Hey All,
I have tried Cyperpopes Lumberjacking script but I have issues where after the first tree no more squares show up. It almost seems like a window size issue.
I have also tried the Mining/Lumberjacking HUD. This worked great till just recently where it will crash my client after a minute or two.
I have had no luck with a Razor macro attempted on my own, it seems after setting relative location target it never will target that spot again.
Does anyone have suggestions to ease the burden of lumberjacking?
Suggestions for Lumber-jacking Script (Razor or EasyUO)
- Vaelin Al Sorna
- Apprentice Scribe
- Posts: 17
- Joined: Sun Aug 11, 2013 10:16 am
- Contact:
Re: Suggestions for Lumber-jacking Script (Razor or EasyUO)
Give this a try, I haven't tested it here(I moved from another shard recently) but I will try to fix it up if you have issues
(Not my code, modified by me)
Essentially you set up a few variables and if you are using a pack animal, then start it. It should open a target, select a tree and it will walk to the tree for you, chop it till it's done and wait for you to select another tree
Again, I haven't modified it for uoex yet but I think the only things that you would need to change are the system messages it looks for.
Again let me know if you have issues and I will go test it out myself(Need to get lj up anyways)
(Not my code, modified by me)
Essentially you set up a few variables and if you are using a pack animal, then start it. It should open a target, select a tree and it will walk to the tree for you, chop it till it's done and wait for you to select another tree

Again, I haven't modified it for uoex yet but I think the only things that you would need to change are the system messages it looks for.
Again let me know if you have issues and I will go test it out myself(Need to get lj up anyways)

Code: Select all
;==================================
; Script Name: SemiAutoLumberjacker
; Author: MoonRaver
; Version: 1.0
; Client Tested with: 5.0.9.1
; EUO version tested with: 1.5 v 123
; Shard OSI / FS: RunUO
; Revision Date: Unrevised
; Public Release: 09/10/07
; Global Variables Used: None
; Purpose: Attended jacking! You target trees, It does the rest, including: requips axes, chops, makes boards, dismounts/mounts and uses a beetle, or can also dump in a container near you such as a packy.
;==================================
; Notes: If you want to stop the semiautochopper, just hit ESC while you have a target cursor.
; Also, this uses Make Last to make boards, chop a tree and make one batch manually first.
;==================================
; Where ever they originally came from, openstatusbar, openbackpack, openpaperdoll, and waitforvar
; are borrowed code. I've seen them in a few macros, and this is another using them. All are
; lag proof ways to open and move the common gumps.
;==================================
;Setup
;Where to put cut boards.
;If you're using a mule of some sort, set mule id as container, and set beetle #true.
;If you're without either, set %container as any bag you have on you, at least as #backpackid if you have none, and set beetle #false.
set %container YGCZRND
set %beetle #true
;Max weight is wrong for some reason, set it here manually
set %maxweight #maxweight
set %delay 4
;Logs and boards. Default is OSI/RunUO. Change if needed.
set %log ZLK
set %board TLK
;Carpentry tools and Axes, Default is OSI/RunUO.
set %tool EGG_AIG_FSF ;What to use to turn to boards
set %axe FSF ;What to use to chop wood
;Tool bag and Axe bag are where you keep them. Default is your backpack.
set %toolbag #backpackid
set %axebag #backpackid
;Messages you see while chopping.
set %notenough not_enough_wood
set %putsome you_put_some
set %cantchop use_an_axe_on
set %toofar that_is_too
;Just in case no message comes up, how long until we fail chopping?
set %timeout 8
;Ease of use and debugging.
set %verbose #true ;Adds messages only you can see to tell you what's going on.
set %debug #false ;Pauses ALOT.
;Initial setup of status bar, paperdoll, backpack. Leave them open.
set %paperdoll #charid
;gosub openstatusbar
;gosub openpaperdoll
;gosub openbackpack
if %debug
pause
main:
if #weight >= %maxweight
gosub processwood
finditem %axe C_ , %paperdoll
if #findkind <> -1
{ ;We have an axe equipped.
set #lobjectid #findid
set %lastaxe #findid
event macro 17
target
set %lastaxe #ltargetid
if %verbose
event ExMsg #charID 3 0 Click a tree
while #TARGCURS > 0
{
onhotkey ESC
gosub die
wait 1
}
set %lasttree #ltargetid
set %ltx #ltargetx
set %lty #ltargety
set %ltz #ltargetz
set #ltargetkind 3
move %ltx %lty 1 5s
set %timeexpire #time + %delay
set %jrnl #jindex
gosub repeatTree
while #true
{
wait 10
if #jindex >= %jrnl
{
set %jrnl %jrnl + 1
scanjournal %jrnl
if %notenough in #journal
{
if %verbose
event ExMsg #charID 3 0 Not enough wood
goto main
}
if %toofar in #journal
{
if %verbose
event ExMsg #charID 3 0 Too far away
goto main
}
if %cantchop in #journal
{
if %verbose
event ExMsg #charID 3 0 Can't chop that
goto main
}
if %putsome in #journal
{
if %verbose
event ExMsg #charID 3 0 Recieved logs
gosub repeatTree
}
if you_hack_at in #journal
{
gosub repeatTree
}
}
if #time > %timeexpire
{
if %debug
pause
if %verbose
event ExMsg #charID 3 0 Time ran out on chopping!
goto main
}
}
}
else ;Reload axe, we don't have one on
{
gosub reloadaxe
wait 2s
}
sub repeatTree
set %timeexpire #time + %delay
set #ltargetid %lastaxe
event macro 17 0
target
event macro 22 0
return
chopped:
if %debug
pause
goto main
sub reloadaxe
finditem %axe C_ , %axebag
if #findkind <> -1
{
if %verbose
event ExMsg #charID 3 0 Reequipping axe
;Uses exevent droppd, tested working with a hatchet in a RunUO environment
wait 20
exevent drag #findid
wait 20
exevent droppd
wait 20
}
else
{
if %debug
pause
if %verbose
event ExMsg #charID 3 0 Out of axes... Halting!
halt
}
return
sub processwood
if %verbose
event ExMsg #charID 3 0 Processing wood
finditem %axe C_ , %paperdoll
if #findkind <> -1
{
set #lobjectid #findid
finditem %log C_ , #backpackid
while #findkind <> -1
{
event macro 17 0 ;Use a tool
target 2s
set #ltargetid #findid
set #ltargetkind 1
event macro 22 0
wait 10
finditem %log C_ , #backpackid
}
}
else
{
if %debug
pause
if %verbose
event ExMsg #charID 3 0 You're out of carpentry tools.. Halting!
halt
}
if %beetle
{
set #lobjectid %container ;Make beetle last object
event macro 17 ;Hop on the beetle
finditem %board C_ , #backpackid
while #findkind <> -1
{
set #lobjectid #charid ;Make us last object
exevent drag #findid #findstack
wait 10
exevent dropc %container
wait 10
finditem %board C_ , #backpackid
}
else
{
if %debug
pause
if %verbose
event ExMsg #charID 3 0 You should have boards in your pack but don't!
}
}
if #weight >= %maxweight
{
event ExMsg #charid 3 0 Your full! Go unload somewhere before starting again.
halt
}
return
sub die
if %debug
pause
if %verbose
event ExMsg #charID 3 0 User quit SemiAutoChopper!
halt
; ===========================
; WaitForVar - A wait sub for Lag
; %1 = var (eg. #contname, #contID,...)
; %2 = Operator (eg. =, <, <>, ...)
; %3 = Value
; %4 = timeout (in seconds)
; Returns #true if sucessful
; ===========================
sub waitForVar
set %timeout #time + 5
if %0 > 3
set %timeout #time + %4
waitForVarLoop:
if # . %1 %2 %3
return #true
if #time >= %timeout
return #false
goto waitForVarLoop
Re: Suggestions for Lumber-jacking Script (Razor or EasyUO)
Just a note...
For newbies I don't think this a good idea. Why? I found that escorting is a fast money-maker with chopping in between to use up the waiting time. You benefit with both that way and I hate to wait.
Macro ok for more advanced though but I still need the wood.
Just sayin'
For newbies I don't think this a good idea. Why? I found that escorting is a fast money-maker with chopping in between to use up the waiting time. You benefit with both that way and I hate to wait.
Macro ok for more advanced though but I still need the wood.
Just sayin'
Re: Suggestions for Lumber-jacking Script (Razor or EasyUO)
Very basic macro i recorded many years ago, don't know how well it works nowdays http://www.uoex.net/forum/viewtopic.php ... ara#p42555
I might retouch it someday as i've gotten better with macros/scripts but i don't use razor anymore.
I might retouch it someday as i've gotten better with macros/scripts but i don't use razor anymore.

- Vaelin Al Sorna
- Apprentice Scribe
- Posts: 17
- Joined: Sun Aug 11, 2013 10:16 am
- Contact:
Re: Suggestions for Lumber-jacking Script (Razor or EasyUO)
Thanks All,
The Simi-Auto Script is working for now. I would really like to dig into why my Cyber Pope script is jacked up.
The Simi-Auto Script is working for now. I would really like to dig into why my Cyber Pope script is jacked up.