EUO Loops vs. resources
Posted: Fri Feb 07, 2014 10:49 pm
I have a couple of questions about EOU loops, that I couldn't find any answers for on the EUO forums.
If I have a simple loop that looks like this:
Not that serious, but you probably get where I'm going.
Now for the serious part. My logic says, that can't eat much more then a tidbit of resources. What if I have 10 scrips running with fairly simple loops? It must be adding up. So here's my questions:
Is that even relevant on modern machines?
What if the loops were longer? Would that have a bigger(relative) effect?
The reason I'm asking, is that I don't want to sacrifice my healing for some handy (junk) scripts, that I only use once in a while.
And on a completely different matter, are there any nice programs to write in(like Notepad++), that understands the syntax?
If I have a simple loop that looks like this:
Code: Select all
loop:
onhotkey F13
goto KillClosestPlayersHorse
sleep 10
goto loop
Now for the serious part. My logic says, that can't eat much more then a tidbit of resources. What if I have 10 scrips running with fairly simple loops? It must be adding up. So here's my questions:
Is that even relevant on modern machines?
What if the loops were longer? Would that have a bigger(relative) effect?
The reason I'm asking, is that I don't want to sacrifice my healing for some handy (junk) scripts, that I only use once in a while.
And on a completely different matter, are there any nice programs to write in(like Notepad++), that understands the syntax?