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Thunderdome discussion thread
Posted: Fri May 04, 2012 12:10 am
by +Nyx
Discussion about the new pvp arena, or questions for +V and myself regarding it

Re: Thunderdome discussion thread
Posted: Fri May 04, 2012 12:21 am
by Draconomicon
Re: Thunderdome discussion thread
Posted: Fri May 04, 2012 12:30 am
by tk5606
edit: O and thank you! =]
ill be checkin this out soon
Is there going to be different kind of events? like pure mage duels and stuff? I feel with the way templates are set up, its pretty much impossible to kill any veterans, with insta heal, and 800 hp
edit: nevermind just read the rules
Why no magery? Magery is a huge part of pvp in ultima online, probably the biggest player in pvp for the last 12 years.
Are you just suppose to hit each other with weapons and heal?
does the pvp require any fair amount of skill? I feel that any template should be aloud(minus cleric heal, stuff is op!), and the items should be a 70's suit lrc suit, with a slight amount of lmc and mana regen, with choice of just a spell channeling weapon, or if going dexxer, a choice of a weapon with no spell channeling but with bonus on hits or damage to make due of lack of spell casting.
This creates for a lot more variety
just some friendly suggestions from a veteran pvper
Re: Thunderdome discussion thread
Posted: Fri May 04, 2012 12:52 am
by +Nyx
There are wands for casting spells, but we chose not to allow magery in order to keep the playing field more balanced between players with high stats and players with lower.
Skill is always useful in pvp, and we have made effort to ensure that intelligent use of the environment as well as playing skill will be helpful for participants. We will be adding more options to interact with the environment as we get time and figure out ways to implement them fairly.
Re: Thunderdome discussion thread
Posted: Fri May 04, 2012 1:00 am
by arrow
Justspent two hours in there and I have to say is great fun! Thoroughly enjoyed it!! Thanks to staff for conjuring up such a fun spot!
Re: Thunderdome discussion thread
Posted: Fri May 04, 2012 1:01 am
by +Nyx
Glad you had fun
Hopefully this will hold you guys over while the rest of all our super-duper cool stuff is being finished and implemented

Re: Thunderdome discussion thread
Posted: Fri May 04, 2012 1:29 am
by ahorton12
i couldnt get a handhold on the weapons so i died a bunch. was fun but i didnt stay long. ill have to return with a group and use my best asset in this game, my friends

Re: Thunderdome discussion thread
Posted: Fri May 04, 2012 1:54 am
by Riddlebox
I thought it was great.
Was really well balanced with the way bandages and arrows spawned, kept the battles to a nice length of time.
Always fun trying to get as far away from guild mobs. TVE guild was making quite the team.

Teamwork is definitely the way to go here. I just hope people actually keep this place active and dont let it fall by the wayside. Either way lotta fun while its fresh.

Re: Thunderdome discussion thread
Posted: Fri May 04, 2012 2:44 am
by mineiro
Very cool ! I enjoyed it a lot !
Re: Thunderdome discussion thread
Posted: Fri May 04, 2012 8:36 am
by Trygg
Great job on the pvp area.
Is the entry ticket suppose to expire upon leaving arena early? The two hour pass does not vanish upon leaving arena early and also does not allow reentry should there be time remaining on ticket.
Re: Thunderdome discussion thread
Posted: Fri May 04, 2012 1:56 pm
by ghost
this place is fantastic hilarious fun! we need to all frequent the tdome, as it is balanced and gear/stats are the same for everyone, with random drops bein the way to gear up. items decay, so no massive accumulation

amazingly done, veritas and nyx, you have truly created a masterpiece.
-suggestions-
hey, can a necromancer get a minion please :] and can a mage get some real magicks?
also, and heres the thing, i dont know exactly how yall would do this, maybe code it as last body and set up some sort of "corpse stone" so that we can get our backpacks back in order when we leave?
bc i plan on bein in the t dome quite often, and i am very ocd and well organized! please please please, this would make wonders in terms of preservin the awesomeness of the free for all, and i know many would agree as this being our first request! please do look into this, my friends.
once again, THUNDERDOME RULES. so let's set up teams, create friendly rivalries, lets do this do this do this do this!
ILL SEE YOU IN THE TDOME, HOMIES
-ghost
Re: Thunderdome discussion thread
Posted: Fri May 04, 2012 2:42 pm
by Riddlebox
ghost wrote:maybe code it as last body and set up some sort of "corpse stone" so that we can get our backpacks back in order when we leave?
When you enter T-Dome all of your backpack contents will transfer to a backpack in your bank exactly the way you had them, you just have to sit and drag everything out where you want it all to go again.
Re: Thunderdome discussion thread
Posted: Fri May 04, 2012 11:20 pm
by Shotta
Riddlebox wrote:ghost wrote:maybe code it as last body and set up some sort of "corpse stone" so that we can get our backpacks back in order when we leave?
When you enter T-Dome all of your backpack contents will transfer to a backpack in your bank exactly the way you had them, you just have to sit and drag everything out where you want it all to go again.
I believe his concern was about the way your items are returned to you in a pack vs the way you get your items from a corpse normally. if I got it right, he's not real fond of re-ordering his pack after a venture into the T-Dome.