
Posted: Sun Mar 13, 2011 1:10 pm
by Side
Yep, it sucks.
Re: champ spawns
Posted: Sun Mar 13, 2011 3:33 pm
by Lietuvaitis
when there left 1 skull nobody wanted to move , because if u move away to kill some monsters u'll come back when champ is spawned and there will be 30 pets attacking champ and u won't see it and u won't be able to target him

Re: champ spawns
Posted: Sun Mar 13, 2011 4:09 pm
by anarchy
yup another reason why i normally don't do champ spawns. i started with only 4 imps out but got mad and brought all 10 out.
Re: champ spawns
Posted: Sun Mar 13, 2011 4:25 pm
by Side
I really don't see what possible solutions could negate this, aside from;
1) Make champs an unavailable target for pets.
Obviously it's hard for "Young" players to handle the spawns without them, so maybe there could be some kind of coding work around for players commanding pets with the young status.
or
2) Make all champs like Kronos.
Personally, I would love to see champs actually become hard enough that it became a group effort, instead of a "hurry up and get to 9 skulls before anyone else shows up" scenario like we see most of the time.
EDIT: Also, make druid trees personal only.

Re: champ spawns
Posted: Sun Mar 13, 2011 5:32 pm
by Nelapsi
I'd like to see a mix rather then, everything cookie cutter style. Some champs druid spells do not work, others pets cannot target. Perhaps even add a few elements, like mass damage to the area every so often.
Like said above, I also love Kronus.
Imagine if Kronus has the white skull and no pets could target him, now that would be worth writing home about. (Yes the times would have to change to what Oaks has but still would be incredible) It would be like a mini +V event...
Re: champ spawns
Posted: Sun Mar 13, 2011 5:44 pm
by +Colibri
I see...
How's about... the champ takes the combined damage of everything you killed (you dealt let's say 50 damage to each of those thousand mongbats and imps), plus you did 1k damage to the champion... it takes each participant's sum, and compares it to the others. Then somehow these sums compared result in your chance of getting a powerscroll, or chance for the skull to end up in your pack, and the gold too.
Re: champ spawns
Posted: Sun Mar 13, 2011 5:55 pm
by Holypal
If the sum of damage effects the chance to get a powerscroll and skull, i think most players will try to bring as much pets as possible to increase their chances.
I have a post about pets on champs before, that reducing pets' damage on champs (except MoA). But seems a lot ppl don't like this idea.
Re: champ spawns
Posted: Sun Mar 13, 2011 6:02 pm
by anarchy
How's about... the champ takes the combined damage of everything you killed (you dealt let's say 50 damage to each of those thousand mongbats and imps), plus you did 1k damage to the champion... it takes each participant's sum, and compares it to the others. Then somehow these sums compared result in your chance of getting a powerscroll, or chance for the skull to end up in your pack, and the gold too.
ps and gold should be determined by damage done to a champ.
the only problem i see with this is the druid spell volcanic eruption. it does a lot of damage. i think what needs to be determined is that each pet gives 1/x where x is equal to the number of slots. erm.. don't know if you could do it this way that way 5 or 10 pets would = 1 player. if pets are doing damage then player's damage dealt is reduced to 0. it forces people to either pick their pets or their weapon. could you maybe make a counter where a player deals 100 damage get's 1 point. if 10 pets do 1k damage would also = 1 point. or 1/10th tally up the points and that's determines ps and gold. that way anyone is on equal footing. if they want to hide behind pets cool because those 5 pets would equal one player, and if a player wants to melee cool he'll equal 5 pets.
Re: champ spawns
Posted: Sun Mar 13, 2011 6:17 pm
by anarchy
removal by me.
Re: champ spawns
Posted: Sun Mar 13, 2011 6:20 pm
by Side
I agree that setting damage requirements for PS/gold/skull will only increase the amount of pets seen at champs.
Pets are a problem for a number of reasons, I really don't see why there's such a desire to not eliminate them from champs as much as possible, on the coding side. Not to mention it seems a heck of a lot simpler then a giant formula tallying everyone's damage, and somehow balancing melee, pets, and druids output, throughout the entire encounter.
Also,
Nelapsi wrote:I'd like to see a mix rather then, everything cookie cutter style. Some champs druid spells do not work, others pets cannot target. Perhaps even add a few elements, like mass damage to the area every so often.
Variety is good, and we don't see alot of it, unfortunately. However, as if there wasn't enough reason to use a bow over everything else in this game, I wouldn't want to see a champ that put even more pressure on players wanting to use melee weapons.
Re: champ spawns
Posted: Sun Mar 13, 2011 6:24 pm
by Side
anarchy wrote:here's another thing i find funny
this is barracoon
everyone waiting lol
Random spawn timers would be great. Not even just putting the champs on different # of hours between each spawn, but variable spawning of each one, like 6 hours in between with a give-or-take 2 hours window.
Re: champ spawns
Posted: Sun Mar 13, 2011 6:25 pm
by TheWatcher
How about if you use pets on a champ you only have a chance at getting 110s and 115s? If you odnt use pets on the champ you have a chance at 110s, 115s and 120s?
My 2c
TheWatcher
Re: champ spawns
Posted: Sun Mar 13, 2011 6:57 pm
by anarchy
Not to mention it seems a heck of a lot simpler then a giant formula tallying everyone's damage, and somehow balancing melee, pets, and druids output, throughout the entire encounter.
that was for the champ only. but then again people will wait for other's to do it. grr. ah well.. i'm sure someone will come up with a good idea.