Please make things decay
Please make things decay
I'm playing here for almost 5 years, and lately I see too much stuff. Realy. Most of the stuff or even all of it, should decay after time. Players have zillions of things all over the shard. Everybody has everything, economy is slowing down, no fun in selling things, cause noone need nothing anymore. New players can't save us.
I suggest decaying for:
- power scrolls - 12months, use it, or sell it
- all of our gear, including relayers - 2 or 3 years
- houses + all locked down things - 6 months. if player doesn't have time to refresh it, we have players who would love to have a piece of land. some parts of map are like ghost towns
- tools, potions, maps, all other small things which are not locked down, should decay.
people would play more, to get things, would have fun. now, when we have everything, we want more...and more...this can't go on forever.
I suggest decaying for:
- power scrolls - 12months, use it, or sell it
- all of our gear, including relayers - 2 or 3 years
- houses + all locked down things - 6 months. if player doesn't have time to refresh it, we have players who would love to have a piece of land. some parts of map are like ghost towns
- tools, potions, maps, all other small things which are not locked down, should decay.
people would play more, to get things, would have fun. now, when we have everything, we want more...and more...this can't go on forever.
- Golden Temptress
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Re: Please make things decay
I agree with part of that, minor drops/rewards yes, however relayers are items people have invested real time/money into those items
Houses yes as it is wasted space
If it gets too strict with decaying items people wont bother getting the items as there will be just no point
Houses yes as it is wasted space
If it gets too strict with decaying items people wont bother getting the items as there will be just no point
Re: Please make things decay
Um, houses do decay. Up until recently it's been when +C felt like doing it, but it's now automatic if your account is inactive for too long..
The destash raffles are designed to do exactly what you're requesting. ie: remove things from the game. +N is thinking about widening the scope of what can be 'destashed' that way. (At least if I read one of her posts right she is
)
Things that are not locked down (or secured) do decay already, and always have.
The destash raffles are designed to do exactly what you're requesting. ie: remove things from the game. +N is thinking about widening the scope of what can be 'destashed' that way. (At least if I read one of her posts right she is

Things that are not locked down (or secured) do decay already, and always have.
Character name: Ebony
- Sailor Jerry
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Re: Please make things decay
Any chance vendors could be considered as well?
As we all know empty, no traffic vendors waste space, server resources and active player time. In addition and much more important, (IMHO)...
It reflects poorly on the server and more importantly on our hard working, active merchants. Meaning it gives the impression of unoccupied, old, fading, and inactive.
In regards to Server Economy/Merchants Guild; I believe the old saying “quality over quantity” should govern and would be a boon across the board.
Possible solutions if viable code wise...
Empty begins a short-timer towards going on strike.
No traffic begins a medium-timer towards going on strike.
Side-topic suggestion... A top 10 merchant list based on gold and/or sell volume.
As we all know empty, no traffic vendors waste space, server resources and active player time. In addition and much more important, (IMHO)...
It reflects poorly on the server and more importantly on our hard working, active merchants. Meaning it gives the impression of unoccupied, old, fading, and inactive.
In regards to Server Economy/Merchants Guild; I believe the old saying “quality over quantity” should govern and would be a boon across the board.
Possible solutions if viable code wise...
Empty begins a short-timer towards going on strike.
No traffic begins a medium-timer towards going on strike.
Side-topic suggestion... A top 10 merchant list based on gold and/or sell volume.
Full throttle, half-bottle, fun lovin, script huggin gamer nerd...
a Napa Valley 1 Percenter
a Napa Valley 1 Percenter
Re: Please make things decay
There is an ongoing staff discussion about making it so all gear - including relayers - take damage in every slot and need to be repaired. I've also suggested that if this is implemented that we make it so relayers can't use regular repair deeds, they have to use special relayer repair deeds that would be crafted by fellow players and require enough effort/supplies as to be something that would be charged for rather than given for free in bulk (as current repair deeds are).
But, I can guarantee you that no matter what decisions we make to help boost the economy, we will not ever make it so that people's gear has a set duration before decaying. That's just an insanely ridiculous thing and the only result of implementing something like that would be a very quick and drama-filled decline in the shard population and eventually it shutting down from lack of players. Nobody would keep playing here if we started making changes like that.
I'm not sure why you seem to think that non-locked items don't decay, they do every world save or two. You also seem to think houses don't decay, but they do regularly.
Bottom line - items earned should not decay on a timer. There are far better ways to boost the shard economy and minimize the number of items piling up, many of which have already been or are in the process of being implemented.
But, I can guarantee you that no matter what decisions we make to help boost the economy, we will not ever make it so that people's gear has a set duration before decaying. That's just an insanely ridiculous thing and the only result of implementing something like that would be a very quick and drama-filled decline in the shard population and eventually it shutting down from lack of players. Nobody would keep playing here if we started making changes like that.
I'm not sure why you seem to think that non-locked items don't decay, they do every world save or two. You also seem to think houses don't decay, but they do regularly.
Bottom line - items earned should not decay on a timer. There are far better ways to boost the shard economy and minimize the number of items piling up, many of which have already been or are in the process of being implemented.
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- moonsongtx
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Re: Please make things decay
I'm all for making all gear need to be repaired (even relayers)... but i'm a bit confused at your tools comment. I keep my tools in a bank (usually in a toolhouse in a bank but sometimes I get pulled away from crafting mid-craft). There isn't much point to this except for someone wanting to sell runic tools. There is a market already for these and for basic tools (which is what I sell at SMV right now). As for power scrolls, what is the point on this? I'm not arguing I'm just trying to understand it. Some people like to collect. Why should they have to watch their power scrolls decay just because someone else doesn't like them "sticking around"?
As for housing, I agree. And that is already being done. I'd pull up the forum post about it but I'm lazy and +N basically explained it anyway. You've been here 5 years. You're bored. Why not do something you've not done before? Get a group together to do a naked dungeon run (fun... trust me!). Create new toons along with some friends and race each other to see who can GM a skill the fastest. Or um... help out with some huge event coming next month?
As for housing, I agree. And that is already being done. I'd pull up the forum post about it but I'm lazy and +N basically explained it anyway. You've been here 5 years. You're bored. Why not do something you've not done before? Get a group together to do a naked dungeon run (fun... trust me!). Create new toons along with some friends and race each other to see who can GM a skill the fastest. Or um... help out with some huge event coming next month?


Re: Please make things decay
If relayers started taking damage and needed special repair deeds, how would Self Repair 5 deeds work with that? You mentioned you are still in discussion but just wanted to ask. I personally would buy SR 5 for all slots just to avoid having to deal with repair. The thought of relayers taking damage is frightening... Repairing anything is a hassle IMO.+Nyx wrote:There is an ongoing staff discussion about making it so all gear - including relayers - take damage in every slot and need to be repaired. I've also suggested that if this is implemented that we make it so relayers can't use regular repair deeds, they have to use special relayer repair deeds that would be crafted by fellow players and require enough effort/supplies as to be something that would be charged for rather than given for free in bulk (as current repair deeds are).
Re: Please make things decay
I imagine SR5 deeds would go up in price significantly to account for the repair needs of relayers, but that's not really been discussed all that much yet. Once the facets are done (someday.......
) then we'll have a lot more time to work on fixing other things like this hehe

- Wil
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Re: Please make things decay
Howdy,grunger wrote:Everybody has everything, economy is slowing down, no fun in selling things, cause noone need nothing anymore.
Supply and demand works exactly the same for consumables as it does for durable goods. You'd be disappointed with forced decay -- consumables aren't worth as much and folks won't pay as much but you'd still have to put in the same effort.
What are you trying to sell and for how much anyway?
You have to be on vendors.uoex.net of course. Even with a good location and a reputation, you'll miss half your customers if you aren't.
There's always a market for +8 or better bonus dex gear.
+130s luck armor sells, except for the chest piece (Armor of Fortune instead)
As far as I can tell, nobody is selling crafted weapons suitable for levelling towards a relayer. With the right skills and resources, there's an unmet demand there. For a fair price, I'd be a buyer for a couple.
Goc items are worthless. Well, not worthless but few will pay you fair value for the time and effort it takes to get them. Relayers are more expensive but a much better return on investment.
Have you tried tour guiding? There are lots of places on the shard where players would love to have someone with them for their first trip so that they don't get their rumps handed to them by wandering into an area they can't handle. I'm pretty sure I can handle Doom Gauntlet but I'd cough up gold for someone to give me the guided tour.
Personally, pets continue to move off my vendor. Some weeks more, some weeks less. No particular slowdown that I've noticed. But then I keep my inventory fresh and I use spreadsheets to track what prices the market will bear.
Regards,
Wil
Re: Please make things decay
I was not on vendors.uoex.net and ran a big mall with heaps of vendors, it was how i advertised it and where i was placed on world teleporter and house tilesWil wrote:You have to be on vendors.uoex.net of course. Even with a good location and a reputation, you'll miss half your customers if you aren't.grunger wrote:Everybody has everything, economy is slowing down, no fun in selling things, cause noone need nothing anymore.
Regards,
Wil

- GrundyGolem
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Re: Please make things decay
Powerscrolls So basically put a decay on something that we work for to raise the value all that would really do is lower the effort to get the items in turn making them worth more only to new players because vet players have already consumed the powerscrolls thus creating an issue where vet players wouldn't farm them as much because of potential loss and wasting of time because if the same powerscroll didn't sell they would be forced to fire sale the scrolls at some point if they couldn't get there worth.grunger wrote:I'm playing here for almost 5 years, and lately I see too much stuff. Realy. Most of the stuff or even all of it, should decay after time. Players have zillions of things all over the shard. Everybody has everything, economy is slowing down, no fun in selling things, cause noone need nothing anymore. New players can't save us.
I suggest decaying for:
- power scrolls - 12months, use it, or sell it
- all of our gear, including relayers - 2 or 3 years
- houses + all locked down things - 6 months. if player doesn't have time to refresh it, we have players who would love to have a piece of land. some parts of map are like ghost towns
- tools, potions, maps, all other small things which are not locked down, should decay.
people would play more, to get things, would have fun. now, when we have everything, we want more...and more...this can't go on forever.
I agree that something needs to be done but I know that I will be alot less willing to help people do things if my relayers take damage that I have to pay to repair. As it is right now I will jump anytime my friends or nice people ask for help but that would just make me less interested in offering that help if I have to worry about durability personally would probably just have to buy more self repair 5 to negate the need for repair if it was changed or just town visit.
Houses have already been set on a decay as have old unused player accounts but why would locked down items be bothering anyone we pay for houses to put the stuff in thats the point of storage why would a locked down item need to be removed? This seems silly to me so because we would then have to go through our house and redecorate regularly to keep our house deco in tact?
tools potions and maps you mean ones in secured containers? or in general because items not locked down or put in a secured container do indeed decay already.
There is a recession in the server it happens all the time to games and real life we all know that town center 6 months ago was full of vendors now has few we all know that people just don't want to pay as much as they used to I am a new player but a vet player to Ultima Online when I started on the server it was a lot fuller of players buying and selling things at more of a fair rate then it is currently at big changes have big impact and climbing out of a recession takes time the economy resets it self all the time for big money that hurts the most because they take a profit dive but it happens. The delicate system that makes an economy good and solid needs to be coddled and worked with slowly like you would a plant growing up to ensure that it thrives and grows a good root system that will hold it steady through the slow times. Maybe look at what your selling or maybe not selling sometimes it just means that what we are currently doing on a personal level needs to change to something that others will be more interested in even if it isn't something that interests us as much.
I see a big gap in crafting that prevents the majority from wasting resources to get a chance at good items wasting resources stimulates the market also by getting people cutting wood mining gathering cloth and selling those bulk items. the general need for resources is at a minimum on the server. There are other things that can stimulate the economy without hurting players as they are now and still boost the value of items putting repair on them isn't the answer.
There is heaps of land out there in the game right now as we speak i have been helping newer players find that land personally. There is allot of open land out there now and with the new system for housing and accounts I see the cleanup happening passively over time I am sorry to say it may not be as fast as you like.
The need for an economical boost is eminent what can truly be done to help stimulate the economy possibly look at lowering the price of the vendor spots in town center make selling more accessible. Maybe look at the listing cost to get your vendors on the vendors.uoex.net website more people would be willing to sell from there homes instead of the short list of places selling items if it were more economically viable to do so. Look at a way to boost crafted item value without destroying the dropped loot value because there is a pretty large gap in value between crafted and looted weapons. Crafted armor really only sells for bio pets or for leveling LRC suits but that seems about it from my perspective and the pool of people I talk to about the crafted gear.
The key to get people to play more is to find things worth playing for and younger players are what stimulate the economy ensuring that they have things to do and things they want is very important to the economy. The veteran players need things to do also but at same time the newer players also need to socialize and interact with those veteran players encouraging more of the newer players to want to stay and help long term stimulate the the server economy longevity.
I think maybe the admins might benefit from polling or pooling ideas from the community on how to stimulate the economy the answers sometimes are overlooked when the ideas are not coming from a larger group of people trying to help.
- Sailor Jerry
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Re: Please make things decay
I agree nobody is focusing on this market or I have failed in the past three days to find viable options.Wil wrote:grunger wrote: As far as I can tell, nobody is selling crafted weapons suitable for levelling towards a relayer. With the right skills and resources, there's an unmet demand there. For a fair price, I'd be a buyer for a couple.
And Ditto on buying a couple if not a few!
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a Napa Valley 1 Percenter
a Napa Valley 1 Percenter
- Sailor Jerry
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Re: Please make things decay
I agree with all of G's comments but the last one hit the nail on the head IMHO. I've seen some simple solutions fix major problems IRL and in other games. (i.e. letting the air out of all four tires)GrundyGolem wrote:grunger wrote:
I think maybe the admins might benefit from polling or pooling ideas from the community on how to stimulate the economy the answers sometimes are overlooked when the ideas are not coming from a larger group of people trying to help.
Simple solutions that don't create impact on other aspects of the game and/or players are out there.
Full throttle, half-bottle, fun lovin, script huggin gamer nerd...
a Napa Valley 1 Percenter
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Re: Please make things decay
i love crafting weapons. i was beat down by people telling me theres no market for crafting weapons. i even tried advertising. problem seems to be that even with a 4x40+ crafted weapon, when you lose 200 pts on a totally lvled weapon they just arent worth it. i think if you got 4 pts per lvl on crafted weapons that would change completely, however, it would be way too easy to get and make end game weapons. people will buy 5x40+ crafted weapons but its rare that you get one, and when i do they always seem to have dispel which is useless on this shard. the fact that i spend millions of gold to finally get 1 5x40+ and then one of the hits always ends up being dispel made me give up. if you need a weapon crafted i dont mind trying but those are the problems ive come across
Dirk Sanchez