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an idea

Posted: Tue Jan 31, 2012 7:06 am
by anarchy
yeah i know this belongs in the other thread in development, but... everyone doesn't go to that thread.

here's some ideas i was kicking around in my head. you know what i've never seen on another shard... a monster kill counter.

kind of like the token ledger it keeps track of the monsters you kill while being on this shard. do you know how cool and prestigious it would be to say....'after 2 years i've killed 380k zombies' or whatever. would be interesting to know how many monster's you killed to level your weapon to 100 or tie the ledger in with the vet reward. personally this is how the vet reward imo should be rewarded, and not by time. should also maybe include crafted items. in other words there's more to being a vet than just being on a shard for over a year. this system would reward people for actually doing something.

i'm not a programmer so i don't know how hard this would be to script, but would be interesting to see. could also tie it into a database and link a website for it. kind of a tally. :)

here's some rewards (you chose *year or kills*):
any small bod.
+10 level deed (for 1 year or more only allowed 1-3 per year)
decos (after 1 month)
house add-ons (6 months)
spell channeling deed (after 6 months)
dye tubs (after 1 month)
powder of fort (we all love em)
skull of enlightenment (only can chose 1 time per 9 months)<---it so everyone has a chance to go.
crafted by staff deed (after 3 years)
crafted by player deed (after 1.5 years)
ethy mounths 1 slot (depending on how many months)
monster silhouettes (depending on how many months)
pet spawners (after 6 months)
banners (after 6 months)
held banner (after 2 years)
party arrangements with +Nyx (after 9 months *9 months just in case you want to party for your year being here)
organics (1-5k after 6 months)
charger of the fallen (1 year)
-1 to pet control slot only for ethy pets (after 3 years *there is a charger why not others at 0 slot*)
sandles of excelsior (6 months-1 year)
personal teleporter (1.5 years-2 years)

this can be rewarded by years or totals of monsters etc..

if you have any other ideas people please post! this helps the staff know what the people would like to see. this helps not only the vet reward but event rewards too. of course they won't do stuff like -1 pet controler slot for a prize gotta be realistic; that's why i put that after 3 years.

Re: an idea

Posted: Tue Jan 31, 2012 7:17 am
by arrow
Love this idea and to take it a step further, why not some kind of reward/title/sash for killing those 1 million mongbats. Sort of like the old champ spawn titles. "Bane of the Mongbat", I always liked the "Subjugator of the Vermin Horde", "Antagonist of the Sleeping Dragon" "Conquerer of the Abyss"

Re: an idea

Posted: Tue Jan 31, 2012 2:09 pm
by Spartan
+1 :nod:

Re: an idea

Posted: Tue Jan 31, 2012 9:36 pm
by Shotta
Spartan wrote:+1 :nod:
+1 = 2

Re: an idea

Posted: Wed Feb 01, 2012 10:27 am
by mineiro
bump, really interesting made me think of new options too =)

Re: an idea

Posted: Wed Feb 01, 2012 9:00 pm
by Paul129290
Sounds awesome man!

Death

Re: an idea

Posted: Wed Feb 01, 2012 10:39 pm
by anarchy
you guys aren't suppose to just agree wit me. give some suggestions and please keep them simple. i'm sure everyone would like a level 100 glittering robe turned weapon then re layered into a shirt. unless it's something like a 5 year vet reward then think big. :P *i'm not even close to that yet*

all in all it would be a nice list something staff can use as a reference.

Re: an idea

Posted: Wed Feb 01, 2012 11:04 pm
by Thorgal
I dont think this is such a good idea for two reasons;

First off, just look at the number of relayers you have, how many foes do you think you had to kill for them? The relayer in its self is kind of a title or prestigious piece of equipment.
Second, dont forget that some players (i dont know how many but a lot) use scripts to level weapons, it would ruin the glamour or title of someone who would have done the work manualy.

Just my opinion!

How about an Invincible title, according on how long you farmed an area without dying, Then again, i think having 18 relayers would be a title killer...

Re: an idea

Posted: Thu Feb 02, 2012 12:29 pm
by Nelapsi
Just gonna toss this out for the sake of having a debate...

If I understand this correctly, you kill the monster, loot the monster and then when you kill enough of the monster you get another loot item? The problem I see is we got +C already trying to take gold away through various methods and this just adds to it in some ways (No not gold but a reward still)

I do have a solution for that though...
Just as the quests we currently have going on with the books you get from an npc, adapt that to your system. You get a book and lets say it is for dragons.. The quest is kill 1000 dragons, when you kill a monster that you have the book for it automatically "claims" the corpse upon death. You get no gold or anything it goes to your count. When the count is target is reached, you get to return the book and get your reward.

If you are going to do it by time, might as well just as for addition rewards on the current vet system already in place. This would also be good because it is quite useless once you hit a year.

Leveling script issue someone brought up, easy solution.. remove or reduce xp's gained from locations outside of Fel by a factor of 10. Inside Fel I would increase a little (Perhaps 1.25 times current numbers) just because you will have some added challanges because the monsters are a bit tougher and no recalling there.

Re: an idea

Posted: Thu Feb 02, 2012 2:09 pm
by Mr.J
i think we should ban leveling script period iv been working very hard to level my weapon to just get to my first relayer and i calculated with help of course that its going to take me at least 50 days just to get the 500 ed for the relayer deed. so for us newer players it would be unfair to reduce the amount of exp for the mobs in tram

Re: an idea

Posted: Thu Feb 02, 2012 3:33 pm
by Nelapsi
Mr.J wrote:i think we should ban leveling script period iv been working very hard to level my weapon to just get to my first relayer and i calculated with help of course that its going to take me at least 50 days just to get the 500 ed for the relayer deed. so for us newer players it would be unfair to reduce the amount of exp for the mobs in tram
Okay lets say you bank all level scripts, now prove who is using one. Don't get me wrong, I can guess and feel confident in my opinion if someone is using a script but confident enough to jail someone.. glad I am not staff enforcing that kind of rule. Plus doing that means it takes staff members, my solution doesn't take a staff member babysitting. Limit the xp gaining to fel and suddenly a lot of what goes on at this moment will cease quickly and a +10 level deed will mean something then. Otherwise, all the current issues will remain..

Keep in mind, leveling a weapon was intended to take a while.. my idea merely brings that into perspective.

Re: an idea

Posted: Thu Feb 02, 2012 5:01 pm
by bearman
Mr.J wrote:i think we should ban leveling script period iv been working very hard to level my weapon to just get to my first relayer and i calculated with help of course that its going to take me at least 50 days just to get the 500 ed for the relayer deed. so for us newer players it would be unfair to reduce the amount of exp for the mobs in tram
What is your reasoning for wanting to ban script leveling? Is it because you yourself don't/can't use one? Is it because you think that all script levelers are AFK or something else?

Re: an idea

Posted: Thu Feb 02, 2012 5:41 pm
by anarchy
not really on subject, but the actual time it takes to level a weapon to 100 is....15 secs to months. how about this. keep the exp in tram as it is (so not to penalize the newer players), but increase the fel side mobs with more exp (have to do more work by running there instead of recalling), but how would you script this? are he running the dat system (i maybe saying this wrong as i'm not a programmer). can you tie the dat system to the runuo software?

but anyways. i was thinking more along the lines of vet rewards *time* or things that the staff (if they ever have any free time) could put together for things like event rewards, auctions, and such (no gold).

Crafted By *staff of choice*
i like the crafted by *staff of your choice* tag :) they did have an item on auction that was for bio's. bio engineered by *your choice of staff* was really a cool item. if it was for crafted by. i think i would have gone nuts wit the gold. could you imagine a weapon called Wrath of God, Crafted By +Veritas. muwhaaaa, :dance

Re: an idea

Posted: Fri Feb 03, 2012 10:03 am
by brhanson2
anarchy wrote:not really on subject, but the actual time it takes to level a weapon to 100 is....15 secs to months. how about this. keep the exp in tram as it is (so not to penalize the newer players), but increase the fel side mobs with more exp (have to do more work by running there instead of recalling), but how would you script this? are he running the dat system (i maybe saying this wrong as i'm not a programmer). can you tie the dat system to the runuo software?

but anyways. i was thinking more along the lines of vet rewards *time* or things that the staff (if they ever have any free time) could put together for things like event rewards, auctions, and such (no gold).

Crafted By *staff of choice*
i like the crafted by *staff of your choice* tag :) they did have an item on auction that was for bio's. bio engineered by *your choice of staff* was really a cool item. if it was for crafted by. i think i would have gone nuts wit the gold. could you imagine a weapon called Wrath of God, Crafted By +Veritas. muwhaaaa, :dance
As far as the coding goes it should be rather easy. The facet is always known so where the script calculates exp it could easily do something like if facet=felucca exp = exp * 1.2 or something like that.

That seems like a good solution. Since the mobs are harder to kill they should yield a little more exp also.

I actually had an idea on the weapon levelling issue. As we know whenever you make something illegal (such as alcohol during prohibition) we all realize that doesnt actually get rid of the problem. It just turns people into sneaks and criminals. From what I can see even with afk weapon levelling a violation of the rules (IE illegal) it hasnt stopped people from doing it. So instead of the shard admins spending all their time and energy writing scripts and watching people (which takes away time from them being able to do fun stuff like events, new content etc) why dont we give the weapon levellers a spot of their own where they can afk level weapons? A dungeon, a place like the taming zone, something like that and just tell them to go crazy there and it may keep them out of our dungeons.

Its not as crazy as it sounds 8) .

Re: an idea

Posted: Fri Feb 03, 2012 11:12 am
by Nelapsi
brhanson2 wrote: Its not as crazy as it sounds 8) .
Just my opinion, it does sound crazy. You might as well just issue each player when they start level 100 weapon of his or her choice. It is funny though, your solution to afk weapon leveling is allow afk weapon leveling.

Anarchy, I don't think it matters how much of a bonus you give to Fel monsters as far as xps go. As long as you can level a weapon up with a script then that will be the easiest path. I mean come on, even staff do it with their player accounts (No I am not saying they afk doing it, I am stating they use scripts to level weapons)

That is why I say just do away with the #1 method that allows people to afk weapon leveling, this frees up staff to work on new content not babysitting. Suddenly if you want a level up a weapon, it becomes a long term goal rather then just a busy week of watching a script run. Why do you think people run around with tons of relayers? Granted there are a few answers to this but one of them is clearly the ease at which you can level a weapon to 100. If the issue is about being harder to do it in fel then in tram, start doing bees and buy the deeds.. I am sure the bees won't attack you much. A lot of people used level weapons by hand when I started here so it isn't impossible.

I figure at least with my solution it is equal for everyone and less babysitting for staff. Do this and we might get more mini quests because staff has more time.