Temple Island Fel - super villain idea
Posted: Tue May 24, 2011 7:45 am
Here's a nice Location to add a super monster that could incorporate team effort, guilds, and synergy ! (( you would want this fight to last atleast at the minimum 20 minutes with a group of 6-10 people ))
Temple Island Fel - ((Insert monster name)) - 1 Million Health << Lots of hp requires a lot of gamers !
Damage output - That's up to you, i wouldn't get too crazy. Maybe 200 damage a crack tops to players?
Pet Slayer ! - Make it rain destruction on all pets that people use for hunting including all imps, mules, nobles, and so on.(( you could even add a vaillain who requires tons of pets too ))
You could add random things for example if there's melee you could add a constant aoe damage to the monster like 100% of the time the boss has radiating damage maybe 20 damage every 2 seconds....
Another idea for damage is you could have the boss split damage based on proximity. maybe the monster does 1000 damage every 5 seconds but it's split between everyone within so many tiles. so if you had 10 people everyone would take 100 damage if you had 5 people everyone would take 200 damage. something like this would be neat.
Make the super villain swap targets randomly to any dexxers within 3 tiles.
^ A few examples of mechanics.
Put the monster on a 12-24 hour spawn timer but when the boss dies anyone who did any damage will get an account wide debuff or timer that they cant enter the zone for 5-7 days or attack the super monster. Obviously you want to set it up so you only get the debuff after he dies if this is possible.
If you cant give a npc that much health just make it take massively reduced damage.
I think something like this would be super awesome, just a small template so you can add or remove ideas. I put the post here because ex forums arent very active. Lets get some feedback ! ^_^
Rewards - You would want to make it worth everyone's time. Since most people doing this would be guilds. Offer some form of guild rewards maybe massive amounts of gold and a couple decoration items preferably stuff for huge castles or nice buildings. Maybe a 1-3 % drop rate on a guild pet trainer or other items of value. Since this would take coordination to do i would say let the guild handle the loot distribution and overall dont set it up like a champ where you need to kill so many waves to get it out =o
**EDIT** adding more
You should definitely consider adding a couple places like this for guilds to enjoy and give them something to do weekly as a team. I would totally take part in this. ALSO it would get players to do something other than just play the rawr ima beast character. I could totally get into getting away from pure str/dex to maybe do something like spam heal say someone who wanted to tank the boss for example but would require tons of goc gear and potentially tons of bandages. I mean this would be pretty cool.
I would love to do something other than the normal template of dex/str/ max rpd / max regens / and such then go solo stuff kinda laaaame.
Temple Island Fel - ((Insert monster name)) - 1 Million Health << Lots of hp requires a lot of gamers !
Damage output - That's up to you, i wouldn't get too crazy. Maybe 200 damage a crack tops to players?
Pet Slayer ! - Make it rain destruction on all pets that people use for hunting including all imps, mules, nobles, and so on.(( you could even add a vaillain who requires tons of pets too ))
You could add random things for example if there's melee you could add a constant aoe damage to the monster like 100% of the time the boss has radiating damage maybe 20 damage every 2 seconds....
Another idea for damage is you could have the boss split damage based on proximity. maybe the monster does 1000 damage every 5 seconds but it's split between everyone within so many tiles. so if you had 10 people everyone would take 100 damage if you had 5 people everyone would take 200 damage. something like this would be neat.
Make the super villain swap targets randomly to any dexxers within 3 tiles.
^ A few examples of mechanics.
Put the monster on a 12-24 hour spawn timer but when the boss dies anyone who did any damage will get an account wide debuff or timer that they cant enter the zone for 5-7 days or attack the super monster. Obviously you want to set it up so you only get the debuff after he dies if this is possible.
If you cant give a npc that much health just make it take massively reduced damage.
I think something like this would be super awesome, just a small template so you can add or remove ideas. I put the post here because ex forums arent very active. Lets get some feedback ! ^_^
Rewards - You would want to make it worth everyone's time. Since most people doing this would be guilds. Offer some form of guild rewards maybe massive amounts of gold and a couple decoration items preferably stuff for huge castles or nice buildings. Maybe a 1-3 % drop rate on a guild pet trainer or other items of value. Since this would take coordination to do i would say let the guild handle the loot distribution and overall dont set it up like a champ where you need to kill so many waves to get it out =o
**EDIT** adding more
You should definitely consider adding a couple places like this for guilds to enjoy and give them something to do weekly as a team. I would totally take part in this. ALSO it would get players to do something other than just play the rawr ima beast character. I could totally get into getting away from pure str/dex to maybe do something like spam heal say someone who wanted to tank the boss for example but would require tons of goc gear and potentially tons of bandages. I mean this would be pretty cool.
I would love to do something other than the normal template of dex/str/ max rpd / max regens / and such then go solo stuff kinda laaaame.