Didn't notice the date of the original, considering I wasn't the first one to reply to this one recently
And you're correct, obviously, in the fact that pricing does change, and rather frequently. Thus why I can relate to why the OP feels his idea is beneficial.
As far as a new player obtaining "good" items, that's kind of an iffy statement. People like myself tend to be on more late at night, and most of the people who are on during my hours, are either new like me, or.. well kept to themselves.
Not to sound rude or judgmental, but you can notice an
extreme difference between player groups. You can see the disparity like night and day, literally. Most times, people who are on during the day, are the people who would bend over backwards to lend a hand, meanwhile those on at night (despite the 50+ online count) virtually ignore you. (No offense to any night owls such as myself

)
So to say that every new player has the same chance as the next, is simply unfair. This is deemed a family shard and a lot of people here have family playing here, which makes it even easier. I'm not complaining about not having things handed to me, God knows, I love a challenge. But what I'm trying to point out is, is that your post what mostly centered around the belief that it's "easy" as a new player, at least more so than it was when you first started.
I too have spent over 10 years in the UO community as well, in fact, I've been playing since '98. To top it off, I've had over 5 years of player run server experience, in terms of staffing and managing 2 of my own. So I get what you're saying. But I also know, that when I'm first starting a shard, I tend to make it a bit easier in order to keep people around. So maaaaybe, there's the off chance it's harder now than it was when Excelsior opened. That's only for someone like +Coli to answer..
And I wholeheartedly agree with Striker. No one should dictate pricing. If someone wants to sell something that averages 500k for 1 mill, let them. It won't sell and they'll eventually drop the price. That's what makes "marketing" fun in the game. You have to be able to barter.
And on a final note in regards to Colibri's post; I agree with you. I eventually intend to be one of those people who can go out and destroy a peerless in a matter of a few hits, but that's far off. I enjoy setting a new goal each day I log on, and striving to reach it, even if I don't. However, your remark about the age old cliche of "rich vs. poor" is right. It's not impossible to make it with the "conditions" that are set, it's just certain things (such as a set price) would be absurd to think of. I especially love being able to find a full spellbook for 12k at one vendor, 9k at another, and then runing to Chyna's shop to see them marked for 3 and 4k.
