should be a rather simple set up.
It should be simple changes like this in your championspawntype.cs
Code: Select all
namespace Server.Engines.CannedEvil
{
public enum ChampionSpawnType
{
Abyss,
Arachnid,
ColdBlood,
ForestLord,
VerminHorde,
UnholyTerror,
SleepingDragon,
Glade, //assuming you have these in play
Corrupt, //assuming you have these in play
Crafter, //this came with daat99's setup
Newbie //add this in
}
and
Code: Select all
new ChampionSpawnInfo( "Newbie", typeof( CrazyChicken ), new string[]{ "Young", "Weak", "Starter" }, new Type[][] // Newbie
{ // Newbie
new Type[]{ typeof( Headless ), typeof( Mongbat ), typeof( GiantRat) },
// Level 1
new Type[]{ typeof( Giantspider ), typeof( Orc ), typeof( Imp ) },
// Level 2
new Type[]{ typeof( Ettin ), typeof( EarthElemental ) },
// Level 3
new Type[]{ typeof( Lich ), typeof( Wraith ) }
// Level 4
} ),