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Top 10 List of skills to work on first

Posted: Fri Jun 03, 2011 4:08 pm
by Cygnus
Several recent posts got me to think about posting a list of skills that should be essential to work on first for new players. I am sure that others may see things differently and I am hoping they would add there expertise and advise to this list. Hopefully, new players can read this post and get a good idea what to start on first and maybe what to use their skill ball on.
I am primarily a melee player, so my list will be slanted that way. I am sure tamers would have a different set of priorities. I am assuming that that at least one combat skill, tactics, arms lore and anatomy is a given.

1. Stealth/Hiding (you will need to be able to claim your corpse as you will die a lot here)
2. Music (a base for the next skill)
3. Discordance (Your best freind no matter what style you play)
4. Taming (Lets face it, you can only go so far as a melee player here until reaching Uber status)
5. Animal Lore
6. Vet (If you want to keep your pets alive, this with cleric heal is a must)
7. Chivalry
8. Provocation (You wil be surprised on what is willing to help you)
9. Magery (needed for recalling and teleporting basically)
10. Camping ( yes I said camping! you can raise al 3 stats with that skill!)

Re: Top 10 List of skills to work on first

Posted: Fri Jun 03, 2011 4:28 pm
by Larsa
1.1 Healing (it comes handy...)
1.2 Anatomy (compliments healing)

2.1 Peace (this is nice for the not so nice animals.... Frenzied Ostards per se...)

5.1 Spirit Speak (you need it to cast cleric spells)

But yeah, Cygnus got a nice list of the stuff you need to train and I couldn't agree more that Stealth/Hiding is a must! I could tour inside nasty peerless dungeons and others places unnoticed :dance

Re: Top 10 List of skills to work on first

Posted: Mon Jun 06, 2011 1:33 pm
by Lust
Top 10 (explanations at the end):
  • 1. Any Weapon Skill
    2. Spirit Speak
    3. Musicianship
    4. Magery
    5. Hiding
    6. Chivalry
    7. Anatomy
    8. Peacemaking
    9. Animal Taming
    10. Animal Lore
Runners-Up:
  • - Healing
    - Wrestling
    - Provocation
Top 10 Explanations:

1. Any Weapon Skill* - Good way to start making money as a new player is the rat quest and (once you have enough Str and Dex) the cheapest way to complete it is to just melee them. Train up to 75 in the training room and hopefully you can start taking on the rats from the organics quest for some gold. Most weapon skills increase Str and Dex.
* Preferably train either Swordsmanship or Archery since you get a new player Katana and Bow, but can honestly be whatever the player desires.
  • a. Tactics will increase automatically so not sure if you would count this as a "work on" skill. Skill increases Str and Dex.
    b. Parrying will also automatically increase if you equip a shield with your one-handed weapon so not sure if you would count this as a "work on" skill. Skill increases Dex and Str.
2. Spirit Speak – Clerical spells are your primary source of healing so max this out as soon as possible (may want to macro this while increasing your weapon skill). Skill increases Int and Str. Increasing Int will make training Magery skill faster.

3. Musicianship – Needed for Peacemaking and if desired Provocation. Should be macro-able while increasing your chosen Weapon Skill and Spirit Speak. Skill increases Int and Str. Increasing Int will make training Magery skill faster.

4. Magery – Hopefully by now you will have a full LRC suit (does not need to be elite) via player donations or buying one using your rat quest proceeds. Magery is your likely source of getting around in Trammel and will save you lots of time getting you to your exact destination rather than walking from the world teleporter. Skill increases Int and Str.
  • a. Meditation will increase automatically so not sure if you would count this as a "work on" skill
    b. Focus will increase automatically so not sure if you would count this as a "work on" skill
5. Hiding – Ever need a breather (restroom break, phone call, a pestering significant other, etc)? Hide it out. Very useful skill to just call a time out when you need (beats a Kit Kat 9 out of 10 times). Skill increases Dex and Int.

6. Chivalry – Drastically increases damage out via: Consecrate Weapon, Divine Fury, and (for the more daring player) Enemy of One. Take on those earth elementals with ease I say. Hopefully you now have a 100% LRC suit with high/max resistances. Skill increase Str and Int.

7. Anatomy – Increases weapon damage. Will eventually become useful for Healing. Skill increases Int and Str.

8. Peacemaking – Ever in a pinch and need a second to run? Use peacemaking and turn your tail. Also useful if you want to be aggressive with a single target. One-sided love is awesome when you attack them and they don’t attack back. Usually greater successful % than provocation. Skill increases Int and Dex.

9. Animal Taming – Let your pets do the dirty work, avoid getting hit. Will require animal lore as well to be useful. Will increase your damage output, but also is a lot of hassle to control several pets. Skill increases Str and Int.

10. Animal Lore – Required to control your pets. Skill increases Int and Str.


Runner-Up Explanations:

- Healing - Definitely a skill you would want to increase later on but falls outside my top 10 list due to: (1) low dex as a starting player and (2)the difficulty of buying high dex items for affordable prices

- Wrestling - Underrated skill in my opinion, but helps with less disrupted spells and, perhaps more importantly, is easily trained to 75 in the training room (just leave your comp on overnight, don't worry your weapon won't break). Trains both Str and Dex so hopefully when you wake up in the morning you'll have +32 stat points (given an 8-hr sleep schedule). Falls outside my top 10 list because: (1) my top 10 list already have several skills which raise Str and Dex and (2) the other skills kind of work with one another better.

- Provocation – Definitely fun to provoke two balrons to fight one another and reward the winner with the final few blows, however it fails too often (or has 0% chance of provoke) on higher end monsters.

BTW, I agree with Larsa I think this thread is a good one to start. Hopefully we'll get more viewpoints.

Re: Top 10 List of skills to work on first

Posted: Mon Jun 06, 2011 2:05 pm
by Melkor
My Advise is more simple, get these three:

Animal Taming
Archery
Spirit Speak

Get yourself a decent pet, shoot over his shoulder with your bow and your good to start earning some decent money, and good to start champs too. You need Spirit Speak to keep your pet alive too. When you wanna get fancy get some FC and FCR as well as some Mana regain. The skills after that, well they are personal preference of how you like to play the game. However you would pretty much need Magery and/or Chivalry to be able to travel using your Runebook.

Re: Top 10 List of skills to work on first

Posted: Mon Jun 06, 2011 7:52 pm
by Styx
i raise thee all.
start with 50 taming and save your skill ball, do the rat quest enough times to afford 110 taming, use scroll, use ball for taming, do rat quest enough to get a maxmule, use your bond deed on it then go hunt stuff in sanctuary (raising vet + ss to heal) and do your ratquest/Gravedig quest every 30 mins till you can afford +4 nobles.

Congrats you can now clear 75% of the servers content.