Something New to Kill

We try to put in new spawn areas, quests, events, items and scripts. This is where you submit your wish.
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Kaiana
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Something New to Kill

Post by Kaiana »

So since I'm learning C# now to be able to script for RunUO, I have an idea of something I want to make, and I want your opinions on it.

I had this idea a few hours ago. Suppose there was an NPC in Britain called a "Monster Hunter".
Edit: Or maybe it could warp randomly between the inns of the world ;)

A spawn would be set up in Felucca for a new type of monster called a "Fiend". The fiend has a random chance of being one of several different types of fiends...ice, fire, poison, energy, and steel. These would be incredibly strong monsters with new attacks I would script. They could spawn anywhere in Felucca outside of a dungeon, but only one would spawn at a time, and there would be some downtime between spawns. (this also means no ankh nearby, so fighting one alone would be stupid)

You would talk to the Monster Hunter to buy a "Magicked Stone of Tracking" for a significant price(helps the economy...100k per stone would be a good price.) which you could use every thirty seconds to get a rough direction of where the monster currently is. There could also be a max number of uses on it, such as 5-10, and you'd have to find the fiend before the stone broke (causing you to have to return to Brit to buy another one). You'd also only be able to carry one stone at a time. Anyone with a stone on their person could attack the fiend, which would of course be much too strong for any one player to take down, and anyone without a stone could not attack it or be attacked by it. And to make it worthwhile, the fiend would have drops with a possibility of high bonus dropped weapons, as well as a 10% chance to get one of the following: a significant random number of oints(20-50), a significant random number of organics(500-1000+), or one of the special artifacts I would design to come with the fiends.

Does that sound like something we could do? I think it would be a good way to teach myself C# to design something like that.
Last edited by Kaiana on Sun Sep 19, 2010 3:34 am, edited 1 time in total.
♥Kaiana♥ - Administrator of the Heart

Yay for scripting and programming! :)
public bool EasyUOMastery = true;
private double CSharpSkillz = 30.0; //and rising!
Khemin
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Re: Something New to Kill

Post by Khemin »

Sounds_Nice() = true;
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Kaiana
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Re: Something New to Kill

Post by Kaiana »

lmao!
♥Kaiana♥ - Administrator of the Heart

Yay for scripting and programming! :)
public bool EasyUOMastery = true;
private double CSharpSkillz = 30.0; //and rising!
User avatar
Kaiana
Elder Scribe
Posts: 148
Joined: Mon Jul 13, 2009 3:07 pm

Re: Something New to Kill

Post by Kaiana »

I started working on it. So far I've created the base stats for the fiends as well as picked their models and colors. I also started designing the quest NPC. Lots of stuff to do and learn yet though. Add special attacks, make special arties, setup loot methods, create the tracking stone, etc.
♥Kaiana♥ - Administrator of the Heart

Yay for scripting and programming! :)
public bool EasyUOMastery = true;
private double CSharpSkillz = 30.0; //and rising!
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