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mid level dungeon
Posted: Mon May 30, 2011 7:17 pm
by anarchy
hm... we were talking about this in global today. how about a mid level dungeon made for peeps with hps about 150-250 without insta heal. like some monsters that do 15 pts damage but a lot of them. fel side low oint drop, low gold 500 hps. fast re spawn timer so people can level too

best of both worlds, and fel side can't recall around.
Re: mid level dungeon
Posted: Mon May 30, 2011 9:28 pm
by Johnny Warren
are you buying or selling that anarchy? or you want to trade it?
Re: mid level dungeon
Posted: Mon May 30, 2011 11:29 pm
by Omnipotent
Make sure it has cookies too!!!!

Re: mid level dungeon
Posted: Tue May 31, 2011 5:26 am
by Ceara
Yeah, I've wanted to see mage and archer lizardmen for a long time. I just love killing lizardmen, even though they are only 1-hit wonders for me. They think they are "ssssuperstarssss."
Rat men have TWO spots in dungeons - one in Ilshenar and the other in Ice. Lizardmen get no love. LOL
I say put the new place it in the North Trinsic swamp underground and load it up with 3-4 levels full of all kinds of stuff. Gazers, Gargoyles (can never get enough of those either, they say "bimpledink"), mage/archer Lizardmen, slimes and giant rats. Dungeon entrance guardians on the surface could be some nasty mean Reapers.
Re: mid level dungeon
Posted: Tue May 31, 2011 5:55 am
by Rainmaker
Re: mid level dungeon
Posted: Tue May 31, 2011 5:58 am
by Melkor
More dungeons = Always a good idea
Re: mid level dungeon
Posted: Tue May 31, 2011 5:45 pm
by Johnny Warren
its obviously a good idea... but why is it in the market forum?
Re: mid level dungeon
Posted: Tue May 31, 2011 7:33 pm
by anarchy
oops. my mistake thought i put this in the general discussion. grrr