Is my plan for my scimitar going to be best?

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MrJones
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Is my plan for my scimitar going to be best?

Post by MrJones »

Just want to know if this scimitar will hit the best,
if I go they way im planning it.
Below is a picture of what is is now on Hits..

but when im done I plan on having this on it..

DMG INCREASE 38%
Spell damage increase 20%

Lightning 50%
Lower defense 40%
Life leech 40%
Hit Harm 25%
Mana Leech 31%
Fireball 50%

Anyone think i should do anything different? like higher on harm? instead of sdi?
plz let me know.. thanks
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Aryck
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Re: Is my plan for my scimitar going to be best?

Post by Aryck »

IMO I wouldn't level a weapon with less than 3x46 base stats. I am a sucker for the harm/fb/lightning combo but with mana leech and low def and on my weapons all to 50 with str and hp
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MrJones
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Re: Is my plan for my scimitar going to be best?

Post by MrJones »

well okay .... I think it will be nice..
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Devlin
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Re: Is my plan for my scimitar going to be best?

Post by Devlin »

it was a scimitar to start with, so saves some cash. Decent abilities, Para blow/Double Strike (altho that has a -10% dmg penalty on each hit. but lotsa spell procs makes it worth it.)

50% fire/lightning, 25 harm/ML , 20% spdmg, round off LL/HLD to 40%, and have 20 points left over for regens (i'd just go straight hits, no regens/stats. spdmg can be nice.)

ideally tho, find a similar wep with ML/hit spell, or dump more points into ML and less spdmg or something.
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MrJones
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Re: Is my plan for my scimitar going to be best?

Post by MrJones »

So, Devin... It is gonna be a halfway decent melee wep then like i thought ??
Beings it is a scimitar, i guess cause of speed??

It already is starting to hit nicely..
and it is super fast... lol

When I got the wep it was 3x38 with 38 Damage increase.
Anyways thanks for the positive message. Not everyone can just come across a 4x46 or 3x58...
and when you do, they cost over a 1 mill or two just as is without leveled.

anyways thanks again bro, and If you come across a decent looted wep, let me know
maybe we can work something out..
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Re: Is my plan for my scimitar going to be best?

Post by Asmodean »

I don't know if you just missed my reply to your other thread about your bow, but here you go... again...

http://uoex.net/forum/viewtopic.php?f=1 ... oor#p48569
Here is the way to look at for weapons take notes.

Direct DMG Weapons u want higher ht percentages. (so 46 or higher unless a 4x38, never under 3x on any)

Hits and uses on diff dmg types

Direct DMG

Hit Lightning first, Fireball Second (both can be good on the loot even harm or magic arrow if u plan accordingly)

Hit Harm and Hit Magic arrow determine if you are fighting ranged or melee. Magic arrow might be better for Ranged, but at the same time if you use ranged and melee with it harm will hit harder in the long run as it hits harder the closer you are.

Area hits have NO use on a direct dmg weapon as they do not do direct dmg only area of effect dmg.

Hit lower defense is good and better than Hit Lower attack on direct damage. One lowers their HCI, other their DCI, Id rather lower their DCI and hit them more so Hit Lower Defense.

Damage Increase is wasted space and should never be considered a hit on a weapon as it will most likely be wasted as you will (or should) be maxed by relayers.

Hit Dispel does not work on this server other than for player summoned creatures. Never consider it a hit for purchase or sale.

Leeches u want mana then life and stam if u really want on direct hit weapon in that order. Mana leech will be needed for using the special attacks repeatedly on most weapons


Area Weapons (whirlwind)
Your weapon wanting numbers can change on this. Really the higher up is still better but a 4 or even 5x 26 can be just as good with the right stats as a starter.


Areas and Direct DMG hits. I would definitely want at least an area and a direct hit on my weapon. I would probably even try to add later another hit or 2 and an area if possible (why the 5x26 or even 4x26 can come in handy as u can have a lot at 26 from whirlwinding doesn't need 60 always for them to go off as they get more chances).

Hit lower defense/Lower attack are really not needed or used much on an Area weapon as Lower attack would be better for saving you bandages, Nothing should need their defense lowered that you would area attack.

Leeches, whirlwinding doesn't take as much mana as direct dmg specials. You can get away sometimes if your suit is all medable without it, Stam leech and then Life leech would be best. As stam helps you not have to spam divine fury at a champ spawn.

There is your basis for looted weapons, you can follow if you want or not. But it is the best way to look at every weapon you loot, or want to buy.
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Re: Is my plan for my scimitar going to be best?

Post by korndogg »

i feel it will be decent for you simply because its one handed, and you can rock a nice shield along side it. its not going to be a super amazing weapon, but it will help you get to where you need to, until you loot or buy a better one. I'm not knocking your scimitar, just pointing out a solid perk. Maybe even take out one of the hits, and add some char stats to it. Like str, dex, hp, maybe a regen. Originally id say take out the harm to 25 and put those points to those, but you've added 4% already. Possibly take the harm to 50 since its melee combat, and leave out the fireball. Just a thought to consider. Some may disagree, some not.
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