Peerless Keys & Changes to Houses/Keys

We try to put in new spawn areas, quests, events, items and scripts. This is where you submit your wish.
Locked
User avatar
DEMI
Apprentice Scribe
Posts: 10
Joined: Mon Apr 06, 2009 9:56 pm
Location: Kelowna, BC
Contact:

Peerless Keys & Changes to Houses/Keys

Post by DEMI »

Peerles Keys : [color?]
To hold Scourge, Blight, Putrefaction, Captured Essence, Corruption, Diseased Bark, Dread Horn Mane, Eye of the Travesty, Grizzled Bones, Lard of Paroxysmus, Muculent, Pristine Dread Horn, Taint, Ointments and Organics.

Addition to the Sell Caster's keys :
Move Sand to the Granite tool. Add Runebooks and/or bod books.
Add Honey.

Addition to the Tailors Key's :
Add Bandages.
Add Oil Cloth

Addition to the Tool House :
Bio-engineer tool.
Ancient Smithy Hammer +30.
(Ide like to see a Combiner like the idea for Powerscroll Bag for ASH Aswell as a +1 clothing combiner up to +5 each item max so 5lesser/1Greater)
Maybe Pet leashes ;)

Addition to the Wood Worker's Keys :
Add Luminescent Fungi, Parasitic Plant, Bark fragment and Switches.

Addition to the Runic Tool House :
Carpentry runic tools, As I would like to see more of these to make darkwood armour. This would put good use to carp bods asd also if it's possible to make the weight limit and/or storage of containers greater as the higher carp tool used.
The greatest lesson in life is not falling, It is learning how to get up and live with it.
User avatar
Harabakc
Legendary Scribe
Posts: 467
Joined: Thu Jun 22, 2006 2:43 pm

Re: Peerless Keys & Changes to Houses/Keys

Post by Harabakc »

Cloth is already held in tailor keys; bolts, cloth, and uncut cloth

The special lumberjacking items were supposed to have been in the works at some point.

Rune and bod books, seriously?
User avatar
DEMI
Apprentice Scribe
Posts: 10
Joined: Mon Apr 06, 2009 9:56 pm
Location: Kelowna, BC
Contact:

Re: Peerless Keys & Changes to Houses/Keys

Post by DEMI »

Yes seriously. If Potion kegs are on there why not bod books and runebooks. People sell them in vendors and such.
The greatest lesson in life is not falling, It is learning how to get up and live with it.
User avatar
Harabakc
Legendary Scribe
Posts: 467
Joined: Thu Jun 22, 2006 2:43 pm

Re: Peerless Keys & Changes to Houses/Keys

Post by Harabakc »

Empty potion kegs.

Plus runebooks are blessed, it's not like you're going to lose them anyway.
User avatar
DEMI
Apprentice Scribe
Posts: 10
Joined: Mon Apr 06, 2009 9:56 pm
Location: Kelowna, BC
Contact:

Re: Peerless Keys & Changes to Houses/Keys

Post by DEMI »

Well Regardless weither there Belssed or not they still take up space and I have a lot of extra runebooks that could use a storage house. BOD books are not that important and neither are runebooks, You really only need so many also It would be nifty to be able to macro Crafting runebooks and bod books for storage in case of future use. This is not an advantage either and The reason for this so that they take up less space and allow more storage for a house. Besides if you dont bless your keys or insure them you could loose them not like that is an advantage.

I dont know how much you pay attention, On the Spell caster's Keys There called "Potion kegs" so I stated that so no one would get confused thx.
The greatest lesson in life is not falling, It is learning how to get up and live with it.
User avatar
Harabakc
Legendary Scribe
Posts: 467
Joined: Thu Jun 22, 2006 2:43 pm

Re: Peerless Keys & Changes to Houses/Keys

Post by Harabakc »

The point is, you can put *empty* potion kegs in the keys, if they have potions in them you can't add them.

The reason why runebooks wouldn't be a good thing to put in keys is for the same reason as potion kegs. If they had runes in them it would cause issues for the server to remember which is which. If they're empty, why do you have so many empty runebooks?

Also, bod books have filters. You could put all non-taming bods in a single bod book and not have problems. More then 5 is basically taking up space you don't have to.
Glyph
Expert Scribe
Posts: 35
Joined: Tue Dec 09, 2008 6:05 pm

Re: Peerless Keys & Changes to Houses/Keys

Post by Glyph »

Hara is right about the runebooks going onto the keys. The keys are set to "absorb" items with static properties which don't change.

Runebooks and potion kegs that are empty are possible, as they would have consistently static properties. However, adding runes with variable locations or potions, not only in type but quantity as well (partially filled kegs for example) exceed the limitations of the keys.

On a similar note, however, BOD books are special in that they do remember the variable properties of each BOD. Since Coli has shown it possible to make a runebook with double capacity (the Enchanted Runebooks), it should be possible to use a different construct to fabricate a high capacity rune device. However, outside of recalling to various specific resource spots, I rarely carry more than 2-3 books on me because of all the world teleporters.

But, it could be possible, what you are asking for. Just not through the keys.
Locked