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Temple Island Fel - super villain idea

Posted: Tue May 24, 2011 7:45 am
by Nakkasu
Here's a nice Location to add a super monster that could incorporate team effort, guilds, and synergy ! (( you would want this fight to last atleast at the minimum 20 minutes with a group of 6-10 people ))

Temple Island Fel - ((Insert monster name)) - 1 Million Health << Lots of hp requires a lot of gamers !

Damage output - That's up to you, i wouldn't get too crazy. Maybe 200 damage a crack tops to players?
Pet Slayer ! - Make it rain destruction on all pets that people use for hunting including all imps, mules, nobles, and so on.(( you could even add a vaillain who requires tons of pets too ))

You could add random things for example if there's melee you could add a constant aoe damage to the monster like 100% of the time the boss has radiating damage maybe 20 damage every 2 seconds....

Another idea for damage is you could have the boss split damage based on proximity. maybe the monster does 1000 damage every 5 seconds but it's split between everyone within so many tiles. so if you had 10 people everyone would take 100 damage if you had 5 people everyone would take 200 damage. something like this would be neat.

Make the super villain swap targets randomly to any dexxers within 3 tiles.

^ A few examples of mechanics.

Put the monster on a 12-24 hour spawn timer but when the boss dies anyone who did any damage will get an account wide debuff or timer that they cant enter the zone for 5-7 days or attack the super monster. Obviously you want to set it up so you only get the debuff after he dies if this is possible.

If you cant give a npc that much health just make it take massively reduced damage.



I think something like this would be super awesome, just a small template so you can add or remove ideas. I put the post here because ex forums arent very active. Lets get some feedback ! ^_^


Rewards - You would want to make it worth everyone's time. Since most people doing this would be guilds. Offer some form of guild rewards maybe massive amounts of gold and a couple decoration items preferably stuff for huge castles or nice buildings. Maybe a 1-3 % drop rate on a guild pet trainer or other items of value. Since this would take coordination to do i would say let the guild handle the loot distribution and overall dont set it up like a champ where you need to kill so many waves to get it out =o

**EDIT** adding more

You should definitely consider adding a couple places like this for guilds to enjoy and give them something to do weekly as a team. I would totally take part in this. ALSO it would get players to do something other than just play the rawr ima beast character. I could totally get into getting away from pure str/dex to maybe do something like spam heal say someone who wanted to tank the boss for example but would require tons of goc gear and potentially tons of bandages. I mean this would be pretty cool.

I would love to do something other than the normal template of dex/str/ max rpd / max regens / and such then go solo stuff kinda laaaame.

Re: Temple Island Fel - super villain idea

Posted: Tue May 24, 2011 8:07 am
by Pickwill
nice idea!
+
and more spaws & more montsters! and fasters spawn, except bosses, everywhere!

Re: Temple Island Fel - super villain idea

Posted: Tue May 24, 2011 8:09 am
by Yoda
I like this idea provided its on an island.. otherwise people would take the villain on a trip round felucca..

Re: Temple Island Fel - super villain idea

Posted: Tue May 24, 2011 11:52 am
by Thorgal
I realy like this idea, cause lets face it, there isn't realy any place where guild members or a ''party'' is trully needed.

So i give it my 2 thumbs up of approval.

Thorgal
:dance

Re: Temple Island Fel - super villain idea

Posted: Tue May 24, 2011 12:04 pm
by Ramious
I been working on a few new monsters ill send to coli when i get them done..

Re: Temple Island Fel - super villain idea

Posted: Sun May 29, 2011 1:38 am
by Bandit
Wait.. are you sgesting implement a monster that doesn't die in 10 seconds? (imp pets anybody?)

Re: Temple Island Fel - super villain idea

Posted: Sun May 29, 2011 10:05 am
by Gwendolyn
lol

another request for the pile


Image

Re: Temple Island Fel - super villain idea

Posted: Sun May 29, 2011 11:37 am
by Nick
I would def sign on to this on-Kronos and Proxy extreme are the only really group fights there are on the shard and I would love to see something that actually makes being in a guild more valuable then being able to cast on your pets. and fire temple island would be nice. It would force ppl to actually make hunting buddies. my favorite part of this would be having a relatively quick respond time on the monster but your account not being able to take part in the fight more than like once a week. that way everyone can try their hand at it but no one group can farm it. Just my opinion.