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Leveable wepons

Posted: Tue Jan 20, 2009 2:33 pm
by Borodos
Hi,

i didnt gain experience from killing Dread Horn. The killing shot was fired from my levelable bow (as were the last dozen or so shots).
Someone might want to check if Dreadhorn or a peerless superclass overrides the BaseCreature.onDamage() method. I could only check the standard LevelItemManager.cs, so there might be be an issue there as well.

Re: Leveable wepons

Posted: Tue Jan 20, 2009 2:39 pm
by +Colibri
I think it's mostly based on the percentage of the damage you dealt. Since dreadhorn is very strong, just 12 shots didnt do enough damage for you to be calculated in.

Re: Leveable wepons

Posted: Tue Jan 20, 2009 2:48 pm
by OldManAlewar
Borodos wrote:Hi,

i didnt gain experience from killing Dread Horn. The killing shot was fired from my levelable bow (as were the last dozen or so shots).
Someone might want to check if Dreadhorn or a peerless superclass overrides the BaseCreature.onDamage() method. I could only check the standard LevelItemManager.cs, so there might be be an issue there as well.
teh killing shot, hoewever quaint, will not stop your petch from munchign the XP, you only get XP if your pets didnt do the bunt of teh damage.