The spirit of UO is companionship, friendship, fellowship of multiple players. There is nothing more satisfying (to me) in this game than asking someone else if they'd like to form a kick-butt party to go conquer something as a team. This means multiple players.
Up until now I did not know that Prism was turned into a solo dungeon.. It just seemed so cold and lonely. I remember going there with parties to conquer the whole place. We had a blast there and very often. Now... We left because it's now... Solo. Lonely. Cold. You can hear the lonely echoes travel down the barren cavern passages as you pass thru. No response. There is no one there. There is no reason for a party.
