Doom

We try to put in new spawn areas, quests, events, items and scripts. This is where you submit your wish.
User avatar
fingers
Legendary Scribe
Posts: 466
Joined: Tue Aug 05, 2008 2:32 am

Re: Doom

Post by fingers »

I just tested balrons to make sure my numbers were correct. In a sub-optimal environment (all recalls and claiming done manually, it was my first run in 6+ months and an other player was active in two of the balron spawns), I grinded 136873 gold and 10000 tokens in 30 minutes (from 12.22 ET to 12.52). In a scripted and playerless environment, it would be easy to make 300k + 25000 tokens per hour while drinking a coffee. What I am trying to demonstrate is that there are almost unlimited ways to earn alot of gold in UO for an experienced player. The activities I mentionned previously can all potentially generate more gold than GoC quest used to PRE-NERF. This is how +Colibri explained the motives for the nerfs:
+Colibri wrote:This is because there were players who were able to complete the whole even almost once a day, while it was meant to be a big challenge to get even one or two items for yourself.

An alternative was decreasing the spawn rate, though it's pretty low already, and making it any lower would really show the randomness effect more frequently (even if it's a 10% chance on a drop, you may be one of the unlucky ones who kill the monster 30 times and doesn't get a single drop).
From my point of view, it had nothing to do about the difficulty or the drop rate of the task, but was rather motivated by the performance of the players who acheived it. Yep, with one Cu Sidhe (and 5 nobles shortly after) and crafted armor and weapons, the first players completing this Mage Inquisitors Quest were both crazy and performant at hunting.

Ho, and for thoses who wonder what this has to do with doom scripters leveling their weapon with script, the thing is that I have been asking for adjustments for almost 2 years regarding the weapon leveling system. I beleive that harder monsters should give more xp than a lich that I can kill in one shot.

It is bad because I feel like speaking up here makes me an outcast and a target while all I am asking is to be able to interact with my Excelsiorian fellows in an environment where I can do tasks that are stimulating and challenging for the vet player that I am without being penalized for the fact that I can do advanced things.

Anyway I hope you all have a good day and it will be a pleasure to see you all in game.
User avatar
Riddlebox
Master Scribe
Posts: 61
Joined: Wed Feb 23, 2011 6:45 pm
Location: Arizona

Re: Doom

Post by Riddlebox »

Dunno how balrons, goc, and profit tie into this, all Im asking for is the best wep level dungeon in game to be made unmarkable. Im sure that the "best" is open to some debate but i think you get what im saying. :)

After reading that other old thread I would rather not bring the "amount of xp given" problem up again. Both sides of that thread have legitimate reasons for how they think it should work so I wont bother talkin bout it. :)
Kenekeo
Adept Scribe
Posts: 47
Joined: Wed Mar 16, 2011 2:49 pm

Re: Doom

Post by Kenekeo »

a quick suggestion for Doom; why not change up the spawn locations of the Devour of Souls, Liches, etc. The places that most people recall are because they are predictable. Widen their spawn location would actually force some scripters to run to the target or recall out.

If you make Doom unmarkable, then soon the other dungeon will get more traffic. I definitely agree with you on people recalling in, since its easy to identify a script level since most of them are non-mounted in doom :P. Its is discouraging and now im weaponing my weapons else where.
User avatar
fingers
Legendary Scribe
Posts: 466
Joined: Tue Aug 05, 2008 2:32 am

Re: Doom

Post by fingers »

Riddlebox wrote:Dunno how balrons, goc, and profit tie into this, all Im asking for is the best wep level dungeon in game to be made unmarkable. Im sure that the "best" is open to some debate but i think you get what im saying. :)

After reading that other old thread I would rather not bring the "amount of xp given" problem up again. Both sides of that thread have legitimate reasons for how they think it should work so I wont bother talkin bout it. :)
Make other monsters than liches worth killing for xp, get players to spread to other spawns now good for xps, profit.
User avatar
Larsa
Legendary Scribe
Posts: 265
Joined: Thu Dec 09, 2010 2:56 pm

Re: Doom

Post by Larsa »

Kenekeo wrote:a quick suggestion for Doom; why not change up the spawn locations of the Devour of Souls, Liches, etc. The places that most people recall are because they are predictable. Widen their spawn location would actually force some scripters to run to the target or recall out.
I agree with this... +1 That's why I do not go to Doom to level weps anymore...
Now offering free tours to Sgail and Umbris camp, bring your own weapons as safety is not guaranteed.
User avatar
anarchy
Legendary Scribe
Posts: 1610
Joined: Wed Nov 04, 2009 10:34 am

Re: Doom

Post by anarchy »

how about really fast liche spawns in the pvp dungeon :) to the point of almost insta respawn :)
User avatar
Riddlebox
Master Scribe
Posts: 61
Joined: Wed Feb 23, 2011 6:45 pm
Location: Arizona

Re: Doom

Post by Riddlebox »

^^
hehe i like that idea :P
doubtful that it will happen though :)
User avatar
anarchy
Legendary Scribe
Posts: 1610
Joined: Wed Nov 04, 2009 10:34 am

Re: Doom

Post by anarchy »

i know proly never happen but would be neat. :) you want mass exp really fast well there's a tinge of danger to it :) fast pvp dungeon liches please :)
User avatar
Riddlebox
Master Scribe
Posts: 61
Joined: Wed Feb 23, 2011 6:45 pm
Location: Arizona

Re: Doom

Post by Riddlebox »

So my FIRST day in doom for around 2 weeks ish i'm not there for more then 10 minutes and someone comes up stealing my kills. But this time, they werent even afk scripting, just running around with "a macro" going.

Im not as pissed off about my kills being taken as i am of the ignorance of some people. This person, whom i wont name, runs into the devourer/flesh golem spot where i have like 2 devourers, 3 fleshy's, a few skeles and a lich or two around me, there was still enough room to run completely around me not even having to walk by one of my monsters and yet this person(who was running with a friend at the time) runs straight into my pack of monsters and starts annihilating everything around me. im just leveling some lame bone crusher so anyone who has leveled one before knows how tedious and slow it can be.

anyway, as soon as this person starts attacking everything, i run out of the pack of monsters to the side, still standing watching this person take my kills as i say "seriously (name)", to which i got no response. then i said "being reported" to which i got an immediate sorry. then he just runs off. so I finish my report, which was practically useless considering there werent any gm's on at the time. (who could have guessed lol) then i got a pm from the person trying to explain themself saying it was a macro and they "tried to stop it".

"tried to stop it" yet as they come into the screen they SEE my name and my character on my charger and run straight into the middle of the pack of monsters attacking everything. now even if this were a macro like they claim it was, tell me, why would you just run and stop in the middle of monsters?! If they did not mean to do anything wouldn't they have simply kept running? if they "tried to stop it" that would mean they had the presence of mind to click on there razor/whatever program they were using, and simply click STOP. If they have the presence of mind to do this, why couldn't they have just used one click and hold and run the other direction?

Doom used to piss me off because of scripting, but since this thread I have noticed a very rapid decline in recall scripting for the most part, which i respect very much, thank you, but honestly you wont hear anymore from me about doom because it seems i have joined the never going there again club. :)
User avatar
Larsa
Legendary Scribe
Posts: 265
Joined: Thu Dec 09, 2010 2:56 pm

Re: Doom

Post by Larsa »

Well Riddlebox... it's not only in Doom now it is pretty much everywhere. As I was fighting a Para-Balron, player ' A ' decided to join me unannounced unleashing his pets on the balron. While in confusion, like should I try to attack this guy or the balron I have no other choice but to keep pounding on the Balron... so, when it falls first thing he did was ran to the balron and LOOT the chest.

I took the gold otherwise it might as well be gone.... I had to tell him " Next time wait your turn .... not cool dude" I left cause come on it really sucks! I mean guys... if someone needs your help they will ask you. I have seen people fighting balrons and all I do is help them heal their pets.
Now offering free tours to Sgail and Umbris camp, bring your own weapons as safety is not guaranteed.
Kenekeo
Adept Scribe
Posts: 47
Joined: Wed Mar 16, 2011 2:49 pm

Re: Doom

Post by Kenekeo »

Riddlebox and Larsa, I am with you on this.

Yes, I have noticed a drop in recall scripter in Doom. But now i have an issue with those that recall in and automaticly start killing mobs in the area. Especially those that use a Bow. Lately, i seen ppl pop in and start killing mobs that I was kill and not even stop.

I usually say something, but sometimes, i dont get any response as well. That drives me crazy, atleast apologize and admit you did wrong. Ignoring me... I know they arent afk, they are just not wanting to type or pause their script. I havent reported anyone to a GM yet, but if this spawn killing keeps up, I will. But than when a GM checks the person, they are not afk. So what will the GM do then?

Could the GM do anything about spawn stealing, espcially if you were already working it?

To those using recall and kill script, PLEASE add a Blue player check!! I dont want to leave Doom, because then the recall scripter win again. I will be leveling my weapon in Doom; if you cant do a Blue player check, and take my already attack spawn, Be prepared to be reported and talk to the GM. But if you say you are sorry or acknowledge the mistake, all will be fine.

-Kenekeo
User avatar
Riddlebox
Master Scribe
Posts: 61
Joined: Wed Feb 23, 2011 6:45 pm
Location: Arizona

Re: Doom

Post by Riddlebox »

The only thing that I think they do about it is occasionally take the weapon the afk person is using and jail them. But as far as I know they only do this if the person does not respond within a given time or something. Dont know exactly so dont quote me.

I support Kenekeo's suggested modification. :wink:
User avatar
anarchy
Legendary Scribe
Posts: 1610
Joined: Wed Nov 04, 2009 10:34 am

Re: Doom

Post by anarchy »

maybe they need to put in a script where the person who hits a monster tags it. that monster can not be attacked by any other player not in the party. then there wouldn't be any quarrel on people trying to kill your monster, because of this new tagging system. or let us pk in doom woot :)
User avatar
Riddlebox
Master Scribe
Posts: 61
Joined: Wed Feb 23, 2011 6:45 pm
Location: Arizona

Re: Doom

Post by Riddlebox »

Both of those ideas sound good to me :D

Although the latter would probably bring drama, I would suggest adding more monsters to pk dungeon before i suggested pk in doom hehe. :)
Shotta
Legendary Scribe
Posts: 295
Joined: Thu Mar 10, 2011 2:04 am

Re: Doom

Post by Shotta »

Riddlebox wrote: I would suggest adding more monsters to pk dungeon before i suggested pk in doom hehe. :)
This could be a lot of fun.

+1
Locked