Crafted Bonus's

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Eudiamonia
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Joined: Tue May 10, 2011 11:20 pm

Crafted Bonus's

Post by Eudiamonia »

I've looked everywhere and can't seem to find any place that lists the max bonus's you can get from crafting a piece of armor without relayering or putting a leveling deed on it. Does anybody know where its stated?

Example: Max total Physical Resist or Self Repair, ect...
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Adrias
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Re: Crafted Bonus's

Post by Adrias »

Some attributes you need to decipher, eg., attackchance is hit chance increase. These are from base runuo, but are fairly accurate from what i have made. I believe the regens for armor can be higher.


Also, you cannot put a leveling deed on armor.


weapons:

Code: Select all

HitPhysicalArea 50
HitFireArea 50
HitColdArea 50
HitPoisonArea 50
HitEnergyArea 50
HitMagicArrow 50
HitHarm 50
HitFireball 50
HitLightning 50
MageWeapon 10
WeaponDamage 50
DefendChance 15
CastSpeed 1
AttackChance 15
Luck 100
WeaponSpeed 30
SpellChanneling 1
HitDispel 50
HitLeechHits 50
HitLowerAttack 50
HitLowerDefend 50
HitLeechMana 50
HitLeechStam 50
LowerStatReq 100
ResistPhysicalBonus 15
ResistFireBonus 15
ResistColdBonus 15
ResistPoisonBonus 15
ResistEnergyBonus 15
DurabilityBonus 100
GetRandomSlayer()
armor:

Code: Select all

/* Begin Sheilds */
SpellChanneling 1
DefendChance 15
AttackChance 15
CastSpeed 1
/* Begin Armor */
LowerStatReq 100
SelfRepair 5
DurabilityBonus 100
/* End Shields */
MageArmor
RegenHits 2
RegenStam 3
RegenMana 2
NightSight 1
BonusHits 5
BonusStam 8
BonusMana 8
LowerManaCost 8
LowerRegCost 20
Luck 100
ReflectPhysical 15
ResistanceType.Physical 15
ResistanceType.Fire 15
ResistanceType.Cold 15
Poison 15
ResistanceType.Energy 15
/* End Armor */
jewelry:

Code: Select all

AosElementAttribute.Physical 15
AosElementAttribute.Fire 15
AosElementAttribute.Cold 15
AosElementAttribute.Poison 15
AosElementAttribute.Energy 15
WeaponDamage 25
DefendChance 15
AttackChance 15
BonusStr 8
BonusDex 8
BonusInt 8
EnhancePotions 25
CastSpeed 1
CastRecovery 3
LowerManaCost 8
LowerRegCost 20
Luck 100
SpellDamage 12
NightSight 1
/*yes, there are 5 chances to get a skill*/
ApplySkillBonus 15
ApplySkillBonus 15
ApplySkillBonus 15
ApplySkillBonus 15
ApplySkillBonus 15
}
Last edited by Adrias on Wed May 11, 2011 1:26 pm, edited 3 times in total.
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Yoda
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Re: Crafted Bonus's

Post by Yoda »

not everything is as clear as those scripts make it out but it is pretty close

I just know I went thru the maxxes on armor and weaps and went.. hmm beat that number, beat that number too, also went beyond that number..

maybe there is even more to it somewhere but I have exceeded alot of these.. especially luck and durability
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Adrias
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Re: Crafted Bonus's

Post by Adrias »

Yoda wrote:not everything is as clear as those scripts make it out but it is pretty close

I just know I went thru the maxxes on armor and weaps and went.. hmm beat that number, beat that number too, also went beyond that number..

maybe there is even more to it somewhere but I have exceeded alot of these.. especially luck and durability
Ok, how about you post the caps then. The caps I posted are fairly accurate. the only things I think are different are the regens on armor and the max hits is 8

and 100 luck is the max you can get from runic tools, not including the material, and the durability bonus I'm sure is accurate (hint it doesn't include material bonus either).
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Yoda
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Re: Crafted Bonus's

Post by Yoda »

k now that you told me that.. it makes more sense.. at least the 480 durability item doesn't seem as strange
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Devlin
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Re: Crafted Bonus's

Post by Devlin »

luck and dura will be boosted.
luck max is 140, using plat runic/gold ingots
ive made stuff with like 500 dura, maybe more. plat is weird like that
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fingers
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Re: Crafted Bonus's

Post by fingers »

I beleive adrias table is accurate. The bonus from material used is not included though. For example, even with a runic kit, max intensity stays at 100 for luck. It's the material (gold) that gives the additional 40.
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