Osprey Feather Eval Script [EasyUO]
Posted: Mon Feb 02, 2015 11:31 pm
Evaluates feather in your pack and displays current value.
Searches corpses for feathers and evaluates them.
Displays the value of feathers on corpse and tells you to loot if they are higher than your current feathers.
I got lazy and didn't want to keep checking feather and doing math anymore
Searches corpses for feathers and evaluates them.
Displays the value of feathers on corpse and tells you to loot if they are higher than your current feathers.
I got lazy and didn't want to keep checking feather and doing math anymore
Code: Select all
set %CurrentHigh 0
set %Bagcheck 0
finditem QFF C_ , #BackpackID
If #FindCNT > 0
goto Eval
Top:
Finditem YFM G_2 ; Look for corpses on the ground
If #FindCNT > 0
{
set #LObjectID #FindID
set %CorpseID #FindID
event macro 17 0
ignoreitem #FindID
wait 10
finditem QFF C_
If #FindCNT > 0
{
Eval:
Event Property #findID
set %MountID #FindID
gosub extract #PROPERTY Are , #spc #spc Length
gosub extract #PROPERTY A , #spc #spc Quality
if Poor in #Property
set %QualityPoints 5
if Low in #Property
set %QualityPoints 10
if Fair in #Property
set %QualityPoints 15
if Average in #Property
set %QualityPoints 20
if Above in #Property
set %QualityPoints 25
if High in #Property
set %QualityPoints 30
if Peerless in #Property
set %QualityPoints 40
gosub extract #PROPERTY Are , #spc #spc Colors
if Bright in #Property
set %ColorPoints 6
if Flashy in #Property
set %QualityPoints 12
if Sparkling in #Property
set %ColorPoints 18
if Vivid in #Property
set %ColorPoints 22
if Vibrant in #Property
set %ColorPoints 26
if Glistening in #Property
set %ColorPoints 32
if Shimmering in #Property
set %ColorPoints 38
set %TotalPoints %Length + %ColorPoints + %QualityPoints
if %bagcheck = 0
{
event sysmessage Current Feathers are %totalpoints points.
set %bagcheck = 1
}
event ExMsg %CorpseID 0 0 Total Points: %TotalPoints
if %TotalPoints > %CurrentHigh
{
set %CurrentHigh %TotalPoints
event ExMsg %CorpseID 0 0 Loot Feathers
}
ignoreitem %MountID
}
}
wait 10
Goto Top
sub extract
{
set %weaponString %1
set %leftOf %2
set %rightOf %3
str Pos %weaponString %leftOf
set %tempPos #STRRES
str Len %leftOf
set %tempPos %tempPos + #STRRES - 1
str Del %weaponString 1 %tempPos
set %weaponString #STRRES
str Pos %weaponString %rightOf
set %tempPos #STRRES - 1
str Left %weaponString %tempPos
set % . %4 #STRRES
return
}