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Felucca Revamp - First impressions

Posted: Sat Jan 18, 2014 1:17 pm
by Yoda
ok first of all great work nyx and thank you for the upgrades to felucca's dungeons below are my first impressions of the places I have been.

Khaldun - good amount of monsters puzzle chest loot was a little underwhelming but overall a good outing would have been better if I brought someone along and got the sealed area opened up , kinda a cool little spot

Ice - great improvement (from the last revamp) still probably could be more in places but nice to be able to fight in there again

Despise - upstairs from the entrance is a little underwhelming, the first level is pretty good but the lower level is a vast vast improvement like the flow alot

Deceit - explitive deleted bloody excellent

Shame - like the flow of the new stuff.. but seeing the orange guy blocking the bottom floor always makes me a sad panda, it was building so nicely it would have been grand to see it reach a climax on the bottom floor

Covetous - very very very nice improvement good flow and build very enjoyable

Hythloth - Love it 100% better than before the revamp still feel like the lowest floor could be even crazier but I like crazy

Ophidean Temple - great outer area and 1st floor but the 2nd floor being totally empty makes me a sad panda

Fire - Some change and I know it was limited due to the champ altar but the areas away from the champ altar and on the floor below could be more intense but definitely a step up

Love what you have done way more fun in every way across the board

still would love solen, wind, and such to get the same treatment as well as the ilshenar dungeons

and as always the overland map has areas of key archetectural interest that have potential for new battlegrounds for sure

but definitely a huge leap in the right direction

I love the idea of the new facets but little tweaks and perfecting of the old ones definitely is good for business

Re: Felucca Revamp - First impressions

Posted: Sat Jan 18, 2014 2:01 pm
by +Nyx
Yoda wrote:Khaldun - good amount of monsters puzzle chest loot was a little underwhelming
I didn't modify any of the treasure chest loot, so those are just however they're coded.
Yoda wrote: Ice - great improvement (from the last revamp) still probably could be more in places but nice to be able to fight in there again

Despise - upstairs from the entrance is a little underwhelming, the first level is pretty good but the lower level is a vast vast improvement like the flow alot

Shame - like the flow of the new stuff.. but seeing the orange guy blocking the bottom floor always makes me a sad panda, it was building so nicely it would have been grand to see it reach a climax on the bottom floor

Hythloth - Love it 100% better than before the revamp still feel like the lowest floor could be even crazier but I like crazy

Ophidean Temple - great outer area and 1st floor but the 2nd floor being totally empty makes me a sad panda

still would love solen, wind, and such to get the same treatment as well as the ilshenar dungeons


I'll look at Ice, Despise upstairs, Hythloth bottom floor, and Ophidian bottom floor. As for Shame's lowest level, +V still has that blocked off. He said he'd clear it out when he gets a chance, and then I can respawn it. Ilsh dungeons will come along at some point.

Yoda wrote:and as always the overland map has areas of key archetectural interest that have potential for new battlegrounds for sure
Get me a list of areas, preferably with an image to show them on the maps, and I'll do them when I have time.

Re: Felucca Revamp - First impressions

Posted: Sat Jan 18, 2014 2:24 pm
by Yoda
cool deal about the khaldun chests didn't know never messed with it much wasn't much point

excellent news on all fronts I could easily make some screenshots and email them along using the forum messages if you like

the super obvious ones that come to mind are the graveyards near towns, in trammel some are ok but could be generally beefier and felucca ones would be sick to be waaaay over the top\

I did one better sent you a pm on the forums with a list and long/lat of said locations for potential inspiration

Re: Felucca Revamp - First impressions

Posted: Sat Jan 18, 2014 3:17 pm
by Yoda
I recalled starting a thread of screenshots about this once

http://www.uoex.net/forum/viewtopic.php ... 910#p43910
I should have put map coords on the screens tho

Re: Felucca Revamp - First impressions

Posted: Sun Jan 19, 2014 1:21 am
by +Nyx
Today's modifications:

Spawn added to most of the Fel towns:
Moonglow
Cove
Jhelom
Delucia
Haven
Magincia
Minoc
Papua
Serpent's Hold
Trinsic
Yew
Vesper

Spawn added to various in-world areas of Fel:
Yew Crypts
Cove orc fort
Hedge Maze
Various free-standing 'guard stations' near or over roads

Spawn added to graveyards:
Cove
Jhelom
Nujel'm
Vesper
Yew
Moonglow

All spawns added have double the weapon xp of their Trammel counterparts.
Yew graveyard

Also modified:
Ice (additional spawns added)
Despise (additional spawns added to upstairs level)
Hythloth (additional spawns added to bottom floor)
Ophidian Temple (additional spawns added to upstairs)

Re: Felucca Revamp - First impressions

Posted: Sun Jan 19, 2014 6:20 am
by Yoda
droools =)

I have never been so annoyed about having to work as I have today

only had time to run to 3 spots.. love the crossroads at compassion desert that

cove graveyard was pretty nicely done

love the orcfort

Re: Felucca Revamp - First impressions

Posted: Sun Jan 19, 2014 7:00 am
by Yoda
yeah definitely don't want to spend the day at work today this is killer

so 100% thank you so much for all of this addition felluca is shaping up for sure..

when you peek into ilshenar its dungeons, abandoned towns etc, this is the sort of thing you are after for sure.. engaging content etc...

the overland is just as important and you have gone a long way with felucca to making it great, big stretches of dead land are a drag, and this helps for sure.. of all the facets without a doubt tokuno has the best overland map as far as spawn and in time Id love to see every facet like that.. then when elysium and touria open up it will probably be the most rounded setup in uo history

excellent work, just excellent... my philosophy with uo spawners has always been if there is a building, who's building is it.. if there is a creepy forest shouldn't that be habitat, if there is a road shouldn't it be a journey to travel it etc etc etc

but wonderful job, amazing the turnaround in just a couple of days, and if I was local Id buy you a big ol bottle of tylenol and perhaps a535 for what likely are strain headaches and wrist/finger pain

good stuff nyx that rocks

p.s. dunno why I didn't think of this at the time. but felucca shrines.. chaos is guarded by those shadow people but compassion, justice, sacrifice, etc etc etc not so much

Re: Felucca Revamp - First impressions

Posted: Sun Jan 19, 2014 7:35 am
by Locke
You did a gargantuan job so quickly, my fav was the maze, moonglow and magincia (wow) and i liked to see dragons in cove haha. I quit my inertia and restarted to lvl weap, having fun...

Cheers you in this way



Sincerely thx for that great work you did!

Re: Felucca Revamp - First impressions

Posted: Sun Jan 19, 2014 3:30 pm
by Unbeliever
Even though this upgrade is out of my league at the moment, I appreciate the wisdom behind it and the effort put into it. Great work and thank you. :)

Re: Felucca Revamp - First impressions

Posted: Sun Jan 19, 2014 6:20 pm
by Birko
Bravo ! Stunning revamp.
The greatest thing is that everywhere is fun and situations can sometimes change unexpectedly due to rapid spawns.
I'm also starting to see other players!
I'm still exploring but so far have two suggestions:

1.Have a healer or ankh on one of the Jhelom islands as I can foresee player ghosts becoming stranded.
2. Increase slightly the number of "crystal" earth elementals around the Minoc mines so as the Crystal Freighting quest is still valid.

Thank you heaps Nyx.
PS. I had a good laugh at the cows. What a racket! My dog ran out of the room.
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Re: Felucca Revamp - First impressions

Posted: Sun Jan 19, 2014 6:35 pm
by Yoda
can't wait to test all of it out tomorrow just got off work worked out and am too pooped to do that atm

Re: Felucca Revamp - First impressions

Posted: Sun Jan 19, 2014 7:27 pm
by Annachie
Is it worth considering activating the public moongates in Fel? (Sorry, I don't know if there was a reason they weren't activated)

Re: Felucca Revamp - First impressions

Posted: Sun Jan 19, 2014 7:52 pm
by Yoda
part of what makes felucca felucca is the travel manually.. I don't think its a good idea to activate the moongates really 2 entrances in and travel via your own power..

if you want to zap from place to place you stay in trammel =)

Re: Felucca Revamp - First impressions

Posted: Sun Jan 19, 2014 7:53 pm
by Birko
Annachie wrote:Is it worth considering activating the public moongates in Fel? (Sorry, I don't know if there was a reason they weren't activated)
If it had easier access then it just wouldn't be Felucca.
The journey to a location and your isolation are important factors that add risk.
(You just beat me Yoda!)
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Re: Felucca Revamp - First impressions

Posted: Sun Jan 19, 2014 8:49 pm
by Unbeliever
Agreed that the manual travelling in Felucca adds a difficulty that offsets the increased value in Felucca spawns. I wonder about the number of Fel entrances now though... I can think of 3 ways in and I haven't been here long so I wouldn't be surprised if I'm missing some.